The Official Fallout 3 Thread.

Spartan Bannana

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Anyone fought a Nukalurk yet? Glowing Crabs FTW!
There's also a really beautiful and odd sight, it's a flooded shipping plant, but instead of being flooded with water, it's flooded with Nuka Cola Quantum.
 

HomeAliveIn45

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Jun 4, 2008
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My life in the Wasteland (using several realism mods):
As soon as I made it out of Vault 101, I noticed my map marker was pointing to the south-east. So I went to the north-west, the EXACT opposite direction of where the main quest wanted me to go.
Soon, I found a small white trailer in a gulley which became my 'base of operations'. Soon, I'm going to move, although I don't know where to...
 

ThaBenMan

Mandalorian Buddha
Mar 6, 2008
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fish food carl said:
Bah! The Terrible Shotgun, plus level 80 Small Guns, Sniper perk and Commando perk, makes any shot from VATS an Insta-kill. I only need a dozen shots to down a friggin' behemoth for christ's sake. But that might be because Clover and Charon (shotgun tag team!) ate its face off first.

We are an incredible shotgun team. Charon snipes at the enemy, while I back him up in the middle, before Clover wades into them with a Sawed-Off. Loverly!
I love the Terrible Shotgun. BOOM - exploding head gibs - glorious...

Awhile ago I found a harmonica in some random place. I like to think that my character has taught himself how to play it. So the next time you're wandering in the Wasteland and you hear a mournful tune on the wind, you'll know who it is ;D
 

USSR

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Oct 4, 2008
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Spartan Bannana said:
Aro2220 said:
this game would have been better if it was multiplayer. even with 3 other players...that would have been so amazing.
I'm not sure how great that would've been, it's an RPG and unless they expanded the world, it wouldn't be that much fun.

Also, anyone think Bethesda should stop making the Elder Scrolls MMO and start making a Fallout MMO? It could be set across the entire united states!
EDIT: Damn, Probation! Whatever, I wasn't eligible for the Morpheus Badge anyway, and at least it's not a ban!
I dont get it..how were you put on probation o_O?
 

Tattaglia

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Spartan Bannana said:
Anyone fought a Nukalurk yet? Glowing Crabs FTW!
There's also a really beautiful and odd sight, it's a flooded shipping plant, but instead of being flooded with water, it's flooded with Nuka Cola Quantum.
Please, don't make me relive memories of the Nukalurks. I had no Stimpaks left, my Combat Shotgun was nearly broken, my left leg was crippled, and I was in the middle of the Nuka-Cola Factory... I survived by drinking from leaking water and had to use a 10mm pistol to fend off their stabby claw attacks.
 

Spartan Bannana

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ansem1532 said:
Spartan Bannana said:
Aro2220 said:
this game would have been better if it was multiplayer. even with 3 other players...that would have been so amazing.
I'm not sure how great that would've been, it's an RPG and unless they expanded the world, it wouldn't be that much fun.

Also, anyone think Bethesda should stop making the Elder Scrolls MMO and start making a Fallout MMO? It could be set across the entire united states!
EDIT: Damn, Probation! Whatever, I wasn't eligible for the Morpheus Badge anyway, and at least it's not a ban!
I dont get it..how were you put on probation o_O?
Triple post, they don't take kindly to it
 

Dommyboy

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Jul 20, 2008
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I don't think I am getting the same experience as other people in this game, I play the game through on Very Hard and of course I level very quickly though I still slaughter everything in my wake. Fallout 3 loses the feel of retreating that the originals had.
 

Knight Templar

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Dommyboy said:
I don't think I am getting the same experience as other people in this game, I play the game through on Very Hard and of course I level very quickly though I still slaughter everything in my wake. Fallout 3 loses the feel of retreating that the originals had.
Hey the game can pre really hard if everybody you need to talk to in megaton keeps falling from the sky onto the bomb!

No really half the town is dead and its not funny anymore, I play on 360 so I can't bring back the dead.


Oh and the best balance between geting high XP and having a chalange is "hard" but if you're any good with games it doesn't help much.
 

