Therumancer said:
The problem is that a lot of the groups under attack are the ones that allow companies to do the things that your calling justified criticism. To put things into perspective, without say "Farmville" players you probably never wound have seen things like "Dungeon Keeper Online", without "Call Of Duty" players you wouldn't see shooter franchises strangling the market. For that matter without FPS players purchasing overpriced map packs it probably wouldn't have lead to the gaming industry embracing a lot of the DLC practices you see now. There is a point where you have to realize, as balanced and fair as you might want to be, that some groups of people DO represent a "cancer" afflicting the whole. The problem of course being that today people have been socially conditioned to think it's wrong to weed out groups of people and take action against them, and to look at the individual and what you can see on a personal level rather than looking at the type of person as a group or what that person does when your not around, whether that applies to general social politics, or more limited cosms like gaming.
Right now, the fact that the gaming industry can rely on the casual gamers to pretty much support whatever garbage they churn out, and prop up some of these business models, is exactly why casual gamers need to be forced out of gaming. On some levels those making points about "entitled" gamers being a minority are correct because so called "real" gamers have become a minority in their own hobby compared to the casual sheeple that make it viable to pretty much focus only on "Call Of Duty" and similar established franchises, neglect entire generes of games, and make enough money off of things like "Dungeon Keeper Mobile" that it and games like "Trexels" become a viable business strategy which overshadows all else.
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Ideally the industry would take the time and effort to support all gamers, it would produce the casual games (including shooters), the turn based RPGs, the adventure games, metroidvania platformers and similar things in numbers sufficient to at least keep the gamers fairly satisfied, as opposed to focusing on the same money-grabbing garbage each year and maybe kicking over a decent RPG once in a blue moon (and once they do, casualization to make things "even more popular" sets in and generally divides the fan base). Neglect major audiences, especially groups like RPG fans that really were responsible for the gaming industry getting to the point where it is now, and expect backlash. Right now though the industry won't do that, it's content to simply focus on the most profitable sectors, rather than dealing with still profitable but not as profitable groups like serious RPG gamers, and as a result you see these kinds of tensions.
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2. I'll be blunt, I'm not sure if the gaming industry can be saved, which is why I am one of those who has been suspecting that there will be another crash. We're at a point right now where "real gamers" really don't represent enough of a financial stake compared to casuals that we can influence all that much. By costing the gaming industry money, all we do is cause it to do is consider re-investing more towards casual games. Indeed we already see industry announcements about this with a lot of companies saying they want to move away from AAA game development entirely to focus on the new frontier of "app space" and micro-transaction fueled cash grabs. They pretty much want to sheer the sheeple as long and hard as they can.
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Or in short, I keep trying, but at the end of the day when I look at things rationally I think we're doomed. It's sort of like my thoughts on "Occupy Wall Street" where people rallied without the violence, that means nothing (except an eyesore) to people who can just fly over the crowds in their private helicopters. Right now the industry ultimately holds so many cards, that they can kind of ignore us, which is half the problem. Your typical publisher's attitude is akin to "I'm sorry, I can't hear what your saying over the sounds of all these counting machines sorting my money?"
I'm mostly adressing the bolded parts. Great post, though.
Although I agree with you wholeheartedly, I feel that one has to look to the movie industry to gain a proper understanding of what is happening to gaming right now. It's not a perfect analogy, of course, as the two forms of media are massively different, but hardcore gamers are becoming akin to film buffs. Within the consumer base for their preferred form of media they are the vast minority, and as such big budget AAA releases are unlikely to satisfy them, though occasionally a good one does stumble along.
In the same way the best films are not those the average consumer heads off to see, and are often indie or whatever, the best games are going to be made by indie developers. The two are actually oddly analogous at the moment as big budget releases are relegated to soulless cash-grabs and endless sequels and remakes. Anyway, for hardcore gamers, it's likely that they will never be catered to with games with bloated budgets, but they will always get something, albeit shorter and less graphically cutting-edge than it could be.
That said, this shift differs from film in that films started out as a broadly accepted form of media. This is more akin to another sort of hobby going mainstream, but videogames are practically alone in the category of casualisable hobbies. This is due to the fact that videogames can be made that
don't require any previous investment of energy and time for enjoyment. And, of course, anything that can be enjoyed without any effort on the consumer's part is something that caters to large swaths of the population, and opens it up to people who invested their hobbying elsewhere (or are idiots and sheep).
Because the people (publishers) who fund big-budget games (or movies) are in it solely for the money, most of those games will go mainstream once the companies figure out how to market it to that broader audience. This change was
inevitable. When it comes to developers who pull this same shit (i.e. mobile developers), my analogy falls short. I'd come up with some way to make sense of this, but I'm just too lazy
So the point I'm trying to make is that, while in a perfect world AAA games would meet hardcore gamer standards for whatever genre they're in (and be made for every genre), this would be the same world where 200 million dollar films would be made that cater to film buffs. It's not a
great analogy, as film buffs are a far lesser percentage of movie-goers than hardcore gamers are of gamers as a whole, but I think it gets the job done. If anything, it allows hope that we can change the industry.
I've also heard the "a crash is inevitable" argument in regards to the movie industry as well, as it has the same sequelitis and reboot-mania problem as video games, and the same vast quantity of shitty big-budget projects put out every year. The actual argument is more involved but, again, I'm lazy.
Now, to make all this relevant to entitlement. Certain gamers have invested so much time and effort in their gaming that they feel
entitled to be catered to. That's probably not going to happen in the manner to which they're accustomed again (though anything is possible), so they're going to complain. Although some of these people may be twats about it, if you've invested a few thousand hours of time in gaming, and have become involved in gaming culture, I don't think it's terrible to feel entitled in that manner. I don't and I'll just live with the change, but some people can't go with the flow. Of course, I vote with my wallet (no money to EA or microtransaction or F2P or day 1 DLC or any of that bullshit) on the off chance everyone else decides to join in, the casual sheeple get tired of being sheared, and COD players finally realise it's the same game every time and stop wasting their money, and force change in the industry, but I'm not holding my breath.