The Next Space Marine

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Scytail

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Jan 26, 2010
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The Diabolical Biz said:
Sethran said:
Lots of creativity!

I actually had yet another idea, a revamped Multiplayer progression tree. You start off at Lvl 1 as a Scout Novice, with only a shotgun and/or a bolter gun and work your way up. At some further level you unlock Power Armor and get to play as a Space Marine, gaining access to the rest of the weapons and accessories, and then at one of the higher levels you get Terminator Honors and unlock the Terminator Armor. Or, something along those lines anyway.
Unfortunately awesome as that would be, I fear it would be too unbalanced for latecomers - you start the multiplayer as a Scout, and all that's left playing are hardcore terminators. One scout, and like 15 terminators. Would be too harsh.
Well you'd have to offer incentives for sticking with the Scout class. Scout Sargents are some of the most well trained people out there. They have to be cause they train future Space Marines. They could lift the perks and abilities straight from DoW2 for the Scouts. Invisiblity, Sniper Rifles, and the ability to set demo charges for example. Hell, give them the ability to set teleportation beacons and that right there could be a battle changer in the right hands.
 

Chimpzy_v1legacy

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Jun 21, 2009
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They need to add Squats. The time is ripe for their return.


Failing that, I'd love to see the inclusion of Tyranids. Imagine hunting Genestealers through the narrow corridors of a space hulk.
 

KatoFW

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Jan 30, 2011
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I've been saying it for as many years as I have known the 40k Universe. There needs to be a straight up large-scale(I'm talking planet-side scale) Battlefield 40K. There are few other IP's out there that have as much depth fleshed out as the 40K franchise, and with the expansive myriad of weapons, vehicles, hero's, psychic abilities, and just every god damn thing in the 40K universe, they could easily make the game that towers over all others. There is very little any other science fiction universe has done that 40K didn't already do, and better. Like its been mentioned, massive battles that pit hundreds of marines alongside thousands of guardsmen, up against thousands of orks and shifting masses of tyranids would be experiences like very few others(and i say that just as a disclaimer, nothing else has come close.) Add in any of the other races, such as my favorites the tau and the necrons, and you cannot go wrong. A team oriented class based 1st person shooting/3rd person melee combat extravaganza, flavored with a gallon of the most bad-ass vehicles to ever be thought out, and I don't see how a triple-A developer cant turn it into a franchise destroying juggernaut of gaming nirvana. My only thought is that they haven't fully grasped around the pure awesome that it could be.
 

Scytail

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KatoFW said:
I've been saying it for as many years as I have known the 40k Universe. There needs to be a straight up large-scale(I'm talking planet-side scale) Battlefield 40K. There are few other IP's out there that have as much depth fleshed out as the 40K franchise, and with the expansive myriad of weapons, vehicles, hero's, psychic abilities, and just every god damn thing in the 40K universe, they could easily make the game that towers over all others. There is very little any other science fiction universe has done that 40K didn't already do, and better. Like its been mentioned, massive battles that pit hundreds of marines alongside thousands of guardsmen, up against thousands of orks and shifting masses of tyranids would be experiences like very few others(and i say that just as a disclaimer, nothing else has come close.) Add in any of the other races, such as my favorites the tau and the necrons, and you cannot go wrong. A team oriented class based 1st person shooting/3rd person melee combat extravaganza, flavored with a gallon of the most bad-ass vehicles to ever be thought out, and I don't see how a triple-A developer cant turn it into a franchise destroying juggernaut of gaming nirvana. My only thought is that they haven't fully grasped around the pure awesome that it could be.
Do you know how impossible that would be? Not to mention the balance issues? And are you going to include every Founding chapter? Cause there are 26 Foundings total giving them roughly 251 "official" Space Marine Chapters (including the First Legions and the ones that turned to Chaos). Each one with its own fighting style, armor patterns, insigna, and history. And thats just one faction. You still have all the Tau Cepts, Dark Eldar Cabals, Eldar Craftworlds, 'Nid Hive Fleets, and Necrons.
 

Lt. Vinciti

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Slycne said:
A story line that isn't a retread of previous Dawn of War titles. Don't get me wrong, I enjoyed the single player but orks attack, space marines show up and then someone fouls up and invites chaos to the party sounds awfully familiar Relic...