Brockyman

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Richard Groovy Pants said:
spazzattack said:
This is a response to Richard Groovy Pants. I must disagree that leveling isn't a reward in RPG's.
I never said it wasn't. I said it isn't the best reward you can get specifically from Fallout 3 :).

Why would there even be one if you didn't? I liked to just go exploring yes, but because it was furthering that little bar in the bottom right corner, so I could get more Small Guns skill points, and another neat Perk. I wanted to raise the level cap so I could get more of them sweet sweet Perks. Being the biggest strongest badass in the entirety of the Wasteland is the best.
Good, good, and you're entitled to enjoy it like you want to, what I was saying though is that in Fallout 3 you shouldn't put goals like getting XP in your mind otherwise you won't enjoy the game to the fullest, in my opinion.
I think a mix of both is good. I liked exploring, but when a rad scorpian or raiders showed up, I was all "yay! more XP!" I just wish it didn't stop at 20!
 

Alex_P

All I really do is threadcrap
Mar 27, 2008
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Richard Groovy Pants said:
Wow, you're the first person to say something like that. This isn't a mmorpg, leveling isn't the 'reward' it's exploring. Be honest have you found every location yet? Have you done every side quest after finishing the main quest? I'm pretty sure you haven't because you missed the point of Fallout 3 and the TES series, was Oblivion 'reward' the leveling system?
Not every area is created equal. For some players, levels and loot compensate for the boring ones: when you're going through something samey and tedious like yet another Metro tunnel or yet another factory sparsely populated with weak-ass Protectrons, the game's other rewards make you feel like you're accomplishing something even when the area you're in right now is on the lame side.

I usually don't care for levels and all that jazz (in most cases, I actively hate them) but I noticed that, once I gaining abilities and new gear became irrelevant, I was significantly more sensitive to how novel or samey a particular area of Fallout 3 happened to be. Right now I've fallen into a pattern of playing for an hour or two until I get to a location that I don't find to be particularly interesting, at which point I set aside the game for tomorrow.

-- Alex
 

hypothetical fact

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I would like the level capped jumped to 50 like in Oblivion-(yes I am aware of the prison cheat)and some harder enemies to go with it, I'm thinking of Talon missile crews.
 

ygetoff

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Toner said:
Richard Groovy Pants said:
Iron Mal said:
Richard Groovy Pants said:
It's called balance, if you had access to all the perks you'd be overpowered (if you aren't already with all the stimpacks and ammo at your disposal). Just play on easy for a while.
This is a single player game so why the hell should we be concerned with the character being overpowered? There's one protaganist (with a couple of crap-tacular NPC's if you're lucky) verus a ridiculous number of enemies who felt overpowered, allowing ourselves to become the equivilant of a one man leigon is hardly a problem.

I'll agree that there was an abundance of ammo in the game but stimpacks might as well come with a certificate of authentication given how hard they are to come by.
Because of something called challenge.
And what enemies were overpowered?
The running forward dumb AI Deathclaw, the 1-shot pulse grenade sentry robot or the I-Always-Get-Stuck-On-A-Rock Behemoth?
Also I ended the main quest with 97 stimpacks, on Very Hard.
The Stimpack situation in the game is one of some controversy, as if you have enough Stimpacks and can hit the Tab button fast enough, you're invincible. With some medium/moderate/heavy scavenging you can easily get +100 by the time you're running down to Rivet City (on Very Hard I might add). Some mods have added weight to them, some make you spend AP to use them, but in all honesty....I think it'll probably be best to take away the SUDDEN PAUSE that the PipBoy gives to the player.

MAKE people use your weapon quickslots in combat and to fumble around when they remember that handy grenade they picked up earlier...
DON'T let people mysteriously change their entire clothing instantaneously just before a Deathclaw starts chomping down.
DON'T make Stimpacks magical items that instantly heal the player the second the needle touches their skin.
DON'T suddenly pause the game in a huge gunfight, simply because the player wants to check his map and see if they accidentally went North instead of South.
DON'T suddenly pause the effects of radiation while standing in green sludge, simply because the player wants to count how many Rads they have.
ESPECIALLY DON'T let the player repair weapons while a Raider is standing 20cm away swinging towards the player with a Power Fist.

