Deadly Premonition.
Fucking. Q. T. E. S.
Honestly, rocking the stick back and forth to run? Why can't I control myself? Then wouldn't it be more scary, as it's up to me and not a sub-parly designed pre-determined path? And... that fucking end boss. As a challenge, I used the machine-gun (as I think you do minimun damage with it, anyway, save the revolver, which doesn't do that much, anyway). God, what a fucking chore. I won't spoil anything, but it's so fucking hard to hit that son-of-a-***** doll of his.
Pokemon: Heart Gold.
I was using a LVL 92 Togekiss with Shadow Ball, Metrenome, Aura Sphere, and Fly on the new-game+ final boss... honestly - 11-levels above his highest level, and it was still really fucking hard. Eventually, I gave up and just spammed Aura Sphere, continually. And not even that worked out. Fuck you, Red.
Oblivion.
I'm two rooms away, I've closed and barricaded the door, and I've tooken all my clothes off to minimize sound, and I decide to take some food from the inn room. I take one (ONE) blackberry.
"STOP RIGHT THERE, CRIMINAL SCUM - YOU HAVE VIOLATED THE LAW!"
Honstly, the stealth in that game is so... awful. It was alot better in Skyrim, and Fallout 3 and New Vegas. Honestly, that game was like a massive kick in the balls. Sure, afterwards, they apologized and got you a milkshake, but a kick in the balls is still a kick in the balls.
And Persona 4.
I remembered Persona 3 being very easy, because its combat system was unforgiving, but it was also very unforgiving to the enemies. Both of you would be scrambling on the floor like 2-turtles who are aiming to kill each other on their backs. Persona 3's combat system was designed to be a dick to both sides. But in Persona 4, you need to hit an enemy twice to Dizzy it with an attack that its weak to. This alters the system quite alot, and enemies in every odd dungeon in that game just didn't give enough experience. I'd find myself going to a previous dungeon to grind, and coming out more succesful.