I saw a journalist say this on twitter but got roasted because people found out he had all the auto-accessories equiped.
Twitter idiots aside (and honestly isn't that just a good way to begin any sentiment), I agree both with the sentiment that combat is button mashy AND that you can execute sick combos and have a diversity of experiences. The two are not mutually exclusive.
One of the most fascinating things about games- and especially games I play which almost always involves some sort of combat- is how wildly different everyone's perceptions about "good" and "bad" combat. When you're dealing with so many micro-interactions, so much visual information and feedback, I think it ends up hitting some primal part of our brain that makes the experience so personal that if one person is having a fun rewarding experiences with the same game combat that bored the shorts off of someone else, it's kind of wild. Like when you really really really love a song and you don't understand how everyone around isn't also going nuts hearing it.
I'm gonna risk making another comparison about both the combat and "RPG" stuff, and they are related- The Witcher 3.
In both games, you are playing a created character- you cannot effect his look in any meaningful way, personality, etc. And combat is always you're a dude with a sword and you're attacking and dodging. Sure you can block/parry sometimes, and there are some extra abilities, but you HAVE to use a sword and it is melee. Contrast with, say, Elder Scrolls or Elden Souls where you can build yourself to be an archer or sorceror or brute or whatever.
And in both, there is customization- you slot skills. But they are secondary. In Witcher 3 the skills you slot may have you rely a bit more on magic but you're still primarily attacking with your sword. In FF16, you may have a few lightning or earth magics, but those are secondary actions to hitting square button to attack.
And I've said many times that Witcher 3 doesn't feel like an RPG either. It is my favorite game of all time but it plays to me more like just another 3rd person action game. Fortunately that is my favorite genre so whatever. And, as with FF16, there were a lot of salty Witcher fans who felt the game sacrificed a lot in order to go mainstream.
Anyway, I'm dicking around on the internet because I just had a boss fight in this game that was like an hour long or something... it was insane. That is both good (epic!) and bad (so tired).
Oh.. I'm gonna make another comparison: Ghostwire Tokyo. Japanese games that really seem to wanna feel "western." And are both
extremely simplified in combat/gameplay and really, really pretty. I enjoyed Ghostwire- I am a sucker for really pretty, and really cool worlds. Reminds me of a couple girlfriends I had (a very very long time ago when I had girlfriends hahah) for way too long because they were so, so cute.