I relatively despised it in Oblivion, and I sure as hell despise it in Fallout 3.
For VATS its understandable, as the only action you can take in VATS is to choose your targets. You can't suddenly put on armor in VATS or check the map, so here is a good example of where it's reasonable.

Instant pause while still taking tactile in-game actions however, is not good. Not good at all...
are you kidding?
the PIP-BOY is supposed to do exactly that, by which I mean give a pause to collect yourself.
plus, if it was real time, you'd die a lot more, because the game is crawling with enemies?
plus the only time you ever REALLY NEED to use the thing is when you just got shot in the face and need a breather and a stimpak. It's been like that in pretty much every RPG ever, and it hasn't been taken out yet, so it must serve some sort of useful purpose.
plus, if you really want to do that, just don't let yourself use the PIP-BOY in combat.
I suppose i just like having it there to save my sorry ass.
 

Toner

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ygetoff said:
Toner said:
Richard Groovy Pants said:
Iron Mal said:
Richard Groovy Pants said:
It's called balance, if you had access to all the perks you'd be overpowered (if you aren't already with all the stimpacks and ammo at your disposal). Just play on easy for a while.
This is a single player game so why the hell should we be concerned with the character being overpowered? There's one protaganist (with a couple of crap-tacular NPC's if you're lucky) verus a ridiculous number of enemies who felt overpowered, allowing ourselves to become the equivilant of a one man leigon is hardly a problem.

I'll agree that there was an abundance of ammo in the game but stimpacks might as well come with a certificate of authentication given how hard they are to come by.
Because of something called challenge.
And what enemies were overpowered?
The running forward dumb AI Deathclaw, the 1-shot pulse grenade sentry robot or the I-Always-Get-Stuck-On-A-Rock Behemoth?
Also I ended the main quest with 97 stimpacks, on Very Hard.
The Stimpack situation in the game is one of some controversy, as if you have enough Stimpacks and can hit the Tab button fast enough, you're invincible. With some medium/moderate/heavy scavenging you can easily get +100 by the time you're running down to Rivet City (on Very Hard I might add). Some mods have added weight to them, some make you spend AP to use them, but in all honesty....I think it'll probably be best to take away the SUDDEN PAUSE that the PipBoy gives to the player.

MAKE people use your weapon quickslots in combat and to fumble around when they remember that handy grenade they picked up earlier...
DON'T let people mysteriously change their entire clothing instantaneously just before a Deathclaw starts chomping down.
DON'T make Stimpacks magical items that instantly heal the player the second the needle touches their skin.
DON'T suddenly pause the game in a huge gunfight, simply because the player wants to check his map and see if they accidentally went North instead of South.
DON'T suddenly pause the effects of radiation while standing in green sludge, simply because the player wants to count how many Rads they have.
ESPECIALLY DON'T let the player repair weapons while a Raider is standing 20cm away swinging towards the player with a Power Fist.

I relatively despised it in Oblivion, and I sure as hell despise it in Fallout 3.
For VATS its understandable, as the only action you can take in VATS is to choose your targets. You can't suddenly put on armor in VATS or check the map, so here is a good example of where it's reasonable.

Instant pause while still taking tactile in-game actions however, is not good. Not good at all...
are you kidding?
the PIP-BOY is supposed to do exactly that, by which I mean give a pause to collect yourself.
plus, if it was real time, you'd die a lot more, because the game is crawling with enemies?
plus the only time you ever REALLY NEED to use the thing is when you just got shot in the face and need a breather and a stimpak. It's been like that in pretty much every RPG ever, and it hasn't been taken out yet, so it must serve some sort of useful purpose.
plus, if you really want to do that, just don't let yourself use the PIP-BOY in combat.
I suppose i just like having it there to save my sorry ass.
I wasn't kidding I'm afraid.
It just feels as if it is a rather 'easy' mechanic in the game. If you need to use the Pip-Boy, why aren't there any consequences to it? It gives arise to the whole 'Enough Stimpacks = Invincibility-Mode' problem that has been discussed before.

