DirkGently post=9.74419.910099 said:
Did they? Once again I am an unaware because I stopped listening to hype a long time ago, a lesson many gamers fail to learn.
Well, I stopped *believing* hype around the time Elite II was released. However, I still read previews and have a good memory, and if I spot discrepancies I am not above exploiting them for my own diabolical goals...
Seriously though, what I mean is that the developers have talked a lot about having such respect for the originals, not going to be untrue to their vision, wanting to transfer the feeling and experience to a new generation, etc.
Well, it just so happens that one of the main new grounds the first Fallouts helped break was immersive endings. It was so awesome back then, playing a game that actually remembered just about every moral choice you made, and then showed you what impact they had on the world. True, Fallout 3 does this too, but limited to the final choice of the game, which really is just one instance of yes or no. Then the game states whether you were nice or naughty, something you probably already know pretty well.
And of course, Fawkes refusing to help with that little thing at the end simply boggles the brain, given his disposition and talents. THAT, my friends, cannot be explained away with "destiny". Cheap way of ensuring that a minimum of endings need be made.
But I won't go on about it. It has the markings of an enjoyable game, and I can certainly understand people loving it. Personal preference and all, and as a disliker of Oblivion I should probably have seen it coming. I just felt so cheated after sinking all that time into the game.
Anyway, I also had some technical issues I was wondering about. Several times, when loading a game, enemies who weren't present when I saved would spawn and attack me. I got the impression that they failed to appear in the previous session and that loading reset the cache or something. This was never more bothersome than after finding the church/cemetary place while at a very low level, killing one supermutant and then saving when all clear. Upon loading, I was surrounded by four centaurs and three supermutants and had to run...FAR. They were also very accurate with their assault rifle from a longer distance than mine would even reach. Annoying.
Anyone else encountered load-spawns like that?
*Walking* into an inert, already triggered (by me), hanging-object trap KILLED my artifact hunter ally (at full health) in the National Archives. Found her dead body there after clearing the entire floor alone wondering where she went. Even more annoying.
The Replicated Man quest could certainly stop you from asking the guy holding the answers about things you haven't discovered. Actually, this goes for a LOT of NPC's, where you can ask about people you haven't met, let alone heard about.
How come my weapons magically stop working when I point them at children? Not that I would WANT to shoot them, but still. In Fallout 2 you could get the title "Child Killer", the description of which included the phrase "You naughty person" and a picture of Vault Boy wearing a Snideley Whiplash outfit. It was a VERY bad thing to have, gave you a massive Karma reduction (basically to zero or even negative, I think) and made life very hard for you in many ways, but hey, it was still a choice.(OK, so the European version removed it - by removing all children - but there was a patch for restoring them.) Guess it was two birds with one stone for Bethesda - avoiding a moral outcry AND eliminating one more variable to keep track of and writing content for.
I also had more random freeze-ups than in any other game I've played for the 360, but I'm willing to write that down as bad luck/beginning hardware failure. There IS a chance it's not the game's fault.
There! I now have ranted enough (and then some, I'm sure some will say) and will peacefully wait for the release of Mirror's Edge, which I traded in Fallout 3 for a pre-order of. I have no expectations whatsoever, which will be nice for a change.