Next Fallout: Ideas?

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Tentickles

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Oct 24, 2010
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Screw making a *new* fallout!

Let's take the first two and convert them to a Bethesda type game.
But WAIT!
Plus let's have them update the graphics on the old ones, fix the bugs and leave it pretty much the same type of game play. I would shell out hundreds of dollars to get to play Fallout 1 and Fallout 2 with today's graphics.
 

DustyDrB

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Jan 19, 2010
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Ultratwinkie said:
JWRosser said:
London!

When my friend and I were walking around the other week (being the keen nerds we are), we were highlighting places that could be used in a Fallout: London game. Just think about it; it would be awesome. Big Ben, Houses of Parliament, O2 Arena, Thames, London Eye etc etc.
London is nothing. All the buildings have collapsed and been reclaimed by nature. London was a pile of nothing when it was hit by nukes when European states decided to nuke each other. The great war happened after that. After 200 years, buildings collapse into nothing then nature reclaims it.
I don't think Bethesda is above ditching canon to showcase a place like London. Maybe I should give them more credit than that, though.

Allright, Fallout guru: Was there ever any mention of places with major naval bases like...San Diego (I'm only starting on the first two games now, so I just really don't know)? I'd love to see a kind of naval graveyard, and what civilization would do with the remnants of a portion of a fleet.
 

chaosyoshimage

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Apr 1, 2011
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Yeah, Fallout has to be in America. New Vegas seemed to hint at Chicago for a future game while Fallout 3 hinted at Massachusetts. I wouldn't mind a remake of the first two in the modern style. Purists will hate it though. Personally, I want talking Deathclaws to make a come back. Seriously, that's all.
 

ChupathingyX

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Jun 8, 2010
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dwstrat said:
More aliens. Way more.
NO, no no no...no, no.

Dear god no, please, please no! NO!

Aliens ruined the Fallout universe! They were never meant to be part of the Fallout universe...ever. The alien encounters in the first two were just jokes and had no place in the lore.

Bethesda went and screwed that all up by making them canon.

Then Obsidian thankfully retconned that by adding aliens only if you had Wild Wasteland, and J. E. Sawyer clearly stated that Wild Wasteland stuff is not canon.
 

Moonlight Butterfly

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Mar 16, 2011
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I still think London is a nice idea. But most people think Fallout should be in the USA even thought they are running out of pertinent places.
 

Soulfoodman

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Dec 20, 2009
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Fallout: Texas. Seriously. Look at a map. So much to work with in the Houston - San Antonio - Dallas/Ft Worth triangle (including Austin). Houston would have probably been hit the hardest so that would be the most irradiated (and probably the most difficult) area.

Replace Speech. I only hate it because of New Vegas requiring it for any ending I desired. And I think it isn't impossible to replace. Just have more dialogue checks based on skills or SPECIAL that most closely relates to the topic at hand. There was a minuscule amount of this in NV and I felt that more would have been great. Some dialogue checks could even require a combination of skills/SPECIAL with enough points.

Everyone has said it so far, but because I have felt it since seeing motorcycles just sitting there in Fallout 3, the ability to repair and drive one. If your repair skill isn't high enough, make it really expensive to have someone fix it for you.

Time to progress throughout a play through, whether from sheer amount of time played, to plot mechanic. Fallout 3's intro was awesome for this. You got older. I would love to see something similar, albeit not as abrupt, occur throughout the entire game. I'm sure it would have to be limited so that older NPCs wouldn't just die out before you can get to them because you faffed about too much beforehand.

Extend character creation into your origins, even if only a little. Give a little more variety and choice to the player.

Oh, and some freaking co-op. Even if it's just letting a friend temporarily take control of your follower.
 

Bernzz

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Tuesday Night Fever said:
I want a Fallout: Australia.

And you thought Australia's fauna was deadly before the radiation. Step aside, Deathclaws, you've just been demoted to 'kitten' level of dangerous.
Irradiated Sydney Funnel Web? That'd be pretty sweet, IMO.

Radroo? IT could be a Deathclaw upgrade. Giant, angry, dangerous, massive toe claws to disembowel you with, and of course very fast as it hops towards you.

Irradiated wombat? It'd be like a bigger and deadlier Mole Rat, really.

I like this idea.
 

