New Console Generation Brings Fear

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The Wooster

King Snap
Jul 15, 2008
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Raiyan 1.0 said:
Grey Carter said:
Therumancer said:
Grey Carter said:
Therumancer said:
Grey Carter said:
Therumancer said:
I think this is kind of sad actually. There is no real reason for development costs to go up with the new hardware. With most of the cost in developing games going to human resources this seems like the industry basically saying that it wants a pay hike (again) and to pass it down to the consumers and a new console generation is a good time to do that. Sure it's new hardware, but the graphics guys are still working all day making graphics... only now they are saying they are going to want more money when the product is already $60 plus DLC costs.

To me it seems like a subtle way of trying to plant the idea of an upcoming hike in game prices somehow being nessicary.

That's my thoughts at any rate.
Better hardware means higher graphical fidelity. Higher graphical fidelity means more work. It's simple and true.
Not as true as you might think because nowadays graphics are rarely created from whole cloth, the guys doing the consoles produce developer tools, and you have a handfull of guys who in turn make their own graphics engines and toolboxes which everyone then uses.
You're talking about licensing a third part engine but you're missing the point. Even if you do license an engine (which itself cost a substantial amount) you still have to create assets. Stronger hardware requires more detailed, and more numerous art assets. Higher poly models, more lighting effects and with the advent of DX11, tessellation effects. They all cost money.
All of that still comes down to your toolbox and paying the guy who sits there with it to create that stuff. It costs more money because the graphics dudes sitting there and says "well despite sitting here for 8 hours a day anyway if you want me to do this I demand more money for continueing to sit here for 8 hours a day making graphics". There isn't any real inherant resource here other than the people, and the fee to get the engine which by it's nature is a tool to make creating that stuff easier.
Do you have any experience in the gaming industry at all? Or any experience with 3D modeling, texturing or light work? Because you're way off the mark here. More work = more time = longer development cycle(or more staff) = more wages = larger budget. It's really that simple. I'd suggest you give this [http://www.escapistmagazine.com/articles/view/columns/experienced-points/9331-The-Big-Cost-of-Small-Places] a read.
I'm actually rather curious about the costs of optimization for current gen consoles. It took years of engine development to make Rage and the original Crysis be able to run on the PS3 and XBox360. More powerful hardware surely means less resources spent on optimization?

Also, as far as I know, asset developers actually first create high res textures and high poly models and then downscale them accordingly, so I don't see costs rising in the area of asset development that much.
Unfortunately most developers aren't pushing for faster hardware for better performance. If they were, 60 FPS would be the standard. Instead they'll try to squeeze as much eye candy out of the new hardware as possible.

As to your second point, that used to be the case when there was a reason to do so. Now that PCs aren't considered a viable platform by most devs, they simply don't bother creating assets at higher levels of detail than they need. That's why most PC ports tend to have scarcely improved textures these days.
 

Li Mu

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Oct 17, 2011
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So who wants to bet that Nintendo's next failed gimmick will be 3D? They failed to take advantage of the motion controller's potential and I expect them to do the same with 3D.
I mean, the 3DS hasn't really amazed anybody.

Nintendo needs to stop looking for childish gimmicks and actually do what the big boy consoles do and release GOOD GAMES! (crazy idea, I know)

Although I have to say that with 3 friends, Super Smash Brothers is pretty awesome.
 

Desaari

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Feb 24, 2009
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ResonanceSD said:
GTX 680 benchmarks and reviews released today. Guess how much the PC gamer market gives a damn about consoles finally improving specs?

Did you guess "not even slightly"? well you're correct!
I give a damn and here's why: I bought this PC 8 years ago and I can still run the latest games on it, thanks to developers making their games cross-platform. If it weren't for consoles being a limiting factor I would have had to fork out for a whole new PC by now.

Whether you (plural) care or not is irrelevant, it will still affect you. The new console generation means that games will no longer be limited by this generation's hardware. So if you can afford the stupidly high prices of top-of-the-line graphics cards, such as the GTX 680, then this should be a cause for celebration because games will be able to make use of that extra power.
If you're like me, however, and can't afford to upgrade your system any time soon then the new generation of consoles are indeed something to fear, even as a PC gamer.
 

Beryl77

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Mar 26, 2010
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The consoles have to change at some point, the hardware of the current ones is way too old. They won't be able to go on forever with the same consoles.
 
Aug 25, 2009
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It's fun to see all these people saying that PC is obviously now the way forward. I haven't yet seen always on DRM on my XBox Games, and only on occasion do I have to wait for something to install before I can play games on it. I don't have to download every single game taking over an hour before it tells me that the graphics card on my week old laptop is out of date.

