Modern Warfare 3 Ditches Commando Perk

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Raven_Operative

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Dec 21, 2010
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DrStupid87 said:
SpiderJerusalem said:
Also noob-tubing.
Nah. Explosives are great fun. Just reduce the damage they do or give a third of the points of a regular kill to make it less rewarding to use it. Or do what blops did and prevent scavenger from letting you pick up explosives.
And flak Jacket... dont forget flak jacket.

That perk saved my ass when ever I came a cross a team of explosive spammers.
 

-Samurai-

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Oct 8, 2009
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I'd like to see CoD move back to the rifle bash. It was 1-3 hits instead of an insta-kill, and worked better than being able to put away your gun(of any size), pull out a knife, stab, put knife back, then ready weapon, all in .02 seconds.

They should move the knife to an unused key or button, and make it so that you can't have out your rifle at the same time as your knife(opening the way for a bayonet attachment). Then possibly make the knife throw-able, and if you don't retrieve it/scavenge one from a dead player that still had theirs, you just go without it. Obviously tac-knife with side-arms would be fine.

Ah well.
 

WanderingFool

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I have an idea for noobtubes.

First, the actual grenade, give it a maximum lethal velocity range, which is about 5 feet from the lanucher. This MLV range means that within 5 feet, you can kill with a direct impact of the grenade. Additionally, have a minimum explosive range of about 18 feet, which is how far the grenade itself must travel before it will explode on impact. So now the noobtube as lethality from 0-5 feet, and 18+ feet. However, this leaves 5-18 feet range as a non-lethal grenade shot, so the noobtube has no lethality in that middle range; in fact, if you hit someone in that middle range, the grenade does little damage (like a single pistol shot to the chest) and the grenade itself drops to the gound and doesnt explode.

Also, take a page from BFBC1&2, and add sights that need to be equiped before firing the GL, and make the GL only capable of firing from an ADS view, like the China Lake.

Also, make scavanger only replenish bullets and shells, while making a second perk that acts like scavanger, but from explosives, limitling it to replenishing thrown explosives, tacticle grenades and maybe RPGs and Stingers, with a slight chance of replenishing noobtube ammo (about a 15-20% chance to get one round.)
 

Ironic Pirate

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DrStupid87 said:
Ironic Pirate said:
MiracleOfSound said:
SammiYin said:
Just get rid of knives in general and I'll be a happy man.
I agree with this, that stupid knife drives me crazy.

At least make it a two hit kill, this ridiculous ability for players to get accidental kills by squeezing the analogue stick too hard has to go.
But since guns kill so fast, a two hit kill melee would both be utterly useless and completely unsatisfying.

I say get rid of the knife auto-aim, if you don't put the cross hairs on them, it's a miss. That way it's still useful, but not as over-powered. Maybe it takes longer to recover from, as well, so if you miss you're fucked.
Or if you and your enemy are facing each other, open up a quick fire knife fight with balance?
I'm sorry, I didn't get much sleep and I'm dead tired, but I don't quite follow what you're saying after the comma.
 

Sephren468

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Jul 19, 2011
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Now they just need to remove:

-Shitty P2P "servers"
-Bad maps.
-OMA.
-Danger close.
-Stopping power.
-One hit kill melee.
-Most of the OP kill streaks.
-Shotguns as secondary weapons.
-Machine Pistols as secondary weapons.
-Overpriced map packs that are shit.
-Quickscoping
-hit scan

If they remove all that from MW3 it may be somewhat playable.... But if not I am pretty much gonna avoid it like the plague. MW2 was probably one of the most broken games ever released.
 

PixelKing

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Sep 4, 2009
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Techno Squidgy said:
PixelKing said:
Techno Squidgy said:
PixelKing said:
I liked my knife thank you very much.
And on noob-tubing, I have to use it to unlock my shotgun attachment, when I get my shotgun I wont tube anymore.
I was the same as you, but then I realised it was necessary to keep a toob class to deal with several threats. Excess snipers, excess toobers, etc. It is very satisfying to fire a toob into a sniper nest and get 4 kills for it. the underbarrel is a beastly weapon isn't it
Yeah, both the grenade launcher and shotgun are very good, but I still never used them once I'd unlocked the shotgun and jumped back to holo sights and fmj. I never needed the tube to get kills nor the knife, I just liked the knife.
I like using the knife as a stealth weapon, but just running up to someone who was shooting at me and knifing them? that just made me feel like I was playing the game wrong. I dislike the holo sight, I'm an iron man. I only ever used FMJ to get the Master challenge. I also love how so many people think FMJ increases damage. All it does is reduce the damage and distance drop off through surfaces.
I used FMJ because I couldn't do the master challenge, so I kept it on constantly because I'd done everything else and couldn't bare to switch weapons.
 

