Sony Explains (Poorly) Why Only PS3 Can Do God of War III

mrtenk

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The first time I noticed that visual effect was in an old Need for Speed game. Frankly, as both a PS3 and a 360 owner, I find that example offensive and downright wrong.
 

Aedrial

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GameGoddess101 said:
JaredXE said:
Really, the only diff between the systems is the Blu-Ray and how they market themselves. Sony likes to say that the PS3 does "Everything", yet it isn't backwards compatable, has less than robust online play, and if "Everything" means "Also hard to program for", then they are right.
XBox isn't backwards compatible either.

RedMenace said:
Hey guys, thers this thing called... damn, keep forgetting... oh yes! "Personal Computer" or "PC" for short. And I hear it can be more powerful than PS3. So if we go by your logic, should not GOW3 be a PC exclusive since it is so frigging heavy on a hardware?
I think they're trying to appeal to a larger market by going on a console. It's just good business. Not everyone can afford the super-computer that's required for modern gaming graphics, but consoles are relatively cheap comparatively.
If you know where to go you can get a cheap computer. Mine was just over AU$800. Thats with a 24inch screen, 4gb of ram, two sli-nvidia gfx cards and a good set of speakers.
 

BehattedWanderer

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Jun 24, 2009
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Amnestic said:
BehattedWanderer said:
Hookers, blow, and an amusement park lifetime ticket?
I'd rather have an optimum gaming PC to be honest. Hookers are meh, blow is icky and there aren't any amusement parks nearby. I hate travelling. Car journies are so tedious.
Fair enough, I suppose. So we skip out on hookers (not that great to have unemotional sex anyway), piss on the blow, because it's nasty shit anyway and you really don't need that kind of crap, and, for the price of one beautiful PC rig, we actually build an amusement park near you, fully stocked. (Though I do agree that the schmuck you quoted above mine is most definitely funny--that kind of funny that one would check the milk for, asking a roommate "hey, smell this, it smell funny to you?".
 

BehattedWanderer

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JeanLuc761 said:
BehattedWanderer said:
Name an actually complex hack and slack that really works on the pc for any kind of intelligent combination-attack system.
The Prince of Persia trilogy and Batman: Arkham Asylum come to mind.

At any rate, there really isn't anything I can say about this announcement that hasn't been said already. HDR is nothing new and Sony is really grasping at straws here.
Odd--the only thing I've heard about the PoP series is once it hit console, and I can't honestly think of any one I know having played B:AA on the PC, save those naughty piratical fellows that went and got themselves in a pinch when Batman couldn't jump. Incidentally, as the first of apparently either a rare or reclusive species, how is Arkham Asylum on PC?
 

JeanLuc761

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BehattedWanderer said:
Odd--the only thing I've heard about the PoP series is once it hit console, and I can't honestly think of any one I know having played B:AA on the PC, save those naughty piratical fellows that went and got themselves in a pinch when Batman couldn't jump. Incidentally, as the first of apparently either a rare or reclusive species, how is Arkham Asylum on PC?
Admittedly, I'm a PC-guy so I first found out about Prince of Persia in PC Gamer a while back. Still one of my favorite game series.

As for Arkham Asylum, it's a fantastic PC title. The graphics are dumbfoundingly sharp (Anti-alising and higher res textures ftw), the controls are remarkably fluid for a keyboard/mouse interface, and it shows an extremely high level of polish. The joystick will always win in an all-and-out brawl-fest simply because of how directional it is, but Arkham Asylum really takes advantage of the PC controls and it makes for a great experience.
 

BehattedWanderer

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JeanLuc761 said:
BehattedWanderer said:
Odd--the only thing I've heard about the PoP series is once it hit console, and I can't honestly think of any one I know having played B:AA on the PC, save those naughty piratical fellows that went and got themselves in a pinch when Batman couldn't jump. Incidentally, as the first of apparently either a rare or reclusive species, how is Arkham Asylum on PC?
Admittedly, I'm a PC-guy so I first found out about Prince of Persia in PC Gamer a while back. Still one of my favorite game series.

As for Arkham Asylum, it's a fantastic PC title. The graphics are dumbfoundingly sharp (Anti-alising and higher res textures ftw), the controls are remarkably fluid for a keyboard/mouse interface, and it shows an extremely high level of polish. The joystick will always win in an all-and-out brawl-fest simply because of how directional it is, but Arkham Asylum really takes advantage of the PC controls and it makes for a great experience.
Alright, I at least acknowledge that it's most certainly possible, but I'll have to take your word for it. I've just run into the problem of it always having to be broken up by focusing on keystrokes in general, that there's too much opportunity to mix it up when dealing with more complexities than point and click. But, I now will take it on your authority that perhaps it is possible for fluid complex fighting motions to happen on the PC--as long as you would agree that it's a few and far between group of games that might claim so.
 