Also, I love how much people will bang on about next generation graphics, longer more engaging experiences, and how the new generation opens up unlimited opportunities for developers to explore games in a whole new way, and then go 'Yay! Two dimensional flash games that wouldn't have looked out of place if they were free to play on NewGrounds, but I get to pay for them instead! That's the way forwards!'
 

johnnnny guitar

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Jul 16, 2010
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tough shit mate we got to turn over within the next two years my PS3 and 360 have been good but we are limiting ourselves by sticking to them and not filling the gap between consoles and PC's
 

Busard

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Nov 17, 2009
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Foolproof said:
Busard said:
My worry is about what was enunciated at the beginning of the article: the fact that publishers are gonna take even less risks. They're already cutting off and dumbing down the market a lot as of now. I can't see that with a good eye
Yet another reason for PC gaming =D

"Our market isn't *completely* full of homogenized crap"
-unlikely marketing tag for Steam
"We took a glorified boring visual novel and fooled gamers into thinking it was "the next evolution of art in videogames.""
-other unlikely marketting tag for Steam.
Woa woa woa there buddies.

This has nothing to do about platformes. It's about the publishers. I play on PC and PS3 and I would be worried either way about the impact of "riskless investments" as it would impact the gaming medium as a whole and not by platform specifically.

(also I liked Dear Esther but for personal reasons. You're probably referring to the Jim Sterling video. I don't think "art games" (or nongame in the case of Dear Esther) in general are a threat to the medium as they stay a small minority, and in fact can serve as example for future, better titles instead of pulling it down)
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
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Well that's simple to fix. All you have to do is ignore new consoles. It's Sony and Microsoft who should be afraid. Especially Microsoft because they charge for online play.

Consoles will no doubt be extremely expensive when they come out. And current PC hardware is probably at least twice as powerful than anything Sony and MS can come up with. And not only that, but PC hardware is getting cheaper and cheaper. Not to mention cheaper games, bundles of games on Steam, controller support, HDTV support if you like playing from a couch, free online play etc. And we are hearing rumors about no used copy sales on next gen consoles.

Why the fuck would anyone want to buy a next gen console?
 

Abedeus

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Sep 14, 2008
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ResonanceSD said:
GTX 680 benchmarks and reviews released today. Guess how much the PC gamer market gives a damn about consoles finally improving specs?

Did you guess "not even slightly"? well you're correct!
Don't forget that it will take them at least a year to create a game that actually can use those "new consoles" to their full potential.

And in three years, PCs will already be stronger than those consoles. Again.
 

Treblaine

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Jul 25, 2008
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NvrPhazed said:
DVS BSTrD said:
May the weak perish swiftly.
http://www.dabok.nl/blog/wp-content/uploads/2007/03/wii_1.jpg
Obvious troll is extremely obvious.

OT: This has a wait and see feel to me. Could it go wrong?: yes. Will it?: Only God knows.
Oh you think we are trolling? You think gamers don't genuinely welcome the end of this BS?
 

RhombusHatesYou

Surreal Estate Agent
Mar 21, 2010
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Between There and There.
Country
The Wide, Brown One.
Grey Carter said:
As to your second point, that used to be the case when there was a reason to do so.
Downscaling is still fairly common. Was never really about retaining or creating PC assets it was about maximising resource use - working over scale and downscaling can give much better results than working at scale does is you're really pushing for detailed work.

However downscaling doesn't automatically mean 'working from what would be acceptable PC assets' (because PC assets are often downscaled as well) just 'working at a scale that gives me space to get everything done without feeling like hammering roofing nails into my skull'.
 

Treblaine

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Jul 25, 2008
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Yosharian said:
I fucking hate that word 'monetize'. Fuck.
I find it much preferable to words like:
-Bankrupt
-liquidated
-Closure

Because that's what happens when they can't make enough money to pay for all their time and resources spent developing and maintain games. They disappear or are bought up cheap by EA.

But, I have faith with this new digital future as unlike with the current console model where developers only get 30% of the money YOU spend... on digital distribution like iOS or Steam the developer is guaranteed to 70%! You don't need big evil publishers like EA in this model, a developer working independently can easily sell millions of copies with huge returns.

70% of every sale (but cutting out the retail markup and packaging, etc) means they are effectively earning 2.35x per sale as the old model. To the people who actually MAKE the games!

And with digital retail you can so easily sell MASSIVELY more copies with dynamic offers, cheap and targeted marketing.

As a PC gamer I have seen this, I have LIVED this for almost the past decade and buddy, it works. In the past Half Decade it has super accelerated with Steam, iOS, GoG.com and other services.

This is making more money for the people who deserve it and need it, the game developers.
 

Lazy Kitty

Evil
May 1, 2009
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Well, I'm out of money, so I'll probably skip the next console generation and stick to my favorite platform.
The PC.
 