I have never been a Warhammer 40k fan...I saw the figures before in a hobby shop once but never got into it...perhaps Space Marine 2 they can get into the well the X are now facing the Y after the long Z events that plagued whomever since the dawn of Q


So for now if it can make Newbie fans...then its doing a decent job IMO
 

Agayek

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Oct 23, 2008
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therandombear said:
Well, first off: I loved Space Marine :3

OT: Multiplayer needs a fix, my experience so far is that assault/raptor with thunderhammer pretty much kills anything...and everyone, well almost everyone, goes assault/raptor when it's unlocked.
Assault marines are piss easy to kill as Tactical. Devastators/Havocs have a difficult time, but that's about it.

All you have to do is roll away as they land and unload on them as they chase you with their melee weapon of choice. 85% of Assault Marines fail miserably at being able to chase someone effectively.

Edit: The only thing Space Marine really needs IMO is an official Angry Marines skin, like the thing you unlock for beating the campaign. That would make my day.
 

KatoFW

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Oh I don't think so. Very difficult? Yes. More difficult then rehashing games and releasing them for profit? Yes. But I don't see in any way that they cannot get together a group of talented developers, which do exist, and create a final product such as this. And no I never said all of the chapters, the space marines for me are just a player in a much vaster game. They could include the normals, the ultras, the fists, the ravens, blood angels, you have plenty of good non "obscure" chapters of space marines, and while the obscure ones may be some of the coolest, like I said, Space marines are only a small part of the universe. (It seems like they're the easiest to jump in and relate with, probably why they're so popular, besides them being completely bad-ass.) Regardless, you don't need to delve into the particulars of the chapters, or fleets, or cepts, or individual necron uprisings. You can do what dawn of war did. Hate all you want, but that game did a very good job of making the universe accessible, scaling it down, and still providing a great experience. Sure they made the individual space marine chapters non-individual, but the game still worked, and it allowed the fans of other races also have fun in an admittedly generalized way. (except the tyranids, damn they god screwed :[) I can understand, as a fan of 40K myself, that removing any small measure of detail or cannon would unravel many of things that make 40K as beautiful as it is, but we do have to consider gameplay here. This is a game were considering, not an epic novel series or epic animated series or anything, this machine still has to have a basic playable spirit. And I for one was content with the cuts they "had" to do for other games, including this space marine. Now I'm just challenging them to go a step further, make a hell of an epic game, put some time and effort into it. To be honest the only thing I'd be worried about is the balancing, I mean everything in this series is a badass unto itself, but I'm sure with a dedicated fan base behind development, good design practice, and maybe 152 beta's , we could come away with something world-crackingly epic. Or not, it really comes down to if theres a market or not, and sadly enough, we lived in the remix/rehash/re-invisioning/re-boot era, so chances are, no holding down the command point while the heavy bolters keep the tides at bay, holding on for the moment that the basilisk cannons find the right range to devastate the hordes of orks, as tau barracudas streak by over head, in pursuit of eldar jumptanks..... and ah hell i have to stop, I can imagine like that all day.
 

Agayek

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Oct 23, 2008
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SwimmingRock said:
Agreed. I basically had to depend on my allies to win the match and get me exp for being on the winning team until I unlocked Assault class. I've now completely given up on guns and get all my kill streaks with my mighty Power Axe, which is awesome even without buffs. I recently unlocked Axemans Zeal for it, but never felt like I needed that for the weapon to not suck. Far as I can tell, the only usefull guns are the stalker and melta.
The bolter is an amazing weapon, made all the better with the perks you get from it. It was my primary weapon until I unlocked the storm bolter, and even then it stands up once you get both perks for it.

I would regularly get 5+ killstreaks with the bolter, before I even got the perks for it. Once I unlocked those, it basically just became rape.
 

