Well...Nintendo can't win. If they don't put just enough new into one of their games (for example, Mario Sunshine), they get bashed for not being original. However, if they go to far the other way and change the game too much, even just graphic wise (for example, Majora's Mask or Wind Waker) they get bashed by the same number of people (sometimes the same people) for changing it too much.
So in order to make the most amount of people happy, they're forced to just make incremental changes to their games. Of course, you'll still have people that will ***** about it, but you can't make everyone happy.
Yes, sometimes they can make a radical change and actually have people be on board for it (Metroid Prime. A 3-D Metroid game?! Scandalous. But Retro got it to work.) but it has to do everything right that it needs to do in order for people to like it. What happens when it doesn't? You get the state the current Final Fantasy games are in now.
Frankly, I liked the game. It told a decent story. Zelda wasn't totally emotionaless this time around, as Yhatzee pointed out. While she wasn't as awesome as Tetra/Zelda, she had some charm. Hell, she was even kinda flirty, even if it was in a "I'm just teasing, I'm actually going to push you off a cliff" kind of way.
As far as motion controls...pfft. If you can't get past the electric swords, you must be whipping that remote around like an over-zealous flag waver. It really isn't hard to fake out the bokoblins out. Yes, yes. You hate motion controls, I get it. I'm no fan either. I'm glad that it appears that it's going to die out with this generation of games. It wasn't a deal breaker for me though. Besides, you get one good hit in, and you just alternate slashing directions, and they can't block. Not. Hard. I understand disliking motion controls, but Yahtzee's hatred for it is almost as irrational as my hatred for Will Farrel, may he burn in a thousand hells. Pretty much any Wii game he reviews is going to have a strike against it without even really doing anything but have the misfortune of being on the Wii.
Now, I agree that their wasn't enough to the sky area. I defiantly would've like more of a reason to go riding around on my bird. However, I wouldn't want to have it like Wind Waker. I only have two gripes about that game. One of which is the stupid amount of time it takes to get anywhere. Yes, I know that's kind of the point, to have it be a vast sea. The problem? Sailing on a vast sea is frigging BORING. I would have liked to have the sky area be expansive like Wind Waker, but way more engaging. Instead, we got small and somehow less engaging.
Mostly total agreement on Fi, though. I tried to be sad when she got sealed, but all I could think of was good riddance. Still would have to say Navi is still slightly more annoying, though. Fi just beeps when she wants something. Which is much better then HEY LISTEN! HEY LISTEN! HEY LISTEN! HELLO? HEY LISTEN! ... I miss Midna. Or, hell, I'll take Tatl at this point.
Also enjoyed that the game is actually hard in points. Sure, it's no Link to the Past, but I actually saw the game over screen normally! Pretty much every Zelda since Ocarina, I had to PURPOSELY die to see it. This one, I actually died a few times. Some of dungeons were actually a bit tricky (screw you Goddess keep. Seriously). This makes me happy. (and no, it wasn't because I fighting the motion controls).
It's a solid Zelda game. I liked it. Nothing I say is going to change Yahtzee's mind, and nothing I say is going to change his. Is it the bestest Zelda game evers? Hell no. I still give that to Link to the Past, and it's going take an awful lot for a new Zelda game to even come close to that lofty perch.