Awexsome

Were it so easy
Mar 25, 2009
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Story about new console generation?

PC somehow turns into main topic?

Oh you, Escapist!
 

Treblaine

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Jul 25, 2008
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Mr. Omega said:
*Comes into thread expecting PC Gaming circle jerk* Never change, PC Gamers...
Knows someone will call a resounding call for a change in the status quo of console mediocrity dominance a "PC Gaming circle jerk".

Typical. This isn't self-congratulatory bullshit, this is opposition to a model where developers only get 30-cents of every Dollar you spend, when people are struggling to afford $60 per game.

With the new Digital model seen on PC and COULD be coming to console games, developers make 2.35x as much for every game they sell. They can sell less than half as many and still make more money.
 

Treblaine

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Jul 25, 2008
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Yosharian said:
Treblaine said:
Yosharian said:
I fucking hate that word 'monetize'. Fuck.
I find it much preferable to words like:
-Bankrupt
-liquidated
-Closure

Because that's what happens when they can't make enough money to pay for all their time and resources spent developing and maintain games. They disappear or are bought up cheap by EA.

But, I have faith with this new digital future as unlike with the current console model where developers only get 30% of the money YOU spend... on digital distribution like iOS or Steam the developer is guaranteed to 70%! You don't need big evil publishers like EA in this model, a developer working independently can easily sell millions of copies with huge returns.

70% of every sale (but cutting out the retail markup and packaging, etc) means they are effectively earning 2.35x per sale as the old model. To the people who actually MAKE the games!

And with digital retail you can so easily sell MASSIVELY more copies with dynamic offers, cheap and targeted marketing.

As a PC gamer I have seen this, I have LIVED this for almost the past decade and buddy, it works. In the past Half Decade it has super accelerated with Steam, iOS, GoG.com and other services.

This is making more money for the people who deserve it and need it, the game developers.
Wtf. I said I don't like the word. I mean, I'd rather they said different ways to 'pay for it' or 'fund'. Has nothing to do with that wall of text you just threw down.
Well excuuuuse me, but words have meaning. I kinda assumed you had a problem with the meaning, not such a trivial issue with the form of the word.

How is it different using the term "fund" as opposed to "monetize"? It's superficial.
 

Treblaine

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Jul 25, 2008
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Yosharian said:
Treblaine said:
Yosharian said:
Treblaine said:
Yosharian said:
I fucking hate that word 'monetize'. Fuck.
I find it much preferable to words like:
-Bankrupt
-liquidated
-Closure

Because that's what happens when they can't make enough money to pay for all their time and resources spent developing and maintain games. They disappear or are bought up cheap by EA.

But, I have faith with this new digital future as unlike with the current console model where developers only get 30% of the money YOU spend... on digital distribution like iOS or Steam the developer is guaranteed to 70%! You don't need big evil publishers like EA in this model, a developer working independently can easily sell millions of copies with huge returns.

70% of every sale (but cutting out the retail markup and packaging, etc) means they are effectively earning 2.35x per sale as the old model. To the people who actually MAKE the games!

And with digital retail you can so easily sell MASSIVELY more copies with dynamic offers, cheap and targeted marketing.

As a PC gamer I have seen this, I have LIVED this for almost the past decade and buddy, it works. In the past Half Decade it has super accelerated with Steam, iOS, GoG.com and other services.

This is making more money for the people who deserve it and need it, the game developers.
Wtf. I said I don't like the word. I mean, I'd rather they said different ways to 'pay for it' or 'fund'. Has nothing to do with that wall of text you just threw down.
Well excuuuuse me, but words have meaning. I kinda assumed you had a problem with the meaning, not such a trivial issue with the form of the word.

How is it different using the term "fund" as opposed to "monetize"? It's superficial.
I suppose it is trivial, but it's the word I dislike =p It makes me think of this:

That's called "Price gouging" and is quite a distinct subset of monetization.

It's exploiting capitalism to make it work the way it isn't supposed to work, by creating a de-facto monopoly such as being the only store in town during a natural disaster then charging huge prices because people have no choice. Charging exorbitant prices within a game you are committed to is price gouging, there is no competition.

The very fact that he tries to deny the "gouging" claim only shows how sensitive he is about it. He never explains why it is not gouging, he simply DENIES it. Denies the basic truth of the matter, like denying the earth is round.
 

Strazdas

Robots will replace your job
May 28, 2011
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but we already had the next generation of consoles for the past 15 years. they are called personal computers. they are more powerful, can do more and allow more options to develop on. basically the definition of new generation console. i understand that there are people who keep playing 20 year old games and so on. its their choice. but come on, why develop new ones for obsolete technology? its like developing games for windows 98, who does that?