Yes people could just chose not to use it...but what if I WANT to change weapons to a frag-grenade (that hasn't been given a shortcut) in combat? Just open it, close it and then sit there a few seconds to simulate it? (I know that 'I WANT' from anyone doesn't mean it should be implemented into a game. Hell, sometimes it's best to constrict things that'll make it too complex. Doesn't mean we can't dislike it however)

The Baldur's Gate saga did something that works well. You can pause the game to issue commands, tell them to use this quick-slot item, etcetc, but when you go into your inventory...BAM, the Pause is off. They also limited changing armour while in combat. Putting on a suit of Full Plate, or messing around with those fiddly little clips for your Power Armour should take some time, along with rummaging around in a backpack.

Sure have it as a difficulty toggle, or only in Very Hard. I can see why lots of people like this feature, ESPECIALLY through the first few playthroughs. I must admit it has saved my sorry ass multiple times. But now people are beginning to want more of a challenge from it, it really is a 'breather' that just gives you too much. The Esc menu gives you a breather, but it doesn't allow you to take drastic in-game actions. You can collect your thoughts, then head back into the fray knowing what you want to do.

The 'useful purpose' of this pause is quite possibly to make it easier and less frustrating for Inventory management, which is understandable. As Fallout 3 is easy-ish though, I hope an pause-disable for the Pip-Boy mod can be made with the GECK, as I think it'll add not only difficulty, but also a dash of 'realism' to it.
(Unless the Pip-Boy 3000 version is a time-machine. THEN that'll be kinda understandable. And awesome.)
 

Tattaglia

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Aug 12, 2008
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Toner said:
ygetoff said:
Toner said:
Richard Groovy Pants said:
Iron Mal said:
Richard Groovy Pants said:
It's called balance, if you had access to all the perks you'd be overpowered (if you aren't already with all the stimpacks and ammo at your disposal). Just play on easy for a while.
This is a single player game so why the hell should we be concerned with the character being overpowered? There's one protaganist (with a couple of crap-tacular NPC's if you're lucky) verus a ridiculous number of enemies who felt overpowered, allowing ourselves to become the equivilant of a one man leigon is hardly a problem.

I'll agree that there was an abundance of ammo in the game but stimpacks might as well come with a certificate of authentication given how hard they are to come by.
Because of something called challenge.
And what enemies were overpowered?
The running forward dumb AI Deathclaw, the 1-shot pulse grenade sentry robot or the I-Always-Get-Stuck-On-A-Rock Behemoth?
Also I ended the main quest with 97 stimpacks, on Very Hard.
The Stimpack situation in the game is one of some controversy, as if you have enough Stimpacks and can hit the Tab button fast enough, you're invincible. With some medium/moderate/heavy scavenging you can easily get +100 by the time you're running down to Rivet City (on Very Hard I might add). Some mods have added weight to them, some make you spend AP to use them, but in all honesty....I think it'll probably be best to take away the SUDDEN PAUSE that the PipBoy gives to the player.

MAKE people use your weapon quickslots in combat and to fumble around when they remember that handy grenade they picked up earlier...
DON'T let people mysteriously change their entire clothing instantaneously just before a Deathclaw starts chomping down.
DON'T make Stimpacks magical items that instantly heal the player the second the needle touches their skin.
DON'T suddenly pause the game in a huge gunfight, simply because the player wants to check his map and see if they accidentally went North instead of South.
DON'T suddenly pause the effects of radiation while standing in green sludge, simply because the player wants to count how many Rads they have.
ESPECIALLY DON'T let the player repair weapons while a Raider is standing 20cm away swinging towards the player with a Power Fist.

I relatively despised it in Oblivion, and I sure as hell despise it in Fallout 3.
For VATS its understandable, as the only action you can take in VATS is to choose your targets. You can't suddenly put on armor in VATS or check the map, so here is a good example of where it's reasonable.

