Now if I could solve how to kill some fireants I will be doing great.Eggo said:Sorry, I should have updated but I found it an hour after I posted that :]
Now if I could solve how to kill some fireants I will be doing great.Eggo said:Sorry, I should have updated but I found it an hour after I posted that :]
just put all your points on strength and find a 2 by 4 with some nails in it and use that the whole game.the monopoly guy said:It looks great, and I love that it's first person, but becuase it's also an RPG, I just can't bring myself to buy it. I am just really bad at managing stats and upgrades.
Thats because in the 80s and 90s people went to arcades for games. they poured hundreds of quarters into those damn machines and they were so hard no one could win.runtheplacered said:All he's trying to say (I think) is that video games as a whole have become gradually easier over the last couple of decades. For instance, games in the 90's were generally easier then in the 80's, and games in the new millennium have been generally easier then the ones in the 90's. However as of late we've really seen a "boom" in this theory that games are becoming easier, probably due to the herd of casual gamers that have graced video games as of late.Ragdrazi post=9.74419.864908 said:I fail to see a direct correlation.Cheeze_Pavilion said:Right, and notice how much easier it is to get to the end of those games than to a Donkey Kong kill screen?Ragdrazi said:There was resolution in games like Fallout 1 and 2, Half-Life 1... I don't think resolution is the problem.Cheeze_Pavilion said:Because now at the end of a game there's some kind of resolution, and not just a Donkey Kong kill screen.Log Dropper M.D. said:I really can't understand the point of making games so amazingly easy. It seems to be some trend currently. What's the satisfaction in breezing through a game with no challenges, I just can't understand it.
It's not a trend *currently*, it's a trend that's been in action for a long time now. It's speeded up recently, but the trend has been established for a long time.
Or a chinese officer sword. Used that to conserve ammo on radscorpions.chieftain mike said:just put all your points on strength and find a 2 by 4 with some nails in it and use that the whole game.the monopoly guy said:It looks great, and I love that it's first person, but becuase it's also an RPG, I just can't bring myself to buy it. I am just really bad at managing stats and upgrades.
Bulletinmybrain said:Or a chinese officer sword. Used that to conserve ammo on radscorpions.chieftain mike said:just put all your points on strength and find a 2 by 4 with some nails in it and use that the whole game.the monopoly guy said:It looks great, and I love that it's first person, but becuase it's also an RPG, I just can't bring myself to buy it. I am just really bad at managing stats and upgrades.
Retarded quest, Only finish able if I have 50 lockpicking. Plus stealing from a gang after I kill them is...Wrong?
Oh you're playing to be good? I got tired of being chased after by regulators. (they're probably the reason why I'm having resource troubles) so I've decided to get all the purified water I could from my faithful robot servant and give them to that bum in front of Rivet City. After 6 waters, I'm neutral. Sorta odd that giving purified water to some guy named Carlos is the equivalent of stealing anythin I could get my mitts on, hacking any computer to be a nosy little twit, and most of all: blowing up a ghetto city with a bomb in it with said bomb just because 'that guy from oblivion' asked me to.(and an additional 500 caps from the original asking price was really sweet.
EDIT: Theres a second way, It just gives me bar karma also.
Hmm. I am thinking of heading back there then. Also does anyone know wherewaffletaco said:Bulletinmybrain said:Or a chinese officer sword. Used that to conserve ammo on radscorpions.chieftain mike said:just put all your points on strength and find a 2 by 4 with some nails in it and use that the whole game.the monopoly guy said:It looks great, and I love that it's first person, but becuase it's also an RPG, I just can't bring myself to buy it. I am just really bad at managing stats and upgrades.
Retarded quest, Only finish able if I have 50 lockpicking. Plus stealing from a gang after I kill them is...Wrong?
Oh you're playing to be good? I got tired of being chased after by regulators. (they're probably the reason why I'm having resource troubles) so I've decided to get all the purified water I could from my faithful robot servant and give them to that bum in front of Rivet City. After 6 waters, I'm neutral. Sorta odd that giving purified water to some guy named Carlos is the equivalent of stealing anythin I could get my mitts on, hacking any computer to be a nosy little twit, and most of all: blowing up a ghetto city with a bomb in it with said bomb just because 'that guy from oblivion' asked me to.(and an additional 500 caps from the original asking price was really sweet.
EDIT: Theres a second way, It just gives me bar karma also.
Yeah...it was fun stuff.Indigo_Dingo said:Didn't Jak 3 have that too?CrafterMan post=9.74419.833084 said:Fallout 3 has a portable nuke launcher.
With that in mind I pre-ordered this game in a second.
Indigo_Dingo said:Didn't Jak 3 have that too?CrafterMan post=9.74419.833084 said:Fallout 3 has a portable nuke launcher.
With that in mind I pre-ordered this game in a second.
