Lamest/WTF?! plot twist

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Yassen

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I'd say the twist in Dante's Inferno after you beat Lucifer.

Okay so Dante has been dead this whole time.... eh?

Lucifer managed to make Death's Scyth disappear to show Dante had no real power. But what about all the things I killed along the way? Were they just an illusion or did that really happen? Did we really fight and defeat Death? Nothing is really answered.

I got the impression the whole twist was just poor writing where they might as well have said "Ooohhhh shit Dante's been dead this whole time bet you didn't see that one coming? Does this make our game good now that we included a twist?"
 

lucky_sharm

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igissx said:
Basically i would say K.O.T.O.R but thats dumb when i can just say..... EVERY SINGLE GAME EVER MADE BY BIOWARE! They always have one plot twist that made me want to snap the controller in half...or keyboard...but the games were good so i forgive them.
This is a bit of a confusing post. Could you elaborate on what sort of other games made by Bioware that had dumb plot twists?
 

A Weary Exile

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dumblogic511 said:
Bioshock Spoiler:

At first I really liked the twist for bioshock, I had already figured out that your character is Ryan's son because of the pole dancer scene, and I was pretty sure Atlas was a bad guy, but I thought the twist about him having control over your mind was pretty sick. But then I started to think about it, and it doesn't make much sense. If he has complete control over your mind, why doesn't he just command him to take the adam from the little girl in the early part of the game? Why does he feel the need to fake some shit about saving his family to a guy he has complete control over?
Fontaine wanted to give him the illusion of choice, if he had commanded Jack to harvest the sisters he would've thought something was up and resisted. Although, he would've had to do what Fontaine said anyway but whatever.

Nomanslander said:
Actually the question you should be wondering is why create a sleeper agent when all you're going to do is send him away and expect him to come back and fight his way to the target he's suppose to kill.

Don't they usually have sleeper agent implanted into an organization where no one knows about?
Perhaps Rapture was too dangerous for little baby Jack to grow up in, he had that accelerated growth so I think that Jack is only about two or three years old at the time of the game and he needed a safe place to mature then come back as Fontaine's puppet.

What I want to know is how Jack was able to get to land and live on the surface (..."When me and the Kraut put you in that sub you were no more than two.") how the fuck does a baby get to shore from a sub? This part has always puzzled me.
 

ConfusedCrib

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Spaceman_Spiff said:
Chuck Palahnuk's Rant does it for me:

So apparently the entire story about modern day alienation and our obsessive desire for human contact is anyway possible is thrown out in favour of making the main character and interstellar time-lord!
True that, escape time and you are a GOD!
 

Cody211282

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MadeinHell said:
Sunrider84 said:
MadeinHell said:
spoiler about ME2 said:
Illusive man looking over your team in the collectors base. Yeah he is actually looking over you there. I'm not sure if I remember it correctly but right before you go to the final boss you stand on the platform and start moving, and the Illusive Man appears in the background behind the wall (somehow) and he's super huge, it's like it's a gigantic TV screen and he is just filming his face. Not sure if I described it correctly because I played that game quite a long time ago.
But don't be surprised if in ME3 Illusive Man turns out to be:
A) Working with the reapers entire time
B) Some early version of the reaper HIMSELF (the eyes) but smoking kinda puts this off although he's the only smoking person in ME2 (and 1) universe so that puts me to my 3'rd version of the story
C) Illusive man is in fact some sort of... "ancient" person. Maybe hundreds of years old, maybe more and until I play ME3 I don't know how that would be explained.

The C option seems most "possible" to me, since Illusive man acts very weirdly, he doesn't act like any of the person within the universe, he is extremaly intelligent and eloquent and has a knowledge of human psychology that only comes with a lot of experience, while he doesn't look all that old, I would personally give him... early 40? Yeah somewhere around that. And that age seems to be not enough to accomplish all that he has accomplished. As said before he also smokes and he seems to be the only person in the universe to do such a thing (everyone else is doing "high-tec" drugs and alcohol :p)
As said earlier I might be completely wrong those are just preddictions but hey, if it turns out to be true (especially some form of option C) you know who told you that first (points finger at himself) ehe ;D
Isn't that thing with him in the background just a bug? I saw that too, but it didn't appear when a friend of mine played through it (he didn't notice at least) and when I checked that part of the "ending" on youtube, I couldn't see it there either, so I dismissed it as a bug.
Well it happening for more than 2 people at the same place in the same time kinda deminishes it as being a bug.
+ It would be a REALLY weird bug to have him in a pose that didn't appear through the rest of the game just to have him stare at you from the sealing.

