This is creeping me out man! A few weeks ago I was thinking they could makea sequel and call it Left 2 die! Then I see this and think O:. I think the ability to make a customized looking zombie and player would be nice.
You could call it, Left 40595849291029 Pants.Jumplion said:Okay, instead of all this "left 2 die" and "left 5 dead" crap, how about a different name?
Like, "Fighting 4 Life" or "Stranded 2 die"? That actually would make more sense for a sequel title...
I like this, you could have like an exhaustion factor, as well as health, nad based on how low that is you move faster/slow.Mr0llivand3r said:like after 15 minutes of nonstop action your character needs to stop for a breather or eat an energy bar or something to keep them going. it would no doubt be annoying but it would add another sense of realism to an otherwise fantasy game.
Bored Tomatoe said:Yes, we know, but we are and will continue to deny it.Richard Groovy Pants said:Guys there won't be a sequel.
...I don't know what else to say about this, but there won't. Left 4 Dead is just not the sequel kind of game.
1) Agreed, I still would like more varied weapons but they could be a random and dependent on difficulty. One new weapon in each cache if your on the hardest setting, four if you are on the easiest. Then you can make two caches on every map after the first and it won't be overpowering, unless your on easy but then you just look at them and they die.Mray3460 said:I'd say that I have two suggestions, but I have 10:
1. Finite numbers of weapons and amounts of ammo in the piles (At least during versus)
2. Stat tracking (so that you know if you're with an inexperienced person before the game)
3. Character Customization (For both survivors and Infected, with perks and custom "classes" [Note: Same types of abilities for survivor/infected type, but bonuses to be added {Boomers: Longer vomit range or greater explosion or longer bile time, Hunters: Greater leaping distance or greater damage or faster running speed, Smokers: More health or longer range or greater damage, Survivor: Greater speed or greater accuracy or greater damage or greater stealth or more carrying slots, ect.}]).
4. "Survival" Mode (Holding out in a house or some other setting for as long as possible with unlimited waves of zombies coming at you [especially good in versus]. Points scored for time survived.)
5. More Levels
6. Custom Levels (FOR THE CONSOLE!!! [Too many games only have construction sets for the PC])
7. Comes with a free microphone (Nothing more annoying than not being able to yell at people [and have them hear] when they screw up)
8. The ability to play as a common infected while waiting to respawn as a zombie (kudos to Yahtzee)
9. "HAL 9000" difficulty setting (The AI starts out on expert level but learns how you play as you move through the level, figuring out how to beat your every move)
10. Ability to play as Infected against only NPC survivors (with easy, medium, hard, expert, and HAL 9000 difficulty settings running them)
Edit: Melee weapons (Baseball bats, pry bars, 2x4's, ect.)
Immunity: Once immune, always immune. That is what immunity is about. Anything that forces the survivors to 'hurry up' isn't a good thing in my opinion. The special zombies only really have two advantages and forcing the survivors to hurry up from the get go will just eliminate one of them.Mray3460 said:New Ideas