I've played a few hours. I think the part covered by the demo? Well, you know, the whole thirteen years flashback.
The FF series has been a tug of war between linearity and set piece driven structure and a more open ended one for a while now. XVI makes it pretty clear where it falls. Honestly, I'll take it. I think FF7 Remake was at it's weakest when it "opened up" towards the end and at its best when it was a linear sequence of action setpieces.
I've expressed my ambivalence for the artstyle before, all that medieval fantasy stuff just isn't doing very much for me so .far. Yet, that is. I'll let myself be surprised what the game has in store once we get to visit some more exotic locations. Maybe I'll be pleasantly surprised. But so far it seems a bit generic compared to the setting of the XIII games, XV hand 7 Remake. It's missing that distinct iconography. For the world and characters at least, I do enjoy the big over the top action setpieces.
I like combat. I'm glad the series is finally embracing real time action. XV's combat was this weird awkward stepping stone in that direction, but in XVI I find it actually enjoyable. The series cinematic's were always very big on very baroque action which a turn based combat system couldn't really capture. It's what I always thought was the reason FF XIII just didn't work as a game. It's was another attempt to reinvent the series as a linear, cinematic, blockbuster sort of deal, but turn based battles just completely break the pacing of that. I mean, imagine a God of War or Uncharted game with turn based combat. If it had been an ARPG... well, the story, characters and voice acting would still leave a lot to be desired, but at least the game design would have made sense.
XVI is very easy so far but the combat feels satisfying and the bossfights make decent use of those God of War style QTE's to punctuate them. It's a pretty fair attempt to make a Final Fantasy game that's inspired by something like a God of War or a Platinum game. I suppose it's not as close as Nier Automata, which of course was actually made by Platinum, but unlike Nier Automata the writing doesn't make me roll my eyes every 10 minutes, so I'll take it.
I'm excited to see where the game is going.