Modern Warfare 3 Ditches Commando Perk

Ddgafd

New member
Jul 11, 2009
475
0
0
They should make the knife a secondary weapon and keep it a one hit kill, but make it a bit slower. Then players would have to decide between pistols, explosives and the knife. To replace the knife's spot as the always on melee weapon, I'd suggest a hit with your current weapon. The attack's speed and strength would vary depending on the weapon.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
17,776
0
0
Ironic Pirate said:
But since guns kill so fast, a two hit kill melee would both be utterly useless and completely unsatisfying.

I say get rid of the knife auto-aim, if you don't put the cross hairs on them, it's a miss. That way it's still useful, but not as over-powered. Maybe it takes longer to recover from, as well, so if you miss you're fucked.
What you suggest is better than what they have, but I'm fine with the melee being useless and unsatisfying, it's a shooter after all and they don't seem to be able to balance it properly with the guns.
 

WanderingFool

New member
Apr 9, 2009
3,991
0
0
I would prefer melee with a knife to be a serious trade-off. Have the knife a weapon you have to equip, like make the melee button do a quick pistol whip/butt-stock smash, but hold the button down for a few seconds to draw out a knife to use. Also, make attacks from behind the only way to insta-kill, like the assassinations from Reach, with a somewhat long animation that could be interupted. That would make actually getting a knife kill a truely rewarding experience.
 

DrStupid87

New member
Mar 17, 2011
197
0
0
SpiderJerusalem said:
Also noob-tubing.
Nah. Explosives are great fun. Just reduce the damage they do or give a third of the points of a regular kill to make it less rewarding to use it. Or do what blops did and prevent scavenger from letting you pick up explosives.
 

DrStupid87

New member
Mar 17, 2011
197
0
0
Ironic Pirate said:
MiracleOfSound said:
SammiYin said:
Just get rid of knives in general and I'll be a happy man.
I agree with this, that stupid knife drives me crazy.

At least make it a two hit kill, this ridiculous ability for players to get accidental kills by squeezing the analogue stick too hard has to go.
But since guns kill so fast, a two hit kill melee would both be utterly useless and completely unsatisfying.

I say get rid of the knife auto-aim, if you don't put the cross hairs on them, it's a miss. That way it's still useful, but not as over-powered. Maybe it takes longer to recover from, as well, so if you miss you're fucked.
Or if you and your enemy are facing each other, open up a quick fire knife fight with balance?
 

Scizophrenic Llama

Is in space!
Dec 5, 2007
1,147
0
0
Make the knife an equipment slot, you lose out on a claymore, etc. and you have to hold the knife itself if you want to use it. It'd be far quicker to draw than any gun, so there'd be at least a small chance if you're in an encounter where you both run out of ammo and are hopping around like madmen. Which is a case where the knife should be used: last resort.
 

Slayer_2

New member
Jul 28, 2008
2,475
0
0
HellbirdIV said:
SpiderJerusalem said:
Get rid of any permutations of quick scoping and I'm a relatively happy man.
Figure I'm all for that one.

SpiderJerusalem said:
Also noob-tubing.
This I would not agree with, because tubes serve a tactical purpose of clearing out enemies in cover. If someone can hit you with a tube grenade in the open, chances are good they could just have hit you with regular bullets anyway - you weren't quick enough on the draw.

The only thing I'd say is to remove the ability to replenish your tube grenades with Scavenger, limiting you to 1 or 2 per life which makes conservation an issue.
I disagree. In a realistic shooter, or maybe even hardcore mode, you might have a chance of taking a guy down faster with bullets, but even the SCAR-H with stopping power is a slower killer than a noob-tube. With Danger Close, it's a large blast radius that kills instantly and can take out multiple enemies in seconds. Good luck trying that with an M4A1. Bullets don't have splash damage.
 

Techno Squidgy

New member
Nov 23, 2010
1,045
0
0
PixelKing said:
Techno Squidgy said:
PixelKing said:
I liked my knife thank you very much.
And on noob-tubing, I have to use it to unlock my shotgun attachment, when I get my shotgun I wont tube anymore.
I was the same as you, but then I realised it was necessary to keep a toob class to deal with several threats. Excess snipers, excess toobers, etc. It is very satisfying to fire a toob into a sniper nest and get 4 kills for it. the underbarrel is a beastly weapon isn't it
Yeah, both the grenade launcher and shotgun are very good, but I still never used them once I'd unlocked the shotgun and jumped back to holo sights and fmj. I never needed the tube to get kills nor the knife, I just liked the knife.
I like using the knife as a stealth weapon, but just running up to someone who was shooting at me and knifing them? that just made me feel like I was playing the game wrong. I dislike the holo sight, I'm an iron man. I only ever used FMJ to get the Master challenge. I also love how so many people think FMJ increases damage. All it does is reduce the damage and distance drop off through surfaces.
 

Raven_Operative

New member
Dec 21, 2010
295
0
0
Professor Cubbage said:
I remember combining the care package glitch with Marathon/Lightweight/Commando. Those were good times.
Yes... the rest of the multiplayer was crap with all the campers, but who cares when you can run around the map at the speed of a car, knifing people 20 feet away!

I actually though that Commando Pro was the most fun thing in the game (yes it was cheap, but it was fun.)
 

