System? I just dug to the next layer and breached the lake wall to flood my farms. Crude but effective. Now my main problem is that my farms are too productive and I'm running out of space.
Mainly the former. I generally dislike cats in general in DF. Their either killing your FPS with constant breeding or tearing dwarves faces off if they happen to be of the larger variety. Doubt I would have lost Eritihidok if she had more than a wooden crossbow equipped, but what can you do?
Oh yeah, you can not be a fucking idiot like me and plan ahead. The only reason that voracious cave crawler is going to be my pet rather than tear dwarves limbs off is sheer luck.
Mainly the former. I generally dislike cats in general in DF. Their either killing your FPS with constant breeding or tearing dwarves faces off if they happen to be of the larger variety. Doubt I would have lost Eritihidok if she had more than a wooden crossbow equipped, but what can you do?
Oh yeah, you can not be a fucking idiot like me and plan ahead. The only reason that voracious cave crawler is going to be my pet rather than tear dwarves limbs off is sheer luck.
They do provide a readily available supply of meat, bones and I think leather too. I always leave one male and one female alive, and slaughter any kitten that gets born. Every now and then I refresh the breeding couple. Inbreeding ahoy! But it's not like they survive the first...hours anyway.
By the way, you know what's worst than dwarves drinking water? Dwarves drinking water out of a river filled with pike. They might not be as ferocious as carp, but bloody hell they're just as sadistic. One of them dragged a dwarf into the river, broke both of his legs, bit him all over the place and just left him there to die by drowning or bloodloss. The river was red that day.
Another also bit a baby, who's mum and he made it about 5 meters from the river bank when the baby bled to death. Mum proceeded to go mental, hide in a corner of her room and mumbled to herself for a few days. When she finally left the room she threw her clothes around and crawled over the workshop floors until she died of dehydration. Oh and they tore my mayor to pieces. Pikes...bloody pikes...
The_root_of_all_evil said:
I feel my avatar is slightly significant.
And I really couldn't tell if it was a Kobold or a Goblin thigh bone.
Spider Silk Mouth Sutures though? Christ...Sounds like something out of SAW.
I always found that part in the movie disturbing as hell, but that screenie only makes it worse... Worse is knowing that dwarf is laying there, his mouth sown shut, missing a foot and bleeding almost everywhere. Dear gods that game is brutal.
I always found that part in the movie disturbing as hell, but that screenie only makes it worse... Worse is knowing that dwarf is laying there, his mouth sown shut, missing a foot and bleeding almost everywhere. Dear gods that game is brutal.
They do provide a readily available supply of meat, bones and I think leather too. I always leave one male and one female alive, and slaughter any kitten that gets born. Every now and then I refresh the breeding couple. Inbreeding ahoy! But it's not like they survive the first...hours anyway.
The thing is that there are better animals for livestock. Dogs can be brought on embark just like cats, breed about just as often, and yield more products when butchered. They can also be trained into war dogs, and you can let the puppies grow if you want more meat.
Cats on the other hand cannot be trained, yield little when butchered, and if you let the kittens grow up you risk having them adopted. There's simply little reason to risk having stray cats in your fort, as they could be adopted at any moment. It's preferable to use animals you have more control over. Only advantage of cats is that they are vermin hunters, but that's not enough to justify letting breeding pairs survive.
By the way, you know what's worst than dwarves drinking water? Dwarves drinking water out of a river filled with pike. They might not be as ferocious as carp, but bloody hell they're just as sadistic. One of them dragged a dwarf into the river, broke both of his legs, bit him all over the place and just left him there to die by drowning or bloodloss. The river was red that day.
Nonvermin fish seem to be weird at the moment, as they are unusually aggressive. Most of them aren't even as big as dwarves, yet they will still attack them if said dwarf enters the water. If I had to hazard a guess it would be that their [AQUATIC] token triggers some AI behavior that makes them believe they should attack any non-aquatic animal when in water. At least that's the experience I've had with them.
I saw a carp leap out of a river once, grab a vulture by its legs, and then drag it back into the water to kill it.
Another also bit a baby, who's mum and he made it about 5 meters from the river bank when the baby bled to death. Mum proceeded to go mental, hide in a corner of her room and mumbled to herself for a few days. When she finally left the room she threw her clothes around and crawled over the workshop floors until she died of dehydration. Oh and they tore my mayor to pieces. Pikes...bloody pikes...
You know, I thought that other felines in Dwarf Fortress would be similar in behavoir to the domestic cat. But cats are the only creatures with the [VERMINHUNTER] tag. You'd think Toady would give such a tag to most cats ssimply for the adoption behavoir implied with it.
Then again there are a lot of thing I don't understand about Dwarf Fortress creatures. Like why grimelings aren't made out plant material even though Toady has made other creatures with plants.
Currently starting another fortress, following this tutorial [http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/]. Going mostly well, but there don't seem to be any bushes to "collect plants" and there are "no seeds available" for my farm plot (which I had to place outside... nasty tough rock cliff face).
