Hefty Dead Island Walkthrough Finally Shows Off Gameplay

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WonderWillard

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Feb 4, 2010
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If anything, this game looks gorgeous. There should be a nice contrast between the beautiful island and the dead bodies everywhere.
 

V8 Ninja

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May 15, 2010
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I now see why the studio first compared the game to Borderlands. Either way, the game looks pretty solid.
 

rsvp42

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Jan 15, 2010
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I think it looks awesome. I think people calling it "Left 4 Dead + something + something else" are missing the point. This looks like a day 1 purchase to me, but I'll give it a go at E3 first and see how it feels.
 

Sylocat

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Nov 13, 2007
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You know, after the second "movie-esque" trailer, I started to get a little suspicious, like maybe there was a reason they hadn't followed up that awesome first trailer with some actual gameplay footage.

Well, to my surprise, the next trailer put most of my fears to rest. I don't even like zombie games, but this looks awesome.
 

fingerbang143

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Dec 21, 2010
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The four player co-op made my pants stiff, the first person melee wit ha fatigue bar made them loose again.
 

aesondaandryk

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Oct 13, 2009
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All for the co-op, but I just hope the combat isn't broken with melee weapons. Melee weapons ruin every game (i.e. too easy).
 

Azaraxzealot

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Dec 1, 2009
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great lighting and textures.
also great bloody and gory combat.

but it has pretty bad first person animations that look stiff.

oh well, i liked Fallout 3, i should like this.
 

Jumplion

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Mar 10, 2008
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*Before watching the video*

I have a feeling I am going to be pissed at the direction they will most likely take this....

*After watching the video*

Huh, I'm honestly surprised. I was thinking that, after all of the moody, sad trailers they first showed us, they were going to give us a complete 180 by showing yet another silly, wacky kind of zombie game. And while, to an extent, it was a silly, wacky zombie game, it does present a more darker kind of feel to it.

If they had done a complete 180 from what they showed on the trailers, they would have been complete assholes by manipulating us and tuging our heartstrings to generate hype. This doesn't seem to be entirely the case, thankfully. Maybe a 90 degree turn, traits of both worlds?

Color me extremely cautiously optimistic about this game. I am very nervous for it as I feel they still have some untapped potential in this concept (a darker, more mature survival game). Time will only tell how they go about this idea, but it does look interesting.
 

trollnystan

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Dec 27, 2010
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ChocoFace said:
That looked really nice, actually.

I'm not usually a fan of the whole zombie setting, but this intrigues me.
This. I'm not a huge fan of zombies in games, ever since I played Thief 1 as a wee one, but I'm liking this. I'm even interested in the whole fatigue bar thing...
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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Dastardly said:
Casual Shinji said:
I'm intrigued apart from one thing; First-person melee combat.

...Oh wait, it's even worse: First-person melee combat with a fatigue bar. *ugh*
This is, however, one of the few situations in which a fatigue bar makes sense. One of the key points in the "zombie vs. human" battle is that zombies never tire out. That means if you're being surrounded, you now have an in-game reason to run away. It's meant to be a zombie survival game, as opposed to zombie hunting.

It might be that true "survival"-type games aren't your cup of tea, but I'm just hoping to shed some light on why it's a good fit for this particular game.
That may be true, but that doesn't mean it's not still going to piss me off.

Dead Rising had something similar with deteriorating weapons. If they didn't include it, you'd just constantly be using the one-handed chainsaw and breeze through the game. But it was a constant nag to have your fighting ability simply break down mid-fight.

And that's the same vibe I'm getting from this walkthrough. If the developer wanted to give the player a reason or threat to run away from the zombies, I'd rather they'd put in somekind of "infection" bar, or something. Somekind of indicator that pops up whenever you fight zombies, so that the longer you fight with them the more the risk of infection increases.

This would give you more than enough reason to run away without taking away your ability to fight.
 

cydvis

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Mar 2, 2011
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ZeroG131 said:
cydvis said:
you can craft electric machetes and explosive C4 knives but it's hard to find or use a gun? really ?
You'd be surprised how many things in your bathroom alone could be made into a considerable explosive, let alone an actual weapon.
I don't really care that we can blow things up with toothpaste and bleach, I'm just hoping that they will give us an explanation for being able to have those things on a tourist island. Guns are supposed to be "hard to find" but C4 (+detonator) is easy?
 

rsvp42

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Casual Shinji said:
And that's the same vibe I'm getting from this walkthrough. If the developer wanted to give the player a reason or threat to run away from the zombies, I'd rather they'd put in somekind of "infection" bar, or something. Somekind of indicator that pops up whenever you fight zombies, so that the longer you fight with them the more the risk of infection increases.

This would give you more than enough reason to run away without taking away your ability to fight.
Well it's six one way, half-dozen the other, right? Either your fight time is limited because of fatigue or it's limited because of infection, it still serves the same gameplay purpose.
 

CD-R

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Mar 1, 2009
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Kukakkau said:
They really didn't look far for their ideas did they?

A workbench where you can make weapons like explosive knives and electric machetes
A special zombie that charges at you and another that explodes on you
I could go on...

And no offence, but that is not a good guy to choose for a commentary. All he did was say "and look it's dark"
That's pretty much how game development works. People take ideas and mechanics that work and build on them. The good developers (Blizzard) take the ideas that worked and expand refine and polish them. The mediocre developers (whoever made X Blades and every Chinese game studio) just make straight up clones. The bad ones just take them and screw them up more (whoever made Mind Jack).

It's good this game is coming out. Now Capcom and Valve have some competition and will hopefully put more effort into their Left 4 Dead and Dead Rising games.
 

Hyperactiveman

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Oct 26, 2008
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We've meleed enemies in Left 4 Dead.

We've ran people over in GTA.

We've done all this stuff already.



Just hope this obvious ripoff is going to stand up on itself with something we haven't done yet.
 

rickthetrick

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Jun 19, 2009
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Casual Shinji said:
Dastardly said:
Casual Shinji said:
I'm intrigued apart from one thing; First-person melee combat.

...Oh wait, it's even worse: First-person melee combat with a fatigue bar. *ugh*
This is, however, one of the few situations in which a fatigue bar makes sense. One of the key points in the "zombie vs. human" battle is that zombies never tire out. That means if you're being surrounded, you now have an in-game reason to run away. It's meant to be a zombie survival game, as opposed to zombie hunting.

It might be that true "survival"-type games aren't your cup of tea, but I'm just hoping to shed some light on why it's a good fit for this particular game.
That may be true, but that doesn't mean it's not still going to piss me off.

Dead Rising had something similar with deteriorating weapons. If they didn't include it, you'd just constantly be using the one-handed chainsaw and breeze through the game. But it was a constant nag to have your fighting ability simply break down mid-fight.

And that's the same vibe I'm getting from this walkthrough. If the developer wanted to give the player a reason or threat to run away from the zombies, I'd rather they'd put in somekind of "infection" bar, or something. Somekind of indicator that pops up whenever you fight zombies, so that the longer you fight with them the more the risk of infection increases.

This would give you more than enough reason to run away without taking away your ability to fight.
I think the fatigue bar makes sense. I mean go outside and chop some wood. I have to take a break occasionally, and the wood isn't trying to kill me! :)