Raven_Operative

New member
Dec 21, 2010
295
0
0
DrStupid87 said:
SpiderJerusalem said:
Also noob-tubing.
Nah. Explosives are great fun. Just reduce the damage they do or give a third of the points of a regular kill to make it less rewarding to use it. Or do what blops did and prevent scavenger from letting you pick up explosives.
And flak Jacket... dont forget flak jacket.

That perk saved my ass when ever I came a cross a team of explosive spammers.
 

-Samurai-

New member
Oct 8, 2009
2,294
0
0
I'd like to see CoD move back to the rifle bash. It was 1-3 hits instead of an insta-kill, and worked better than being able to put away your gun(of any size), pull out a knife, stab, put knife back, then ready weapon, all in .02 seconds.

They should move the knife to an unused key or button, and make it so that you can't have out your rifle at the same time as your knife(opening the way for a bayonet attachment). Then possibly make the knife throw-able, and if you don't retrieve it/scavenge one from a dead player that still had theirs, you just go without it. Obviously tac-knife with side-arms would be fine.

Ah well.
 

WanderingFool

New member
Apr 9, 2009
3,991
0
0
I have an idea for noobtubes.

First, the actual grenade, give it a maximum lethal velocity range, which is about 5 feet from the lanucher. This MLV range means that within 5 feet, you can kill with a direct impact of the grenade. Additionally, have a minimum explosive range of about 18 feet, which is how far the grenade itself must travel before it will explode on impact. So now the noobtube as lethality from 0-5 feet, and 18+ feet. However, this leaves 5-18 feet range as a non-lethal grenade shot, so the noobtube has no lethality in that middle range; in fact, if you hit someone in that middle range, the grenade does little damage (like a single pistol shot to the chest) and the grenade itself drops to the gound and doesnt explode.

Also, take a page from BFBC1&2, and add sights that need to be equiped before firing the GL, and make the GL only capable of firing from an ADS view, like the China Lake.

Also, make scavanger only replenish bullets and shells, while making a second perk that acts like scavanger, but from explosives, limitling it to replenishing thrown explosives, tacticle grenades and maybe RPGs and Stingers, with a slight chance of replenishing noobtube ammo (about a 15-20% chance to get one round.)
 

Ironic Pirate

New member
May 21, 2009
5,544
0
0
DrStupid87 said:
Ironic Pirate said:
MiracleOfSound said:
SammiYin said:
Just get rid of knives in general and I'll be a happy man.
I agree with this, that stupid knife drives me crazy.

At least make it a two hit kill, this ridiculous ability for players to get accidental kills by squeezing the analogue stick too hard has to go.
But since guns kill so fast, a two hit kill melee would both be utterly useless and completely unsatisfying.

I say get rid of the knife auto-aim, if you don't put the cross hairs on them, it's a miss. That way it's still useful, but not as over-powered. Maybe it takes longer to recover from, as well, so if you miss you're fucked.
Or if you and your enemy are facing each other, open up a quick fire knife fight with balance?
I'm sorry, I didn't get much sleep and I'm dead tired, but I don't quite follow what you're saying after the comma.
 

Sephren468

New member
Jul 19, 2011
73
0
0
Now they just need to remove:

-Shitty P2P "servers"
-Bad maps.
-OMA.
-Danger close.
-Stopping power.
-One hit kill melee.
-Most of the OP kill streaks.
-Shotguns as secondary weapons.
-Machine Pistols as secondary weapons.
-Overpriced map packs that are shit.
-Quickscoping
-hit scan

If they remove all that from MW3 it may be somewhat playable.... But if not I am pretty much gonna avoid it like the plague. MW2 was probably one of the most broken games ever released.
 

PixelKing

Moderately confused.
Sep 4, 2009
1,733
0
0
Techno Squidgy said:
PixelKing said:
Techno Squidgy said:
PixelKing said:
I liked my knife thank you very much.
And on noob-tubing, I have to use it to unlock my shotgun attachment, when I get my shotgun I wont tube anymore.
I was the same as you, but then I realised it was necessary to keep a toob class to deal with several threats. Excess snipers, excess toobers, etc. It is very satisfying to fire a toob into a sniper nest and get 4 kills for it. the underbarrel is a beastly weapon isn't it
Yeah, both the grenade launcher and shotgun are very good, but I still never used them once I'd unlocked the shotgun and jumped back to holo sights and fmj. I never needed the tube to get kills nor the knife, I just liked the knife.
I like using the knife as a stealth weapon, but just running up to someone who was shooting at me and knifing them? that just made me feel like I was playing the game wrong. I dislike the holo sight, I'm an iron man. I only ever used FMJ to get the Master challenge. I also love how so many people think FMJ increases damage. All it does is reduce the damage and distance drop off through surfaces.
I used FMJ because I couldn't do the master challenge, so I kept it on constantly because I'd done everything else and couldn't bare to switch weapons.
 

ruben6f

New member
Mar 8, 2011
336
0
0
PixelKing said:
ruben6f said:
Other things I don't want:
Perks
Deathstreaks
killstreaks
noobtubes
quickscoping
prone.
There you go, CoD is fixed.
I agree with everything except prone, but people would still find ways to quickscope unless you took sniper rifles out completly.
atleast make the prone a win-loss thing, you can go prone and camp but it takes a while to get down and back up.