Valkyr71

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Jul 2, 2011
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Scytail said:
KatoFW said:
I've been saying it for as many years as I have known the 40k Universe. There needs to be a straight up large-scale(I'm talking planet-side scale) Battlefield 40K. There are few other IP's out there that have as much depth fleshed out as the 40K franchise, and with the expansive myriad of weapons, vehicles, hero's, psychic abilities, and just every god damn thing in the 40K universe, they could easily make the game that towers over all others. There is very little any other science fiction universe has done that 40K didn't already do, and better. Like its been mentioned, massive battles that pit hundreds of marines alongside thousands of guardsmen, up against thousands of orks and shifting masses of tyranids would be experiences like very few others(and i say that just as a disclaimer, nothing else has come close.) Add in any of the other races, such as my favorites the tau and the necrons, and you cannot go wrong. A team oriented class based 1st person shooting/3rd person melee combat extravaganza, flavored with a gallon of the most bad-ass vehicles to ever be thought out, and I don't see how a triple-A developer cant turn it into a franchise destroying juggernaut of gaming nirvana. My only thought is that they haven't fully grasped around the pure awesome that it could be.
Do you know how impossible that would be? Not to mention the balance issues? And are you going to include every Founding chapter? Cause there are 26 Foundings total giving them roughly 251 "official" Space Marine Chapters (including the First Legions and the ones that turned to Chaos). Each one with its own fighting style, armor patterns, insigna, and history. And thats just one faction. You still have all the Tau Cepts, Dark Eldar Cabals, Eldar Craftworlds, 'Nid Hive Fleets, and Necrons.
Well you could do it with ither the first founding through the heresy or go to the second founding. That would make it manageable for the Astartes. As for the Tau Cepts, DE Cabals and Eldar CW stick to just whats in codex and leave it at that
 

AlternatePFG

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I hope the campaign mode is a bit longer this time. Don't get me wrong, I really, really liked Space Marine but it was too short and I'm glad I rented it instead of paying full price. For some reason the online on the PS3 version isn't working for me.

I want them to perhaps continue Captain Titus's story, I felt like that game really was only getting interesting at the end.
 

Iwata

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Feb 25, 2010
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I had a lot of fun, but I have a better idea. The next game should be "Guardsman". It would feature a campaign in which you'd cower behind a wall, and then have alternate endings in which you'd either be NOM'd by a Tyranid, sliced by a Striking Scorpion, or stomped on by a Chaos Marine. The campaign would be about 5 minutes in length, so it'd probably be better if it's a downloadable title.
 

Scytail

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Valkyr71 said:
Scytail said:
KatoFW said:
I've been saying it for as many years as I have known the 40k Universe. There needs to be a straight up large-scale(I'm talking planet-side scale) Battlefield 40K. There are few other IP's out there that have as much depth fleshed out as the 40K franchise, and with the expansive myriad of weapons, vehicles, hero's, psychic abilities, and just every god damn thing in the 40K universe, they could easily make the game that towers over all others. There is very little any other science fiction universe has done that 40K didn't already do, and better. Like its been mentioned, massive battles that pit hundreds of marines alongside thousands of guardsmen, up against thousands of orks and shifting masses of tyranids would be experiences like very few others(and i say that just as a disclaimer, nothing else has come close.) Add in any of the other races, such as my favorites the tau and the necrons, and you cannot go wrong. A team oriented class based 1st person shooting/3rd person melee combat extravaganza, flavored with a gallon of the most bad-ass vehicles to ever be thought out, and I don't see how a triple-A developer cant turn it into a franchise destroying juggernaut of gaming nirvana. My only thought is that they haven't fully grasped around the pure awesome that it could be.
Do you know how impossible that would be? Not to mention the balance issues? And are you going to include every Founding chapter? Cause there are 26 Foundings total giving them roughly 251 "official" Space Marine Chapters (including the First Legions and the ones that turned to Chaos). Each one with its own fighting style, armor patterns, insigna, and history. And thats just one faction. You still have all the Tau Cepts, Dark Eldar Cabals, Eldar Craftworlds, 'Nid Hive Fleets, and Necrons.
Well you could do it with ither the first founding through the heresy or go to the second founding. That would make it manageable for the Astartes. As for the Tau Cepts, DE Cabals and Eldar CW stick to just whats in codex and leave it at that
That game would still be a mess. Space Marine chapters dont go marching into battle next to other chapters unless its a galaxy wide conflict. You wont see Black Templars marching to war next to Space Wolves. And you still have to address the issues of balance.

They need to keep it fairly small scale in terms of content. The Planetside model works well except bump it from 3 factions to 4. Space Marine vs Eldar vs Chaos vs Dark Eldar for example. So that everyone has a "racial" enemy to fight and then 3 others to pick on from time to time. You dont have a hojillion factions so that it doesnt feel too thin by having all the players spread out. You dont have to worry about aircraft, beef up the vehicles a little, and have the big guys as special "summons" (by "big guys" I mean like a Titan for the SM, the Avatar of Khaine for the Eldar, a Greater Daemon for Chaos, and something equally horrible for the Dark Eldar.)
 