Instant pause while still taking tactile in-game actions however, is not good. Not good at all...
are you kidding?
the PIP-BOY is supposed to do exactly that, by which I mean give a pause to collect yourself.
plus, if it was real time, you'd die a lot more, because the game is crawling with enemies?
plus the only time you ever REALLY NEED to use the thing is when you just got shot in the face and need a breather and a stimpak. It's been like that in pretty much every RPG ever, and it hasn't been taken out yet, so it must serve some sort of useful purpose.
plus, if you really want to do that, just don't let yourself use the PIP-BOY in combat.
I suppose i just like having it there to save my sorry ass.
I wasn't kidding I'm afraid.
It just feels as if it is a rather 'easy' mechanic in the game. If you need to use the Pip-Boy, why aren't there any consequences to it? It gives arise to the whole 'Enough Stimpacks = Invincibility-Mode' problem that has been discussed before.

Yes people could just chose not to use it...but what if I WANT to change weapons to a frag-grenade (that hasn't been given a shortcut) in combat? Just open it, close it and then sit there a few seconds to simulate it? (I know that 'I WANT' from anyone doesn't mean it should be implemented into a game. Hell, sometimes it's best to constrict things that'll make it too complex. Doesn't mean we can't dislike it however)

The Baldur's Gate saga did something that works well. You can pause the game to issue commands, tell them to use this quick-slot item, etcetc, but when you go into your inventory...BAM, the Pause is off. They also limited changing armour while in combat. Putting on a suit of Full Plate, or messing around with those fiddly little clips for your Power Armour should take some time, along with rummaging around in a backpack.

Sure have it as a difficulty toggle, or only in Very Hard. I can see why lots of people like this feature, ESPECIALLY through the first few playthroughs. I must admit it has saved my sorry ass multiple times. But now people are beginning to want more of a challenge from it, it really is a 'breather' that just gives you too much. The Esc menu gives you a breather, but it doesn't allow you to take drastic in-game actions. You can collect your thoughts, then head back into the fray knowing what you want to do.

The 'useful purpose' of this pause is quite possibly to make it easier and less frustrating for Inventory management, which is understandable. As Fallout 3 is easy-ish though, I hope an pause-disable for the Pip-Boy mod can be made with the GECK, as I think it'll add not only difficulty, but also a dash of 'realism' to it.
(Unless the Pip-Boy 3000 version is a time-machine. THEN that'll be kinda understandable. And awesome.)
If you have a Speech level of 100 and a time-travelling Pip-Boy, you could go back before the war and convince the United Nations not to break up, therefore averting the Great War... and Fallout. P-P-Paaaaradoooox!
 

DirkGently

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Oct 22, 2008
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Spartan Bannana said:
ansem1532 said:
Spartan Bannana said:
Aro2220 said:
this game would have been better if it was multiplayer. even with 3 other players...that would have been so amazing.
I'm not sure how great that would've been, it's an RPG and unless they expanded the world, it wouldn't be that much fun.

Also, anyone think Bethesda should stop making the Elder Scrolls MMO and start making a Fallout MMO? It could be set across the entire united states!
EDIT: Damn, Probation! Whatever, I wasn't eligible for the Morpheus Badge anyway, and at least it's not a ban!
I dont get it..how were you put on probation o_O?
Triple post, they don't take kindly to it
A Fallout MMO is in the making. Look up Project V13.


I started another character to just play how I felt. It's pretty fun not worrying about your karma and just bringing violence uponto whomever I fell. I wish they had added a quest to become the new leader of paradise falls or something of the kind. I'd like to be able to become the bossman of a raider camp and be able to collect spoils from them.
 

Spartan Bannana

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Apr 27, 2008
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Dommyboy said:
I don't think I am getting the same experience as other people in this game, I play the game through on Very Hard and of course I level very quickly though I still slaughter everything in my wake. Fallout 3 loses the feel of retreating that the originals had.
Yes, but in the originals, a single Super Mutant could tear apart a wanderer under level 5