AndyRock said:
Amnestic said:
The GLA got money from murdering enemies and their Black Market generated a steady stream of cash iirc. It's been a while since I played it though, so I might be misremembering.
This is true, but you only get the money from killing people if you spent your (general?) points in upgrading it... I've been playing it again with the shockwave mod, it's awesome
The US cash drops were the 'tier 2' incomes and in fact were problematic as the money only came in every 2 minutes per pad, and the supplies sometimes missed (meaning you had to mop them up to get the money).
The most reliable tier 2 income supply was the GLA black market for both bringing in a decent amount of cash (same as 4 chinese hackers at default) and being hard to destroy compared to the US drop pad and especially the hacker. The 'drops' for upgrading tanks/quad cannons ect. only dropped if one of those units killed the enemy iirc.
The chinese hackers were by far the best for income if they survived (a fully promoted hacker generated half as much as a black market on his own), but being an infantry unit they are vulnerable. Constructing the building for the hackers to use wasn't much better either, as suddenly you've made a single target that houses as much income as 4 black markets! Infantry generals with stealth hackers ftw.
The tier one incomes were the workers (GLA), supply trucks (China) and the chinooks (US). The amount of money they brought in was proportional to their cost. The worker was the best one simply because he also served as the construction unit.
Yay for playing generals a lot when i was 14