ruben6f

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Mar 8, 2011
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PixelKing said:
ruben6f said:
Other things I don't want:
Perks
Deathstreaks
killstreaks
noobtubes
quickscoping
prone.
There you go, CoD is fixed.
I agree with everything except prone, but people would still find ways to quickscope unless you took sniper rifles out completly.
atleast make the prone a win-loss thing, you can go prone and camp but it takes a while to get down and back up.
 

Jaime_Wolf

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Jul 17, 2009
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Oh look, a thread where I can complain about perks I don't like!

Edit: After further review: Oh look, a thread where I can complain about a game I don't like!

(To join in the fray somewhat: games should have "noob" weapons like the noobtube. Good games have weapons that give newbies a chance, but end up being far less effective than other weapons in the long run. That is good game design even if you are so "pro" that you don't like the occaisional newbie getting lucky against you. Without newbie weapons, far fewer people would get into the game in the first place.)
 

DrStupid87

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Ironic Pirate said:
DrStupid87 said:
Or if you and your enemy are facing each other, open up a quick fire knife fight with balance?
I'm sorry, I didn't get much sleep and I'm dead tired, but I don't quite follow what you're saying after the comma.
No problem. The way I see this idea in my head is suppose you and an enemy close in on each other, you'd normally try to knife them first and only one guy could win.
Suppose instead of "who did it first" there was a little skilled minigame that opened up when two enemies (who were facing each other) tried to knife the other one, the minigame would be a test of reflexes and whoever won it killed the other player. Maybe a kind of qte thing.

Say the attacker is trying to stab you, they set the pace by trying to stab you in this knife fight, that then generates a response that the defender can respond to but they have to be quick or die.

This wouldn't work if they were behind an enemy however. That would still be a one hit kill thing because you just can't let your guard down in that game.

That any better explained?
 

DrStupid87

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Mar 17, 2011
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gummibear76 said:
DrStupid87 said:
SpiderJerusalem said:
Also noob-tubing.
Nah. Explosives are great fun. Just reduce the damage they do or give a third of the points of a regular kill to make it less rewarding to use it. Or do what blops did and prevent scavenger from letting you pick up explosives.
And flak Jacket... dont forget flak jacket.

That perk saved my ass when ever I came a cross a team of explosive spammers.
Very true.
I never bothered using it because there are surprisingly less people that use the tubes in Blops then MW2. Plus I'm usually quick enough to shoot them as I tend to be close quarters.
It did however save me during domination matches where semtex magically appeared next to a point I was trying to capture.
 

DrStupid87

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Mar 17, 2011
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MianusIzBleeding said:
thenumberthirteen said:
I never understood how not wearing underwear allowed you to leap greater distances. I suppose it is less restrictive.

I'm glad they're addressing certain issues, but with so many perks it's impossible to balance right. They should have just stuck with pre made classes.
agreed :)
NOOOO!

I think the reason tonnes of people play COD nowadays is because of the whole customisation thing. I for one love it. Where I feel like I can set up exactly how I want for each fight rather than being forced to choose with the standard premades.

It's just more enjoyable.
"This is MY gun!"
"OI! You robbed my gun, give it back"
"I have to work towards getting better gear for my gun"

You take this element of customisation away and you go back to the old days. Sure they were fun but aren't games about trying new ideas?
 

teh_Canape

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May 18, 2010
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SammiYin said:
Just get rid of knives in general and I'll be a happy man.
yeah, go back to using the gun's butt, at least it was more credible than pulling out a knife and slicing someone that quickly, while holding an M60
 

karloss01

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MiracleOfSound said:
SammiYin said:
Just get rid of knives in general and I'll be a happy man.
I agree with this, that stupid knife drives me crazy.

