Super Smash Creator Thinks Melee Was Too Hard

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Sightless Wisdom

Resident Cynic
Jul 24, 2009
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Honestly I played the hell out of melee, and I loved it. It was just the right amount of difficult because the easy AI was pathetic, and the very hard was indeed quite hard. I think Brawl should have had the same balance or at least only been a tiny bit easier, Brawl was a bit... boring to go through in single player. The thing I really like about melee is that it could be about skill if you wanted it to. with brawl it's less about skill, the controls are simpler and I think it doesn't really encourage you to get any better at the game.

So I'll always like melee more, but I suppose brawl is pretty fun.
 

ChromeAlchemist

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Aug 21, 2008
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Fleaman said:
Dormmates and I, sitting around a Gamecube for about a year, 3-stock FFA. Real men pick random characters, y'know. Only by playing as Pichu against three Marths can you reach Nirvana.

You still lose, of course, because MARF. But playing in an environment where a Captain Falcon who leaps off of Final Destination to knee a falling Luigi, and dies in the process, is considered the real winner is the best thing on earth. Brawl just never managed to approach those peaks.

Still played no items though, because after a while it became clear that anyone who picked up a fan or a sword was going to win.

I get what Sakurai is after. He wants to create a party game, where crazy shit happens and everyone laughs. That's why Brawl's stages are so much more ornery than Melee's; so random deaths can occur. And it does happen, Falco trips and eats a GANON HELL SLAUGHTER FIST, and there's laughter, but there's also RAAAGE, and one guy raging can really bring things down for the whole room. I don't have an alternative to propose, except to suggest that some people have cool friends and others have friends who try hard, and that no amount of game design is going to fix them.
Well shit son, you speak the truth. But Pichu? I just didn't know what they were trying to achieve with that character. Hilarious to play though? Yes.
 

John Stalvern

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Aug 28, 2008
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Strange considering everyone I know, "hardcore" or "casual", preferred Melee to Brawl.
I think they goofed up nerfing some of the established characters (especially Samus). Brawl also felt kind of sluggish to me, like everyone was underwater. It was very jarring for my sense of timing.
 

TerranReaper

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Mar 28, 2009
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I really don't know what kind of tournament bans most characters, unless said character is actually overpowered. There is a reason why most ban other stages besides Final Destination and Items though, they introduce a factor of luck into the equation, in which if some item were to spawn, the loser can quickly turn the game into his favour. Some stages can also provide some sort of random factor that has the same effect. It's supposed to be the player that is more skilled will come out on top, not because he was lucky.

I also don't see the problem with Smash Bros being competitive, you can have a game that is fun and accessible but still have a competitive nature behind it.
 

Clarkarius

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Dec 21, 2008
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GinraiPrime said:
Clarkarius said:
Ok correct me if I'm wrong but did'nt Brawl have a faster pace then Melee? Or have years of playing as the same character just made me notice the fine tuning in regards to character balencing. Kirby seemed a lot faster in Brawl from what I remember even if his dash attack did get nerfed a bit.
I was more annoyed at Mr Game & Watch getting nerfed severely but yeah I agree with you, I think it might be abit of both, characters moving quicker but also due to the fact we've been playing for years we seem to pick up on this sort of thing.
It would be awesome to see another entry in the Smash Bros. series but I guess we'll just have to wait and see
Aye Mr Game and Watch was certainly a Brawl victim, I was not to upset to see the back of Roy though in the move from Melee to Brawl. As for a new Smash Bros. it would mostly likely be on the next Nintendo console whatever that may be.
 

Dfskelleton

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Apr 6, 2010
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Really? Huh. I played it a few times a while ago at a friends house and I remember being really good at it. Maybe I'm just good at fighting games, because whenever I play anyone in Soulcalibur, Street Fighter or Mortal Kombat, I win.I always played as Samus or Captain Falcon (i.e. the spawn of Jack Bauer and Chuck Norris looking at each other), so maybe that had something to do with it. Either way, I liked melee better than Brawl.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
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Masahiro Sakurai? Oh yeah! I remember that dumb ass. The one who said if they give us what we want then they're actually not, or something retarded like that.