Agayek

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Oct 23, 2008
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MacNille said:
I want my Imperial Guard shooter soon. It would be nice if it would play as brothers in arms.
Bah. You can take your cardboard armor and flashlight gun somewhere else. This thread is for Spehss Mehreenz!
 

Agayek

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Oct 23, 2008
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Iwata said:
I had a lot of fun, but I have a better idea. The next game should be "Guardsman". It would feature a campaign in which you'd cower behind a wall, and then have alternate endings in which you'd either be NOM'd by a Tyranid, sliced by a Striking Scorpion, or stomped on by a Chaos Marine. The campaign would be about 5 minutes in length, so it'd probably be better if it's a downloadable title.
You forgot "Shot by your commissar".
 

Goldhawk777

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Jun 3, 2010
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I don't know jack about 40k, I only got this game to hold me over until Gears 3, but I enjoyed it.

1. NO HORDE? WTF? After all that fighting through the campaign I was hoping for a XBL horde mode.

2. More weapons. Found them a bit lacking.

3. Matchmaking. WTF. Um, I wanted to do Seize ground and it stuck me in Team Slayer.

4. "Stronger" Heavy class: It seems like I can kill them with no problem.

5. Better control: The assault class when you start sword swinging, you hope that you hit your opponent.


Multiplayer comments: Assaults, you better be on the ground, run up to somebody and kill them. Cause honestly, when an Assault wants my head, I roll, give them 3 seconds of Storm bolter and roll again. Buy that time, they are taking out their rage on the nearby wall.... FAIL...
 

JBGigas

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Dec 19, 2009
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The next game has to be about the Battle of Terra. From the very beginning, to the very end scene aboard the Vengeful Spirit.
You play as a Blood Angel, Imperial Fist, or even as a Custodian.
Oh, and there must be a part where you play as the Sanguinius defending the Eternity Gate.

Or they could just make a game about Space Wolves, because they are awesome.
 

Pr1de

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Dec 14, 2010
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Agayek said:
Iwata said:
I had a lot of fun, but I have a better idea. The next game should be "Guardsman". It would feature a campaign in which you'd cower behind a wall, and then have alternate endings in which you'd either be NOM'd by a Tyranid, sliced by a Striking Scorpion, or stomped on by a Chaos Marine. The campaign would be about 5 minutes in length, so it'd probably be better if it's a downloadable title.
You forgot "Shot by your commissar".
And used as fodder against orks!
 

Pr1de

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Dec 14, 2010
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MacNille said:
Agayek said:
MacNille said:
I want my Imperial Guard shooter soon. It would be nice if it would play as brothers in arms.
Bah. You can take your cardboard armor and flashlight gun somewhere else. This thread is for Spehss Mehreenz!


Our mighty tanks will crush you puny Space Marine.
Well the Lemon (or leman i forget) Russ Tank is more powerful then the predator...
 
Sep 3, 2011
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A mmo.

Highest level you are a commander in charge of a ship with its army(Chapter for SM ect)
You fly around with faction teammates in a open PvP galaxy and do space battles.
One level lower you are in a solar system and do battle there.
Then you get to high orbit of a planet and battle there.
Middle orbit you can send in your units in a paradox style Grand strategy planet wide.
Low orbit you can zoom in on actual battles and control your amry like a RTS.
Then in low orbit you can screw being a RTS commander and join your army with a personal squad. You still get a map to command your army but not on a big a scale as from your ship.

Some other features.

Factions: All 40k factions with homebases. Nids get where the tip of the fleets are. Chaos gets the Eye
All others get planets.

Armies: You all all your men are fully customized. You can choose Who what how many of any unit. So you can make some crazy custom tank army with custom tanks ect.

Ships: Ships have to be nerfed hard from lore...fire power and armor.

Character: Bend the lore so you can be anyone. A Librarian a dreadnought chapter commander ect

Make it freeform and let players shape the galaxy.

Oh and yes most participants in battle will be AI but you could say the armies know where the enemy commanders are so there can be some PvP on the ground.