At least make it a two hit kill, this ridiculous ability for players to get accidental kills by squeezing the analogue stick too hard has to go.
i would prefer the knife to either work like Battlefield's or MAG's versions.

(In case no one has played either)

Battlefields was almost the same principle but it took a lot longer to draw and stab the knife, making it only for stealth kills though could be used as a last resort if timed well.

MAG's on the other hand was slightly slower then cods and dealt light damage to the front and sides of a person but heavy damage to the back of the opponant thus not a one hit kill weapon but a weapon to gain an advantage on a unknowing foe.

that aside the COD knife was a bit of a easy win method, even i did the ninja stuff (though i was usually using a P90 as well).

also remove or reign in the Kill Streak awards, COD4 was the only sensible one that worked as you didn't have a team dominating a map because they stacked all their kill streaks and unleashed a horde of Dogs, remote controlled car bombs, player controlled miniguns and nukes.

EDIT: plus they could always go back and use the butt of the gun.
 

Dogstile

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SmashLovesTitanQuest said:
A response for both of you; most people dont use these things in MW2 for the same reason that most people dont go up to strangers and kick them in the balls; they dont want to act like an asshole and have a sense of decency. Of course, there is a big gap between the two, and the UMP45 isnt going to ruin any lives, but, still. Every player that doesnt act this way gets very frustrated when they are one kill away from a harrier and someone commando lunges them, or noobtubes them, or goes into painkiller and takes a whole magazine to the face.

So, I beg you, acquire a sense of decency when you play online. Also, why are you two acting like im the only one who hates this shit? Protip: the entire fan base of Modern Warfare wishes you didnt exist. You guys are shunned as much as hackers, maybe even more. And commando makes it more realistic? Dude, WHAT? How the... Whens the last time you saw a guy zip across a room clearing 5 meters like hes on roller skates?

These "whiny unwritten rules" make the game playable. If MW2 had dedicated servers you would be banned from every single one in a week, and with good reason. Boy am I going to be glad when I can finally switch to BF3. Never have to deal with you players again, just ban and play on.
A sense of decency? Don't make me laugh. I would rate myself by far more decent than most of the playerbase because I can take being killed at 24 kills while being /that/ close to a nuke. Its not like kicking a stranger in the balls, if someones going to kill me in a game, i'm going to launch a noobtube at them and kill them back. That's not being a dick with no decency, that's being competitive.

Its not like you're the only one who hates it, but you're definitely as immature as the rest of the people who hate the way I play. I use what's available to me. I don't ***** and scream at other people who "cheaply" kill me. I accept that he got the drop on me and move the hell on.

I'll see you in BF3 then, grenade launchers aren't nearly as effective and the only reason I would possibly be banned is because the admin of the server would just get tired of me killing them over and over. Which happens a fair bit.

Christ, I wish I could play online without the hassle of having to deal with people, because people suck.

Edit:

And jeez, its a game. I dunno why people get so annoyed when its COD. Nobody rages when you stick someone in halo and they just charge at you to take you with them. Nobody gets pissed when you run into a room full of people and shoot a rocket, taking you all out.
 

Sethzard

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I didn't mind commando, it could be a bit overpowerd at times but it wasn't that bad. I want them to get rid of fucking second chance though.
 

Hazy

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Jun 29, 2008
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SpiderJerusalem said:
Get rid of any permutations of quick scoping and I'm a relatively happy man. Can't even begin to properly express how much hate is reserved for that.

Also noob-tubing.
Hahaha, then I have some bad news for you.
 

darkorion69

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Wait, balance instead of broken game play in MW? I bet that gives us all about a week before our fellow MW players find all new Perks to abuse :(
 

JohnDoey

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HellbirdIV said:
SpiderJerusalem said:
Get rid of any permutations of quick scoping and I'm a relatively happy man.
Figure I'm all for that one.

SpiderJerusalem said:
Also noob-tubing.
This I would not agree with, because tubes serve a tactical purpose of clearing out enemies in cover. If someone can hit you with a tube grenade in the open, chances are good they could just have hit you with regular bullets anyway - you weren't quick enough on the draw.

The only thing I'd say is to remove the ability to replenish your tube grenades with Scavenger, limiting you to 1 or 2 per life which makes conservation an issue.
The tubes would have been fine if danger close wasn't in the game.