In the first two games, it was for style AND for underlining the ever-present satire. Remember the intro of Fallout 1? Like a journal reel, with title cards like "Our boys keeping the peace in the occupied zone" followed by a clip of two heavily-armed soldiers executing a kneeling, unarmed civilian and then waving happily to the camera. THAT's satire. What Bethesda did was 1. Not understanding satire at all and 2. Treating their player base like morons by starting the manual out with stating "Imagine that the time-line split in two after World War II - one line developed into our universe, the other into the Fallout universe, which is like the future was imagined in the 1950's".ThaBenMan post=9.74419.861476 said:It's just for style really, even if it doesn't really make sense. I believe the term is "retro-futurism". Maybe it could be rationalized as an alternate universe where the 50's style outlasted the actual 1950's?crowTrobot post=9.74419.860941 said:A question for the more familiar, though: If Fallout is set hundreds of years in the future, and the nuclear apocalypse itself doesn't take place until a long while from now, then why is the pre-disaster future semi-reverted to a 1950's America feel?
Picked up my copy at the midnight release, collector's edition. I LOVE the Vault Boy bobblehead, just as I expected, and the art book is really cool as well. I'll try the game out tomorrow, really looking forward to it!
videot76 said:In the first two games, it was for style AND for underlining the ever-present satire. Remember the intro of Fallout 1? Like a journal reel, with title cards like "Our boys keeping the peace in the occupied zone" followed by a clip of two heavily-armed soldiers executing a kneeling, unarmed civilian and then waving happily to the camera. THAT's satire. What Bethesda did was 1. Not understanding satire at all and 2. Treating their player base like morons by starting the manual out with stating "Imagine that the time-line split in two after World War II - one line developed into our universe, the other into the Fallout universe, which is like the future was imagined in the 1950's".ThaBenMan post=9.74419.861476 said:It's just for style really, even if it doesn't really make sense. I believe the term is "retro-futurism". Maybe it could be rationalized as an alternate universe where the 50's style outlasted the actual 1950's?crowTrobot post=9.74419.860941 said:A question for the more familiar, though: If Fallout is set hundreds of years in the future, and the nuclear apocalypse itself doesn't take place until a long while from now, then why is the pre-disaster future semi-reverted to a 1950's America feel?
Picked up my copy at the midnight release, collector's edition. I LOVE the Vault Boy bobblehead, just as I expected, and the art book is really cool as well. I'll try the game out tomorrow, really looking forward to it!
Seems they don't understand "condescending" as well.
And for comparison, the intro of this installment has Ron Perlman repeating his lines about "War never changes" over uninspiring stills of skulls, graveyards and rubble while texts like "Bethesda Softworks Presents" "A Bethesda Softworks game" "By Bethesda Softworks" are displayed. I WISH I was exaggerating, but I am not. Those three screens hit you before you have even reach character creation. (Which, by the way, is their patented Oblivion "try making a semblance of a human being out of a lump of dirty clay" thing. Only difference? Two-thirds of the available hairstyles are now variants of mohawks.)
I'm only a few hours into the campaign yet, but if it doesn't pick up soon I will simply be content to have my (low) opinion of Bethesda unswayed. I am simply not having any fun.
That's fucking awesome. I still haven't had a chance to play yet, but I await it with glee and joy.Decoy Doctorpus said:Let me tell you why this is the best game ever.
"Aha! Another giant ant! Prepare to feel the wrath of my baseball bat ant!"
*Aproaches ant*
"Bring it! Bring it Ant! Bring your shit!"
*Ant comes closer*
"Oh yeah! It's ant stew time! Eat THI-"
*Ant opens it's mouth and breathes a jet of white hot flame.*
"WHAT THE FUCK!?"
*Ant breathes another burst of fire. My character gets blasted to the ground and lit on fire*
"Jesus Christ on a fucking bicycle"
*My character gets up and sprints down the street all the while being chased by a giant fire breathing ant*
And that was in the first hour and a half.
No it does not. You will get rocked by super mutant brutes if you wander there without the right equipment.PersianLlama said:Sorry if it's been asked before, but does Fallout 3 have level-scaling like Oblivion did?
No. Thank god.PersianLlama said:Sorry if it's been asked before, but does Fallout 3 have level-scaling like Oblivion did?
Bulletinmybrain said:No. Thank god.PersianLlama said:Sorry if it's been asked before, but does Fallout 3 have level-scaling like Oblivion did?
Then I think I shall buy it when I can afford it.waffletaco said:No it does not. You will get rocked by super mutant brutes if you wander there without the right equipment.PersianLlama said:Sorry if it's been asked before, but does Fallout 3 have level-scaling like Oblivion did?
You know though, it's not any humanoid creature that can get me. Those Yao Guais handed my ass to me an hour ago. I sat the controller down onto my coffee table and wept silently on the couch. "I should've used a stimpak"
But, there are fire-breathing ants.Decoy Doctorpus said:While I hated Oblivion's scaling, I don't think it's fair that the first bandit I came across was armed with a rocket launcher that fired nuclear missiles.
Hopefully they turn up later in the game as well. They were so awesome.PersianLlama said:But, there are fire-breathing ants.Decoy Doctorpus said:While I hated Oblivion's scaling, I don't think it's fair that the first bandit I came across was armed with a rocket launcher that fired nuclear missiles.