On a sidenote... coffins... are they not for corpses? I've got a coffin for some guy who got possessed and died but I had to dump his corpse on a pile outside my fortress : /
Yes they are, but you have to designate them for burial before they can be used. I think, it's been a while since I actually used one (this is a bad sign). Try consulting the wiki.
Currently starting another fortress, following this tutorial [http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/]. Going mostly well, but there don't seem to be any bushes to "collect plants" and there are "no seeds available" for my farm plot (which I had to place outside... nasty tough rock cliff face).
Just a work of advice,follow his instructions to the letter, even the sizes of rooms. Or else you don't have enough space and everything gets pretty wonky.
Kraken's notes: Voracious cave crawlers are pretty fucking awesome. They're basically millipedes, only inflated to a horrifying size. So take this cute little guy;
But make him big enough to swallow your car whole. Also replace the adorable face with a nightmarish mess of teeth and slime. Being 15 times bigger than a dwarf, they will tear through civilians like tissue paper. Your military might not fare much better if they're poorly equipped, as wrestling with a crawling monstrosity isn't the most effective strategy. But if you can catch one, it will be awesome. Due to their size and ferocious nature, voracious cave crawlers can be quite effective against even armed opponents. Though it can be difficult to acquire a breeding pair, as they are solitary hunters that rarely show up.
I'm so happy! I haven't seen a cut cave crawler since we left the capital. I'd forgotten how cute they could be, with those big silly teeth and the way their little legs shuffle about on the floor. And they taste delicious to. There's no downside to them!
I must have it.
20th Sandstone, 1052, Mid-Autumn
Gah, what's with all the noise? It's upsetting the cave crawler! I don't know how anyone could get work done while listening to that annoying squawking. What's doing that anyways?
Kraken's notes: Vultures are complete fucks. They tend to show up in large groups, and will head straight towards your fortress in a hurry. Vultures will attempt to steal any food they can manage to reach, and in some cases this can be huge amounts. Due to their speed and ability to fly, killing vultures can be incredibly difficult if your dwarves are trying to chase them down. It is better to simply station your military on top of the food stockpile whenever vultures are seen near your fort.
Vultures may sometimes attack one of your dwarves, though their small size means that even civilians can fight them off in most cases.
23rd Sandstone, 1052, Mid-Autumn
A rather pesky swarm of vultures have tried to pilfer food from Reveredtour over the past few days. Cowardly beasts, feasting on the dead and taking what isn't there's. Momuz says there like the elves of the sky, but frankly I think that's pretty rude. I mean, vultures are just dumb birds. They don't make any good music.
Of course, being nothing more than dumb birds their attempts at theft were thwarted with ease.
Albeit through rather horrific methods in some cases. I don't think I needed to hear the sound a vulture makes when you gouge out its eyes. Regardless, the vulture threat has been defeated. Unfortunately, this means that Reveredtour is now covered in a fine layer of vulture blood and guts.
Ugh, I just know I'm going to be picking vulture bones out of my shoes for weeks.
1st Timber, 1052, Late Autumn
Okay guys, it's just a vulture. Please stop panicking over it. I mean, I know it's annoying, but if it really bothers you that much then go kill it! I feel no pity for these things!
6th Timber, Late Autumn
Construction has been going well over the past few months, ignoring the vulture incident. We finally managed to make decent progress with the production center, and have even managed to put together some crafting workshops.
Stonesense Version [http://img80.imageshack.us/img80/6228/worksjopsense.png]
Now we finally have a good place to put together trade goods. Speaking of which, the dwarven caravans should be arriving in a few days. I can't wait to show them how much Reveredtour has progressed! Though I hope they don't mind the vulture blood.
Currently starting another fortress, following this tutorial [http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/]. Going mostly well, but there don't seem to be any bushes to "collect plants" and there are "no seeds available" for my farm plot (which I had to place outside... nasty tough rock cliff face).
I believe your starting seeds can only be planted inside; if you want an aboveground farm you'll have to buy seeds from elves or humans. But of course an underground farm is more dwarfish anyway.
Kraken's notes: Voracious cave crawlers are pretty fucking awesome. They're basically millipedes, only inflated to a horrifying size. So take this cute little guy;
But make him big enough to swallow your car whole. Also replace the adorable face with a nightmarish mess of teeth and slime. Being 15 times bigger than a dwarf, they will tear through civilians like tissue paper. Your military might not fare much better if they're poorly equipped, as wrestling with a crawling monstrosity isn't the most effective strategy. But if you can catch one, it will be awesome. Due to their size and ferocious nature, voracious cave crawlers can be quite effective against even armed opponents. Though it can be difficult to acquire a breeding pair, as they are solitary hunters that rarely show up.
Nope. All you have to do is make mud. Barring Freezing biomes, it's often worth it to simply channel a room out next to a murky pool. You can then block off the opening to the outside, and farm on the muddied dirt.
Nope. All you have to do is make mud. Barring Freezing biomes, it's often worth it to simply channel a room out next to a murky pool. You can then block off the opening to the outside, and farm on the muddied dirt.
Or you could just make your farms in the caverns, as they are always considered muddy. As shown by this LP, this is a perfectly safe and intelligent thing to do with no downsides whatsoever.
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