And I'm pretty sure it's mentioned in wiki for ME2 I'll go check now.
I've beaten the game a few times and have never seen this, are you sure it's not a glitch?
 

dumblogic511

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Nomanslander said:
dumblogic511 said:
Bioshock Spoiler:

At first I really liked the twist for bioshock, I had already figured out that your character is Ryan's son because of the pole dancer scene, and I was pretty sure Atlas was a bad guy, but I thought the twist about him having control over your mind was pretty sick. But then I started to think about it, and it doesn't make much sense. If he has complete control over your mind, why doesn't he just command him to take the adam from the little girl in the early part of the game? Why does he feel the need to fake some shit about saving his family to a guy he has complete control over?
Actually the question you should be wondering is why create a sleeper agent when all you're going to do is send him away and expect him to come back and fight his way to the target he's suppose to kill.

Don't they usually have sleeper agent implanted into an organization where no one knows about?
I assumed there was probably some audio message in the game I missed that explained that, or the game just has big gaping plot holes that go largely unnoticed because people think they just missed part of the story.
 

Lordtommy

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fix-the-spade" post="9.192269.6055941 said:
The second half of Modern Warfare 2 springs to mind. Especially as it all happens for no apparent reason and the main bad guy both destroys his own government and puts you in the perfect position to destroy him on purpose.

The ending of MW2 made pretty good sense to me:

The Russians captured an American military satellite which allowed them to access the defense network. This led to their sneak attack of the East Coast (and probably West Coast as well). Sheppard knew that launching that detonating that nuke above the US was the best way to incapacitate the Invading army, but couldn't willingly go with it because it would be considered treason. That's why he turns against your team at the end, to destroy all evidence of his involvement in the plan. That way he would appear to be more of a hero, and more Americans would enlist in the army to fight off the invading Russians. He basically stole Makarov's idea of killing his own country's civilians and blaming it on the enemy to incite the people to war.
 

dumblogic511

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wouldyoukindly99 said:
dumblogic511 said:
Bioshock Spoiler:

At first I really liked the twist for bioshock, I had already figured out that your character is Ryan's son because of the pole dancer scene, and I was pretty sure Atlas was a bad guy, but I thought the twist about him having control over your mind was pretty sick. But then I started to think about it, and it doesn't make much sense. If he has complete control over your mind, why doesn't he just command him to take the adam from the little girl in the early part of the game? Why does he feel the need to fake some shit about saving his family to a guy he has complete control over?
Fontaine wanted to give him the illusion of choice, if he had commanded Jack to harvest the sisters he would've thought something was up and resisted. Although, he would've had to do what Fontaine said anyway but whatever.

He could have very easily said would you kindly harvest the adam, which is basically what he said anyway, just without the would you kindly, and he would do it without being suspicious. I also was replaying it a little while ago and noticed when he gets his first plasmid, he immediately jabs it into his arm without being told anything, kinda weird that the just didn't give a scene where atlas tells him to put it in his arm.
 

Daipire

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JaymesFogarty said:
Daipire said:
Metal. Gear. Solid.
Wait, MGS1? What plot twist didn't you understand?
Oh hoh hoh, let me just prepare my notes....

And i was ok with MGS1, but since the second (I blame raiden), the plot has been twisting so much it's strangled itself and Hideo is forced to slice off the random pieces of plot, hoping they make sense in at least one language.

And if it helps for the metaphor, i imagined the plot to be a dragon, like one of the really long and skinny chinese ones so it can tangle itself easy.
 

tomtom94

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Cargando said:
Delusibeta said:
The last episode of the US version of Life on Mars. No. Just no.
The US version? Why what happened?
http://en.wikipedia.org/wiki/Life_on_Mars_(U.S._TV_series)#Synopsis

Read the last two paragraphs.

Americans would apparently be too stupid to get the Bowie reference, so ABC chose that instead.

OT: The plot twists in Arc: Twilight of the Spirits were pretty good, except for the utterly random moment where
Kharg grows demon wings

I know it's meant to show his heritage, but the way everyone abandons and ostracises him is a bit...OTT. Plus he's fine immediately afterwards.
(on the plus side, you get to team up with a guns akimbo pirate. Which is awesome.)
 

