Jandau said:
Going to have to agree with most of this. Some of the points are really, really miniscule, especially when you take a step back and look at the game. Even basic things like conversation direction were vastly improved upon in ME2 ("Don't fuck with Aria." for example).
As for the weapons: Seriously? You had four weapons in ME1. A sniper rifle, an assault rifle, a shotgun and a pistol. There were maybe two (possibly three?) models for each weapon and the rest were colour swaps with various levels of damage, heat and accuracy depending on which Roman numeral was plonked at the end, and even then once you got your Spectre stuff you never swapped out, only trading up from Specter VII to Spectre X.
In ME2, at least, weapons you get can be sidegrades depending on your playstyle. The Revenant is just as decent as the Vindicator but are used in a completely different way. Ditto for the Mantis and the Viper (and to a lesser extent, the Viper and the Widow). This is especially true for heavy weapons, where all of them are debatable sidegrades except (for me at least) the missile launcher which I feel doesn't have the power it could and doesn't have an ammo store large enough to justify using it over the Grenade Launcher. You can't really look at the Avalanche, the Cain and the Flame Thrower and say "Oh, those are basically the same weapons."
In contrast, what was the real difference between Spectre VII and Spectre X? Did it play any differently or were the numbers just bigger?
ME2 is not without its problems, but lets not go crazy with our nostalgia glasses.
For a fun comparison, load up Chora's Den in ME1, then switch over to Afterlife in ME2.
Yeah. They're
really lazy.