Anyway, Melee is still one of my heavy favourites, just recently I reset the game so I can go through all challenges again because they were actually challenging and fun. The reason it was so great you clueless ***** is because it was complex and full of depth, there was so much more to the game if that isn't clear. I spent ages trying to get at least some skill to pass adventure mode on very hard, I did eventually and don't regret a second of it. In the end I just became very quick from all the playing I did over the years and it was enough to accomplish everything. I love to play a game like Melee again.

However, Brawl was the opposite, all flash and no substance (and a shit load of flaws), a game that can only be made by developers that have no idea.
 

zombie711

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Aug 17, 2009
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Melle was at times stupidly hard like how you had to have a 24 hour match to get mewtwo. What was up with that.
 

kaveradeo

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Jul 12, 2010
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Broady Brio said:
Two words.

Cruel. Brawl.

Could ANYONE do that!?
play as jiggly puff and fly under the stage over and over. they jump off if you do it right
 

zombie711

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Aug 17, 2009
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ChromeAlchemist said:
Youthius said:
quantumsoul said:
I'm not the only one who thought one on one at Final Destination with no items was the most fun, right?
Ofc not. Me and my firends always played on Final Destination,and still do to be honest.
That, and Temple. Best two levels ever made.
true that. the games in tournaments inplay in we let the winner choose the stage.
 

Arawn.Chernobog

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Nov 17, 2009
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John Funk said:
In other words, the game was never intended to be played with all items turned off on one of the boring flat maps like Final Destination. You know who you are, tournament players. You know who you are.

AAAAAAAAAAAaaaaaaaaaaaaaaaaaaaand /thread

Seriously, I'm not paying 45? for 25% of the game's content, I want to appreciate every bit of the insane, loveable and random Nintendo character on character combat.
 

TK421

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Apr 16, 2009
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It didn't really seem that hard... One of my friends can whoop me good at it, but he's really good at games, especially Nintendo games.


Dioxide20 said:
Who else read that Melee came out 9 years ago and thought, has it really been that long?
Me. Most definitely me.
 
Jan 29, 2009
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I wouldn't mind more accessability, but I though the feel of Melee was the best: Fast, Hectic, Fun, and very smooth, unlike it's clunky younger brother Brawl.
 

Decagonapus

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Jun 30, 2010
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On topic: I am not a fan of fighting games. Melee was the first fighter that I actually enjoyed. I never felt that it was too hardcore or inaccessible.

Off topic: A friend of mine is one of the No Items, Stock Only, Temple Only, 1 v 1, people. It's incredibly boring. I don't understand why people like it that way. The only levels I don't like are the F0 levels and those are fine so long as they aren't played 400 billion times in a row.

PS: Brawl has too much unavoidable randomness and imbalance. I'll stick with Melee.
 

WOPR

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Aug 18, 2010
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ChromeAlchemist said:
Haw. If you can pick up the game and instantly have the reaction time of a god and a firm grasp of the game's physics, then sure. But I'm positive this isn't the case. In this game if you're a low level player facing a pro, the difference in skill is obvious.

Then again you just asked where KI3 is, so I guess I just got trolled.
Well I guess I am a "god" then; but no you didn't get trolled, I just miss the KI combo system, and really liked its balance (minus KI1 and cinder)

Sorry I just happen to have random thoughts, plus I was moody hadn't eaten all day, and then some, and it was taking a toll

in short, I don't like smash bros; and it's not very "good" (but no I'm not one of those obsessives that wants the NEXT "Street Fighter 2" ...but I do want MvC3)
 

WOPR

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Aug 18, 2010
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ChromeAlchemist said:
I just can't believe we're not going to get something like this again.

I'm sorry but that's what passes as a combo now?

what ever happened to combos such as this-

or this


or this on the note of smash bros

 

anaphysik

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Nov 5, 2008
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Matrixbeast said:
Broady Brio said:
Two words.

Cruel. Brawl.

Could ANYONE do that!?
I did...
As Jigglypuff...
And kinda just exploited their AI...
Yep. Jiggly was one of my main characters, so racking up 17 cruel kills with her Rest wasn't too hard. (I am impressed with by 7 for Ness, though). That being said, there are people who live for Cruel melee, getting hundreds of kills.


