Corven said:
The phrase "be the change you want to see in the world" comes to mind when I read this article. If she wants to abandon ship and not be a contributor to paving the way for better storytelling in games then good riddance.
That would be logical if she was the queen of the gaming universe. Unfortunately, she's a writer. She can't seriously influence how publishers and devs do their jobs, which is what would be
required before the industry gets the point she wants it to be at.
The current companies are all (mostly, if you want to be pedantic and point out indie companies) focused on cranking out Gears of Medal of Battle of Uncharted Angry Dudebros VII, not anything with a touching story - and because all that effort is going into graphics, guns, cutscenes and other fake-depth game aspects, the story always suffers as a result. She's looking for a time when the actual story is what DRIVES the game - the story is what the game is built around, with narrative aspects and even game mechanics lending themselves to the driving plot.
Currently that's really fucking rare. Story is what people fill in the gaps with - particularly in the big name games, it's just a way to bridge all the shooting galleries together. The characters don't develop, they don't bond with each other or even with the player in most cases. Companies never "focus" on the story because they're convinced idiot dudebros make up the entirety of the gaming market, so they don't even bother trying to appeal to anyone with IQ above a dish of soap - and that's what this writer has a problem with. The medium as a whole is suffering because of the dudebro tunnelvision.
Should dudebro games stop being made? Obviously not, they're still a big market. But should games be made ONLY for dudebros? No, that's fucking stupid, and that's the problem she has right now. Until writers get the power to change the direction their entire company goes in with future titles (hint: they never will), it's fucking bonkers to blame her for her desire to "abandon ship."