ChupathingyX

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Soulfoodman said:
Fallout: Texas. Seriously. Look at a map. So much to work with in the Houston - San Antonio - Dallas/Ft Worth triangle (including Austin). Houston would have probably been hit the hardest so that would be the most irradiated (and probably the most difficult) area.

Replace Speech. I only hate it because of New Vegas requiring it for any ending I desired. And I think it isn't impossible to replace. Just have more dialogue checks based on skills or SPECIAL that most closely relates to the topic at hand. There was a minuscule amount of this in NV and I felt that more would have been great. Some dialogue checks could even require a combination of skills/SPECIAL with enough points.

Everyone has said it so far, but because I have felt it since seeing motorcycles just sitting there in Fallout 3, the ability to repair and drive one. If your repair skill isn't high enough, make it really expensive to have someone fix it for you.

Time to progress throughout a play through, whether from sheer amount of time played, to plot mechanic. Fallout 3's intro was awesome for this. You got older. I would love to see something similar, albeit not as abrupt, occur throughout the entire game. I'm sure it would have to be limited so that older NPCs wouldn't just die out before you can get to them because you faffed about too much beforehand.

Extend character creation into your origins, even if only a little. Give a little more variety and choice to the player.

Oh, and some freaking co-op. Even if it's just letting a friend temporarily take control of your follower.
Fallout: BoS took place in Texas.

Speech is a great and important part of the Fallout series. It offers you a chance to use words instead of weapons a lot, something that many games do not allow you to do.

It's not repairing the motorcycles that's the problem, finding a fuel source is the problem.
 

kabooz18

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just not bethesda ...
maybe bioware or ubisoft montreal litterally almost anyone is better than bethesda...

they have no sense for graphics and ugly terrain and even uglier living beings...

they do not have enough perks that have the feel of fallout. either they are not interesting or useful enough or gamebreakingly useful -.-

every voice actor it seems is at least 10 times in the game (except for a select few of course)
also many of the people just look largely the same ...

and also bethesda games are buggy as hell... even on consoles ... (I'm a pc gamer) on pc one can at least mod it to make the big bad go away... but on consoles it HAS to be ugly AND buggy ? -.-

that's just not fair... fallout could be SO much more fun also the endings definetly have to go back to fallout 2
 

Gravy Boat Gary

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Apr 13, 2011
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I'd like the chance to become a Ghoul. If you became one you would get perks like increased residence to radiation or increased health, but it would heavily affect your charisma and the way character's interact with you. I think it would have an interesting effect for the player
 

SoranMBane

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I want to see Fallout in either Australia or some sort of tropical location, mostly to see what sort of crazy mutants they can make out of the local flora and fauna. Other than that, make it less buggy and keep the gameplay pretty much the same as in New Vegas and we're golden. Also, as a few other people have mentioned, the option to play as a ghoul would be pretty interesting.
 

Eacaraxe_v1legacy

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ChupathingyX said:
It's not repairing the motorcycles that's the problem, finding a fuel source is the problem.
Well...yes and no. Vehicles in the Fallout universe are either electric or nuclear. The Highwayman ran on MF or SE cells, for example.

Granted, finding MF and SE cells in FO2 was a pain in the ass, but not nearly as much as one would think it to be (or it's made out to be in other post-apocalyptic fiction).

I want to see Fallout in either Australia or some sort of tropical location, mostly to see what sort of crazy mutants they can make out of the local flora and fauna. Other than that, make it less buggy and keep the gameplay pretty much the same as in New Vegas and we're golden. Also, as a few other people have mentioned, the option to play as a ghoul would be pretty interesting.
That's why I've said I want to see a Fallout in the South, preferably NOLA or the Everglades. Bethesda could go absolutely crazy in those locations, especially when it comes to local flora and fauna and certain urban legends and invasive species'.

Hacking through miles of mutant kudzu (I doubt even the collective heat of a thousand stars could kill that shit) to go airboating through the Everglades and shoot up a sixty-foot mutant python would just be awesome.
 

kabooz18

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ChupathingyX said:
Fallout: BoS took place in Texas.

Speech is a great and important part of the Fallout series. It offers you a chance to use words instead of weapons a lot, something that many games do not allow you to do.

