If anything, this game looks gorgeous. There should be a nice contrast between the beautiful island and the dead bodies everywhere.
This. I'm not a huge fan of zombies in games, ever since I played Thief 1 as a wee one, but I'm liking this. I'm even interested in the whole fatigue bar thing...ChocoFace said:That looked really nice, actually.
I'm not usually a fan of the whole zombie setting, but this intrigues me.
That may be true, but that doesn't mean it's not still going to piss me off.Dastardly said:This is, however, one of the few situations in which a fatigue bar makes sense. One of the key points in the "zombie vs. human" battle is that zombies never tire out. That means if you're being surrounded, you now have an in-game reason to run away. It's meant to be a zombie survival game, as opposed to zombie hunting.Casual Shinji said:I'm intrigued apart from one thing; First-person melee combat.
...Oh wait, it's even worse: First-person melee combat with a fatigue bar. *ugh*
It might be that true "survival"-type games aren't your cup of tea, but I'm just hoping to shed some light on why it's a good fit for this particular game.
I don't really care that we can blow things up with toothpaste and bleach, I'm just hoping that they will give us an explanation for being able to have those things on a tourist island. Guns are supposed to be "hard to find" but C4 (+detonator) is easy?ZeroG131 said:You'd be surprised how many things in your bathroom alone could be made into a considerable explosive, let alone an actual weapon.cydvis said:you can craft electric machetes and explosive C4 knives but it's hard to find or use a gun? really ?
Well it's six one way, half-dozen the other, right? Either your fight time is limited because of fatigue or it's limited because of infection, it still serves the same gameplay purpose.Casual Shinji said:And that's the same vibe I'm getting from this walkthrough. If the developer wanted to give the player a reason or threat to run away from the zombies, I'd rather they'd put in somekind of "infection" bar, or something. Somekind of indicator that pops up whenever you fight zombies, so that the longer you fight with them the more the risk of infection increases.
This would give you more than enough reason to run away without taking away your ability to fight.
That's pretty much how game development works. People take ideas and mechanics that work and build on them. The good developers (Blizzard) take the ideas that worked and expand refine and polish them. The mediocre developers (whoever made X Blades and every Chinese game studio) just make straight up clones. The bad ones just take them and screw them up more (whoever made Mind Jack).Kukakkau said:They really didn't look far for their ideas did they?
A workbench where you can make weapons like explosive knives and electric machetes
A special zombie that charges at you and another that explodes on you
I could go on...
And no offence, but that is not a good guy to choose for a commentary. All he did was say "and look it's dark"
I think the fatigue bar makes sense. I mean go outside and chop some wood. I have to take a break occasionally, and the wood isn't trying to kill me!Casual Shinji said:That may be true, but that doesn't mean it's not still going to piss me off.Dastardly said:This is, however, one of the few situations in which a fatigue bar makes sense. One of the key points in the "zombie vs. human" battle is that zombies never tire out. That means if you're being surrounded, you now have an in-game reason to run away. It's meant to be a zombie survival game, as opposed to zombie hunting.Casual Shinji said:I'm intrigued apart from one thing; First-person melee combat.
...Oh wait, it's even worse: First-person melee combat with a fatigue bar. *ugh*
It might be that true "survival"-type games aren't your cup of tea, but I'm just hoping to shed some light on why it's a good fit for this particular game.
Dead Rising had something similar with deteriorating weapons. If they didn't include it, you'd just constantly be using the one-handed chainsaw and breeze through the game. But it was a constant nag to have your fighting ability simply break down mid-fight.
And that's the same vibe I'm getting from this walkthrough. If the developer wanted to give the player a reason or threat to run away from the zombies, I'd rather they'd put in somekind of "infection" bar, or something. Somekind of indicator that pops up whenever you fight zombies, so that the longer you fight with them the more the risk of infection increases.
This would give you more than enough reason to run away without taking away your ability to fight.