I have to be honest, I don't understand what Sakurai is talking about here by "hard." The SSB series is primarily about versus play, where it's the skill of your friends that you have to beat - so the only neutral difficulty everyone has to overcome is learning the controls. And SSB does a wonderful job of making the controls very simple (and standardized - what happens with a given button-direction input is different, but those inputs are the same for every character), one of the reasons why SSB and SSBM are among my favourite games ever, and why in comparison I will never really get into 'normal' fighting games. More than anything, SSB makes the game less about having to memorize move lists, and instead puts the focus on movement (particularly with the variety of stages, but simply having double-jumping and multiple aerials does this) and the timing of moves.
Timing. Yes, very important in each of the games, because each has a very different rate of play. The original is extremely lag-based: that is, almost every move has a lot of lag after it that allows your opponents to exploit your attack and kick your butt. Probably the most obvious place this comes in to play are the treacherous grab-vs-roll battles that arise when both or all of you are at high percentages. (Ever been in a 4p battle with everyone at 120% and one life? Holy crap, that was tense.)
SSBM is, in contrast, quite fast-paced, and frequently depends on taking in what your opponents are doing and responding fast enough. However, it's also a bit more lenient than the original in this regard, particularly since throws were tuned way down in power. I think a lot of the 'technicality' people talk about when referring to melee originates from the fast pace of the game.
(Of course, wave-dashing constitutes another huge part of it, but wave-dashing should have never made it into the final game and should have been killed when the developers found it. The broken play base and bad rap it has created is simply shocking, particularly since the game is plenty deep without it. I say this as someone who doesn't use it but has played against several who have (and done respectably, I should say - one friend commented that I seemed to unconsciously play as characters who wouldn't benefit much from wave-dashing anyway). Wave-dashing might have contributed to the longevity of the game, but (since I refuse to learn it) I know for a fact that I would still be playing it today (like I still do) regardless of the existence of wave-dashing. Hell, without it, tournaments might not be the farce of the game that they are (relying so astoundingly on one glitch), and I might even have cared to play in those.)
Perhaps because Melee's play speed is just right for me, Brawl feels like a freakin' glacier. Coupled with gimmicky stages (which seemed to take the worst elements of the Melee stages), Final Smashes (which spit balance right in the face, with some of them ridiculously powerful, others terribad), and the incompetent way of killing wave-dashing (seriously, you killed directional air dodges? like, one of the best mechanics in the previous game? you couldn't think of anything else?), Brawl is not the game for me. Of course, I don't really care, because as stated I continue to play Melee to this day, and I will for many years to come.
tl;dr: Smash Bros was better than all other fighting games ever, Melee's 'technicality' is hyperbolized, and I don't like Brawl. (So, if Sakurai is basically saying that he's not going to take design lessons from Melee anymore, then that's fine - it just means I very likely won't be interested in any future Smash Bros games. I've got my SSB and SSBM and intend to play them.)

(Now, if Sakurai is saying that the player-vs-computer portion of the game is bad, well then no shit. It's because computer players in Smash Bros have never been played like any actual players do, regardless of difficulty. But this is most noticeable at the higher difficulties, where the computers are simply cheating bastards - they still walk places and can't see items (except when that item is off-screen, of course), yet have the miraculous ability to shield reflect and cancel everything.)
 

RatRace123

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Dec 1, 2009
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Hm, I never got the mentality "Stop Having Fun Guys"
Smash Bros is supposed to be a madcap free for all, and playing it as an orderly skill based tournament fighter just kinda takes the fun out of it.
 

ChromeAlchemist

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Aug 21, 2008
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WOPR said:
Put simply, it's a different kind of game. Smash Bros. is nothing like any other fighting game in the sense that the traditional rules and physics are thrown out the window. you're knocking them off of the stage rather than depleting their vitality. It's considered a combo within the rules of this game.

That's why many Street Fighter and Tekken purists can't get their heads round it. It's about reaction times and a grasp of the level and how you can use it to your advantage, while Street Fighter is either about applying pressure until your opponent makes a mistake you can punish and get a combo from, correctly using distance to your advantage and using the correct move at the correct time.

KI is all about not getting your ass beat in like 12 seconds. Orchid and Saberwulf were gods, and T.J. Combo offended me in many ways as a character.