It's not repairing the motorcycles that's the problem, finding a fuel source is the problem.
have you seen how many micro fusion cells are in the game? last time I checked it was what was used to fuel cars.

also yeah but speech is not as important anymore in fallout 1 and 2 it was absolutely amazing what you could do with your intellect on your tongue (or lack thereof).
 

Sir Boss

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Mar 24, 2011
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Howabout a designated melee button, c'mon we've all been there, spraying point blank with a gun because swapping weapons takes too long.

a larger map, more areas,

and PLEASE Don't nerf Deathclaws this time, they were fun and challenging with 30 DT, but boring with 15.

EDIT: As for location, San Fransisco sounds good... or London. not New York. not New York.
 

EternalFacepalm

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Feb 1, 2011
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Tuesday Night Fever said:
I want a Fallout: Australia.

And you thought Australia's fauna was deadly before the radiation. Step aside, Deathclaws, you've just been demoted to 'kitten' level of dangerous.
This. I want this.
Giant spiders, anyone?
 

Wintermoot

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Aug 20, 2009
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Blatherscythe said:
henritje said:
maybe China or a remake of FO1/2 in the FO3 engine.
Your thinking too small, the Skyrim engine could do the remakes justice. Although I never got the idea of giving an old game a remake and just slapping on a graphics update and ship it.
you won,t just need to update the graphic,s the ENTIRE game would need to be overhauled.
 

CodeOrange

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Jun 7, 2011
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Simple.

Place the next fallout hundreds of years after the last game, have an area where the enclave had flourished and created a fascist utopia/dystopia, where the main story involves you starting a revolution, though either terrorism, politics, or rising through the ranks.

Ofc the world around the enclave utopia is still a wasteland.
 

Soulfoodman

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Dec 20, 2009
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ChupathingyX said:
Soulfoodman said:
Fallout: Texas. Seriously. Look at a map. So much to work with in the Houston - San Antonio - Dallas/Ft Worth triangle (including Austin). Houston would have probably been hit the hardest so that would be the most irradiated (and probably the most difficult) area.

Replace Speech. I only hate it because of New Vegas requiring it for any ending I desired. And I think it isn't impossible to replace. Just have more dialogue checks based on skills or SPECIAL that most closely relates to the topic at hand. There was a minuscule amount of this in NV and I felt that more would have been great. Some dialogue checks could even require a combination of skills/SPECIAL with enough points.

Everyone has said it so far, but because I have felt it since seeing motorcycles just sitting there in Fallout 3, the ability to repair and drive one. If your repair skill isn't high enough, make it really expensive to have someone fix it for you.

Time to progress throughout a play through, whether from sheer amount of time played, to plot mechanic. Fallout 3's intro was awesome for this. You got older. I would love to see something similar, albeit not as abrupt, occur throughout the entire game. I'm sure it would have to be limited so that older NPCs wouldn't just die out before you can get to them because you faffed about too much beforehand.

Extend character creation into your origins, even if only a little. Give a little more variety and choice to the player.

Oh, and some freaking co-op. Even if it's just letting a friend temporarily take control of your follower.
Fallout: BoS took place in Texas.

Speech is a great and important part of the Fallout series. It offers you a chance to use words instead of weapons a lot, something that many games do not allow you to do.

It's not repairing the motorcycles that's the problem, finding a fuel source is the problem.
When I say Texas, I mean in the open world fashion of Fallout 3 and New Vegas. Also, I'm a Texan, born and raised, so that's where that desire comes from.

I understand that Speech is important, I just feel that it is possible to faze it out without the loss being noticed if the right changes were made. Perhaps my above description was poorly done, but if instead of a Speech check of 60 occurring during dialogue you had to have a Barter of 50 and Charisma of 8. I feel that something to that effect could work. And again, I only really feel this way because of New Vegas. I didn't necessarily want the quick and easy route when I was playing my barbarian-ish (I used my fists and the occasional hammer for the Cazadors) character, but most of the time the only endings I legitimately liked was through Speech. Perhaps it's just poor RPing on my part. If you can't tell, this is more personal than anything broad.

I mentioned repairing a motorcycle because the way I pictured it going down was in some sort of fetch quest where you could either put the part on yourself or pay someone to do it for you. Fuel would definitely be something you have to hunt down on a regular basis. Otherwise it wouldn't make sense.