JeanLuc761

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BehattedWanderer said:
JeanLuc761 said:
BehattedWanderer said:
Odd--the only thing I've heard about the PoP series is once it hit console, and I can't honestly think of any one I know having played B:AA on the PC, save those naughty piratical fellows that went and got themselves in a pinch when Batman couldn't jump. Incidentally, as the first of apparently either a rare or reclusive species, how is Arkham Asylum on PC?
Admittedly, I'm a PC-guy so I first found out about Prince of Persia in PC Gamer a while back. Still one of my favorite game series.

As for Arkham Asylum, it's a fantastic PC title. The graphics are dumbfoundingly sharp (Anti-alising and higher res textures ftw), the controls are remarkably fluid for a keyboard/mouse interface, and it shows an extremely high level of polish. The joystick will always win in an all-and-out brawl-fest simply because of how directional it is, but Arkham Asylum really takes advantage of the PC controls and it makes for a great experience.
Alright, I at least acknowledge that it's most certainly possible, but I'll have to take your word for it. I've just run into the problem of it always having to be broken up by focusing on keystrokes in general, that there's too much opportunity to mix it up when dealing with more complexities than point and click. But, I now will take it on your authority that perhaps it is possible for fluid complex fighting motions to happen on the PC--as long as you would agree that it's a few and far between group of games that might claim so.
It's certainly few and far between and I'll admit I have a bias that goes past that. I've been using the keyboard so long that I can do anything I want on it without even thinking. I never have to worry about interrupting flow by looking at the keys I'm pressing because everything comes so naturally now.
 

zappo

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Now-a-days its the polish which tends to make games stand out. This method of emulating the human eye is closer to the real world than simply faking brightness or contrast changes like old games did (and some modern games still do). You may say that the final result isn't worth the extra effort compared to simpler and existing techniques but it all adds to making a game more real. Saying it has been done before is like saying the third person game has been done before since 'Commando' on the ZX Spectrum so why bother improving on it? The closer we can emulate reality the better the game feels while playing and the more engrossed players become. What would appear to be a small improvement on its own soon turns a great game into an awesome game when combined with lots of other improvements.

If you have played the game you will quickly see that the high poly models, very high resolution textures and enormous scale of the levels and demons are breathtaking. One of the things which really stood out to me is something else which you may argue has already been done - the seamless transitions from one location to another. No loading delays, everything just blends from intro to gameplay and from level to level without pausing and destroying the illusion. I haven't seen this done on a game this complex before with what must be huge amounts of data to load between sections. It is no mean feat.

For all those saying "the PC can do this" perhaps you should look at how much it would cost to build/buy a PC to do what the PS3 (or Xbox for that matter) can do. When you need to spend at least 3 times the price to do the same job your argument kind of falls flat. Besides, just because you play games on your PC doesn't make it a games console. It's like saying a Cray super computer can do more floating point calculations than a Cell CPU, therefore why buy a PS3? Apples and oranges.
 

Carnagath

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I don't get the point of the thread. Maybe it would have been doable on the 360, maybe not, who knows? Do you? Are you an expert gaming programmer for both systems to be able to answer that question? Nope. Does it matter? Nope. It's an exclusive title, I thought that pretty much sums it up. I'd understand a similar thread about Mass Effect 2, which is coming out for both 360 and PC so it's not an exclusive, but not PS3, cause Bioware's all like "FUCK YOU PS3 LOL!", I'd understand asking those guys "Hey, what the hell?", but with GoW3 it doesn't make much sense. Unless the point of the thread is that Sony could have picked a more impressive feature (I'm sure the game has quite a few) to advertise their product better, then yeah, sure, I suppose.
 

TriforceAngel

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I can play Both Ps1 and Ps2 games on mine and on my friends slim we play ps1 games so i say its more back compatible the 360
 

SextusMaximus

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After the 2006 press conference you'd have thought sony had learned. Perhaps if the spokes people of sony weren't so laughably ignorant, then 360 owners would have a harder time explaining why they think the PS3 is the poorer system.

They don't need to explain why it's only available on the PS3, for the sheer fact that it IS ON the PS3. They shouldn't ruin their credibility by saying stupid things like they did.
 

Abedeus

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shaboinkin said:
Abedeus said:
Baby Tea said:
Yeah that's a piss poor example.
For a more recent example, didn't the Orange Box also use HDR lighting?
That was on every system (Save the Wii).

What a bizarre example.
Half Life: Lost Coast used HDR and it required Shader Model 2.0 (currently there are 4.0 and 5.0 versions).
.
which could run fine on a single core processor and a gpu made six years ago

...yah, this was a superb example on sony's part!
Well, maybe not six years ago, but... probably even seven. 2.0 was in 2003, I think. But meh, it's so early into 2010 it makes no difference.

