The OP said removed from gaming history. That means no buttons ever. No arcades with buttons, no home consoles with buttons, and no PC games with buttons. Just reviewing a button-less history of games would be fascinating.mjc0961 said:Snip
I wholeheartedly agree with you.Pengowen said:Forced Perspective in 3D gaming
When the camera in a game is bad, it hides behind this.
I'm looking at you Action gaming! O___O
how many times have YOU been killed by something off screen? hmm?
Half Life 2 isn't considered the best game because of it's health system though. And even nowadays, it's physics based gameplay has been outshined.Amphoteric said:Regenerating health.
Half Life 2 didn't have regenerating health and it's one of the best games of all time.
This. They were especially bad in every zelda game.Shadow flame master said:WATER FUCKING LEVELS
There is no way I can possibly tell you how much I hate them to death. I have drowned one too many times trying to find that last star/coin/enemy/whatever so I go to a new area.
Princess Peach better give me something more than a kiss on the cheek for savin her ass for the billionith time in a row.
I was under the impression that escort missions are becoming much more well done.Buleet said:I am surprised almost nobody said "escort missions" yet.
God i hate those.
Of course it is rather fun if you are the one to escorted by someone.(Ala half-life episode 1)
But if this does not count i choose leveling upp in multiplayer and giving a damn near instakill weapon on level 40 or so.
Makes it very annoying for the new people.
This lol. This this this. I hate fucking escort missions, especially in games where there are LONG sections of doing nothing and if you die you have to start from the very beginning and do nothing for minutes at a time all over again. Or if it has a long, unskippable cutscene before it to make it that much worse.Naeo said:I want to say "fetch quests" but a few of them are necessary in games. Ditto on "go here kill X" quests. If I could eliminate, say, most of the former but not all?
No no no I got it. Fucking escort missions when the person you're escorting is unarmed and can't defend themselves. FUCK escort missions because they never come in the form of "oh here's our extremely important person, better send a few tanks and very highly trained personnel to guard them" even when you could very fucking easily do that. Instead, it's all "oh lol it's the president better send our one soldier to get him from his prison in Moscow to Beijing trololololol." A few times the person has a gun or something and it's not so bad but overall, escort missions are so awfully done that they should not exist. So escort missions. Fuck them. hard. With a tree.
But what about difficult RPG's that pretty much require you to power level to make your life easier? I mean, one could argue that the games shouldn't be that hard in the first place, but I like my JRPG conventions. But if you're talking about the Metroid style, backtracking-just-to-get-that-one-treasure-you-missed-earlier kind of backtracking, then yeah, screw that, it can die in hell for all I care.Ninjat_126 said:Another few:
Backtracking through identical levels. Going through the same environments as a different character or with different enemies might be OK, but as the same character with the same enemies? No.
I wouldn't play Demon's Souls anytime soon if I were you lol.Ninjat_126 said:Minimal checkpoints. We shouldn't have to fight the same easy battle 500 times in a row because there's no checkpoint between it and the hard-as-all-fuck boss that comes next.
Difficulty levels distinguished by increased enemy health/damage or increased prices on upgrades/gear. Hardcore mode should have smarter enemies with better accuracy, or introduce tougher enemy types rather than make everything just hit you harder and have more health. Same with just decreasing your health.