Nomanslander

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wouldyoukindly99 said:
Perhaps Rapture was too dangerous for little baby Jack to grow up in, he had that accelerated growth so I think that Jack is only about two or three years old at the time of the game and he needed a safe place to mature then come back as Fontaine's puppet.

What I want to know is how Jack was able to get to land and live on the surface (..."When me and the Kraut put you in that sub you were no more than two.") how the fuck does a baby get to shore from a sub? This part has always puzzled me.
Shouldn't really puzzle you, gotta come to terms that the developers just didn't think that far, it's pretty much a plot hole but then again Bioshock doesn't exactly exist in the most believable world.

Biggest plot hole for me is where are the world government in all this. When I heard about Bioshock 2 I thought it was going to be about the US or Soviet Union getting involved trying to capture the secrets of Rapture.

Now that would be an interesting sequel.
 

P.Tsunami

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sinclose said:
Indigo prophecy. I have nothing against a plot turning supernatural with time, but these fellas shoved it all in your face in one go. Also, your choices barely matter by that point.
YMMV. I got a raging metaphorical hard-on when they went over the rails.
My entry, sadly, is a game from the same studio: Heavy Rain. I really wanted to like this game, despite it's many flaws. I think I still kind of do. But the big twist was a disappointment, IMO.

Scott Shelby is the origami killer. Despite looking to be -way- older than what the Origami Killer would be, and actually -being- older than he should. David Cage engages in a lot of deception to make sure you're unable to guess the real identity of the killer. Some of it is brilliant (the way he uses Ethan as a smokescreen to shift blame to Lt. Blake, for example), but some of it just plain hiding information that make the final conclusion unreasonable, IMO.

Consider this: Scott Shelby is explicitly said to be 48 at the time of the game's ending. As the game is set to late 2011, this would likely make him born in 1963. The flashbacks where his brother dies is set in 1976.
*For one, they confuse you by insisting that "John Sheppard died 30 years ago", when it in fact was 35. Coupled with the fact that the kids in the flashbacks look no older than ten years old, this makes you look for a 40 year old killer at most, completely dismissing Shelby as a suspect.
*Secondly, Shelby's year of birth means he's supposed to be thirteen at the time of his brother's death. Again, I have a hard time believing the kids in the flashbacks look or act anything like thirteen year old boys.
*Finally, of course, it's the nugget that the game never reveals Shelby's age until after the fact, and his character model makes him look well into his fifties.

All of these things added together, IMHO, makes for a rather unsatisfying twist that leaves the player feeling like he's been tricked. I won't speak for anyone else, but both me and all friends who've played it have left the game disappointed.
 

SoullessSolace

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John Doe the tv series... at the end... its really a case of "the butler did it" but it doesnt get explained... clearly it was being set up for a second season which never happened...
 

Arcticflame

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sinclose said:
Indigo prophecy. I have nothing against a plot turning supernatural with time, but these fellas shoved it all in your face in one go. Also, your choices barely matter by that point.
Oh dear god this. The fights were utterly stupid. A gritty crime story turned into a ridiculous
kung fu robot fighting magic using dead superman
? What the hell happened?!
 

APLovecraft

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The ending in God of War 3.

Power of hope my ass.
Well, you can't expect a franchise with terrible writing and insane amounts of plot inconsistencies to have a solid ending. It's a grand and epic story, but that's about it.
 

CmdrGoob

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Final Fantasy 8 is the worst offender I've ever seen. That orphanage plot twist.... so bad.
 

Akiada

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MadeinHell said:
Well it happening for more than 2 people at the same place in the same time kinda deminishes it as being a bug.
+ It would be a REALLY weird bug to have him in a pose that didn't appear through the rest of the game just to have him stare at you from the sealing.

And I'm pretty sure it's mentioned in wiki for ME2 I'll go check now.
It happening for multiple people doesn't diminish it at all. It, in fact, solidifies it. Bugs tend to be reoccuring. That is, after all, how they get fixed - not throwing code into the game until it (maybe) vanishes. They get it to happen, figure out what happened, and enact a fix that prevents it from happening in the future.

What likely happened is this: to get the whole TIM projector thing going on, they have to have TIM's model somewhere in the map. This means they have to hide TIM off in the endless black nowhere outside the main map. What likely happened if someone forgot a brush or two or three and TIM bled through that opening.