Richard Groovy Pants said:
Iron Mal said:
Richard Groovy Pants said:
It's called balance, if you had access to all the perks you'd be overpowered (if you aren't already with all the stimpacks and ammo at your disposal). Just play on easy for a while.
This is a single player game so why the hell should we be concerned with the character being overpowered? There's one protaganist (with a couple of crap-tacular NPC's if you're lucky) verus a ridiculous number of enemies who felt overpowered, allowing ourselves to become the equivilant of a one man leigon is hardly a problem.
I'll agree that there was an abundance of ammo in the game but stimpacks might as well come with a certificate of authentication given how hard they are to come by.
Because of something called
challenge.
And what enemies were overpowered?
The running forward dumb AI Deathclaw, the 1-shot pulse grenade sentry robot or the I-Always-Get-Stuck-On-A-Rock Behemoth?
Also I ended the main quest with 97 stimpacks, on
Very Hard.
The Stimpack situation in the game is one of some controversy, as if you have enough Stimpacks and can hit the Tab button fast enough, you're invincible. With some medium/moderate/heavy scavenging you can easily get +100 by the time you're running down to Rivet City (on Very Hard I might add). Some mods have added weight to them, some make you spend AP to use them, but in all honesty....I think it'll probably be best to take away the SUDDEN PAUSE that the PipBoy gives to the player.
MAKE people use your weapon quickslots in combat and to fumble around when they remember that handy grenade they picked up earlier...
DON'T let people mysteriously change their entire clothing instantaneously just before a Deathclaw starts chomping down.
DON'T make Stimpacks magical items that instantly heal the player the second the needle touches their skin.
DON'T suddenly pause the game in a huge gunfight, simply because the player wants to check his map and see if they accidentally went North instead of South.
DON'T suddenly pause the effects of radiation while standing in green sludge, simply because the player wants to count how many Rads they have.
ESPECIALLY DON'T let the player repair weapons while a Raider is standing 20cm away swinging towards the player with a Power Fist.
I relatively despised it in Oblivion, and I sure as hell despise it in Fallout 3.
For VATS its understandable, as the only action you can take in VATS is to choose your targets. You can't suddenly put on armor in VATS or check the map, so here is a good example of where it's reasonable.
Instant pause while still taking tactile in-game actions however, is not good. Not good at all...