Let's also NOT forget about Crysis and Crysis 2. The first one is probably as beautiful as GoW3 or even moreso, the second is breath-taking and jaw-shattering.
 

Korten12

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Abedeus said:
shaboinkin said:
Abedeus said:
Baby Tea said:
Yeah that's a piss poor example.
For a more recent example, didn't the Orange Box also use HDR lighting?
That was on every system (Save the Wii).

What a bizarre example.
Half Life: Lost Coast used HDR and it required Shader Model 2.0 (currently there are 4.0 and 5.0 versions).
.
which could run fine on a single core processor and a gpu made six years ago

...yah, this was a superb example on sony's part!
Well, maybe not six years ago, but... probably even seven. 2.0 was in 2003, I think. But meh, it's so early into 2010 it makes no difference.

Let's also NOT forget about Crysis and Crysis 2. The first one is probably as beautiful as GoW3 or even moreso, the second is breath-taking and jaw-shattering.
crysis 2 isnt out yet... you thinking of Warhead?
 

Abedeus

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Korten12 said:
Abedeus said:
shaboinkin said:
Abedeus said:
Baby Tea said:
Yeah that's a piss poor example.
For a more recent example, didn't the Orange Box also use HDR lighting?
That was on every system (Save the Wii).

What a bizarre example.
Half Life: Lost Coast used HDR and it required Shader Model 2.0 (currently there are 4.0 and 5.0 versions).
.
which could run fine on a single core processor and a gpu made six years ago

...yah, this was a superb example on sony's part!
Well, maybe not six years ago, but... probably even seven. 2.0 was in 2003, I think. But meh, it's so early into 2010 it makes no difference.

Let's also NOT forget about Crysis and Crysis 2. The first one is probably as beautiful as GoW3 or even moreso, the second is breath-taking and jaw-shattering.
crysis 2 isnt out yet... you thinking of Warhead?
Sorry, I meant to say:

"The second is going to be breath-taking and jaw-shattering". I forgot about the "going to be" thingie.
 

Korten12

Now I want ma...!
Aug 26, 2009
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Abedeus said:
Korten12 said:
Abedeus said:
shaboinkin said:
Abedeus said:
Baby Tea said:
Yeah that's a piss poor example.
For a more recent example, didn't the Orange Box also use HDR lighting?
That was on every system (Save the Wii).

What a bizarre example.
Half Life: Lost Coast used HDR and it required Shader Model 2.0 (currently there are 4.0 and 5.0 versions).
.
which could run fine on a single core processor and a gpu made six years ago

...yah, this was a superb example on sony's part!
Well, maybe not six years ago, but... probably even seven. 2.0 was in 2003, I think. But meh, it's so early into 2010 it makes no difference.

Let's also NOT forget about Crysis and Crysis 2. The first one is probably as beautiful as GoW3 or even moreso, the second is breath-taking and jaw-shattering.
crysis 2 isnt out yet... you thinking of Warhead?
Sorry, I meant to say:

"The second is going to be breath-taking and jaw-shattering". I forgot about the "going to be" thingie.
lol. its fine. :)
 

TPiddy

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This is just Sony pandering to their graphics whore demographic.... most of their install base consists of technophiles anyhow, which is why games like Metal Gear and Final Fantasy used to be PS exclusive.... real gamers know that graphics don't count for much in the grand scheme of things, so long as you are at or above the current generation's standard.
 

Susan Arendt

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Carnagath said:
I don't get the point of the thread. Maybe it would have been doable on the 360, maybe not, who knows? Do you? Are you an expert gaming programmer for both systems to be able to answer that question? Nope. Does it matter? Nope. It's an exclusive title, I thought that pretty much sums it up. I'd understand a similar thread about Mass Effect 2, which is coming out for both 360 and PC so it's not an exclusive, but not PS3, cause Bioware's all like "FUCK YOU PS3 LOL!", I'd understand asking those guys "Hey, what the hell?", but with GoW3 it doesn't make much sense. Unless the point of the thread is that Sony could have picked a more impressive feature (I'm sure the game has quite a few) to advertise their product better, then yeah, sure, I suppose.
Did you read the news post? That was pretty much its entire point -- if you're going to crow about the PS3's technical superiority, pick a better point.

Then again, one wonders why they feel they even need to do that for an exclusive title.
 

Buck Wilde

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I feel like there have been a lot of these types of threads, Sony explaining why their console is the only one that can run some game...
 

Something Amyss

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Buck Wilde said:
I feel like there have been a lot of these types of threads, Sony explaining why their console is the only one that can run some game...
And lying almost every time. Nyuk Nyuk.