The Official Fallout 3 Thread.

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Aro2220

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Dec 3, 2008
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oh and big guns were pretty useless

small arms were great at the start, and by the time you were done with them you needed plasma weapons. big weapons sound cool but plasma is way more useful

maybe if there were zombie horde rushes like in left 4 dead the flame thrower would be awesome...but nah

the ar21 (w/e) plasma rifle is pretty easy to get and it's the best weapon i ever found. not much stood up to me after that.

i did science and lockpicking because i wanted to get into places, too...but honestly, its not that useful. the stuff you can read with science off terminals is neat, kinda, but not really that useful at all. considering that 100 points into energy weapons would make you unstoppable...it's kind of unbalanced. there should be more to gain from it...at least better info or extra quests or something.

lockpicking is handy if you want to get rich. usually anything science terminals unlock can be unlocked with lockpicking (though it sometimes needs a little more lockingpicking than science)

melee weapons were nice since you could just bash endlessly unlike in fallout 1/2 (you had to use action points) i didn';t bother with unarmed.

medicine isn't that useful. its nice when your stim packs heal more...but you could just get lockpicking instead and end up with a lot more goodies. plus later on i hardly used med packs and i had like 60. the fact that you can instantly heal without needing vats points also made it cheeze.

barter wasn't that useful. if you were really that poor...just kill a shopkeeper when no one is around and steal all their stuff then sell it back to another shop keeper, lol.

speech was handy if you wanted to complete things the easy (non-combat) way. sometimes you could skip longer quests with it. but you didn't NEED it.

repair was pretty important if you ask me. doesn't seem like it until you realize how it works.

stealth sucked. i thought it was cool but things detect you too easily even with 100 stealth. bonus damage is nice but meh, by the time you have enough stealth to sneak up on things you could just kill them normally pretty easily. i never needed it...i only used it for fun here and there

i think speech, repair and small arms to start and plasma to end it. if i had extra points i might get lockpicking. and start with 9 int for sure (you can find a +1 int bobble head later), so you have extra skill points

actually...you get a laser gun pretty early on...you might be able to get away with start with plasma and avoiding melee/small/big all together. then you'd have extra points to put into something else. melee is useful at the start even at a low level...and small arms are worthless at the end so save your points. yeah.

repair is still nice but you could probably hold off until later when you start finding more/better stuff. you gotta be careful at the start...and just rob everything lol.

oh yeah, explosives are also useless. just sell those things for caps.
 

Spartan Bannana

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Apr 27, 2008
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Anyone ever watch that Mentalist Show? I think I"ll make Patrick Jame, 10 intelligence, 10 perception, 10 luck, and 1 to strength, 1 to endurance and an 8 to agility.
This'll be fun...
Nerd Rage perk FTW
 

Spartan Bannana

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TsunamiWombat said:
I can't CONCIEVE of how this game might be with a pure melee character...
Not that hard actually, I"m tearing everyone apart with the Fisto! and my Trusty Super Sledge
Also, anyone find the Ripper to be rather unsatisfying, I really figured it would be much better, but it really kinda sucks.
 

Spartan Bannana

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Aro2220 said:
this game would have been better if it was multiplayer. even with 3 other players...that would have been so amazing.
I'm not sure how great that would've been, it's an RPG and unless they expanded the world, it wouldn't be that much fun.

Also, anyone think Bethesda should stop making the Elder Scrolls MMO and start making a Fallout MMO? It could be set across the entire united states!
EDIT: Damn, Probation! Whatever, I wasn't eligible for the Morpheus Badge anyway, and at least it's not a ban!
 

corporate_gamer

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Apr 17, 2008
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could anyone else get stopped from fixing the robots at big town. I had to kill those super-mutants, and the idiot children got all gunned down. was well annoying.
 

GloatingSwine

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Nov 10, 2007
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TsunamiWombat said:
(science is mostly useless, except for later levels it will let me get the Cyborg perk... my 3 lvls in Daddys boy and Gun Nut helped.
Not true. Science and Lockpick are the only "roadblock" skills in the game (the only ones that ever need to be at a given level to attempt to use them. They are the only must have skills, because every other skill is usable at any level.

And if you think Perception is useless I dunno what game your playing. Perception is the stat that lets you detect enemies with the little bar on the bottom of your screen, and lets you know when your in danger- go into stealth mode and look at the messages. You can know when an enemy is looking at you even if you can't see the thing, or if there are enemies behind that rock, or what direction enemies are in. Honestly I wish my perception was higher.
The difference is miniscule. It still won't show up anything behind you, and anything in front of you you can see anyway. The only other useful thing you get from Perception is extra points in Lockpick.
 

GloatingSwine

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corporate_gamer said:
could anyone else get stopped from fixing the robots at big town. I had to kill those super-mutants, and the idiot children got all gunned down. was well annoying.
Yeah, that's quite a common bug.

I just whipped up a minefield on the road they come in on and stood on the end of the bridge with a minigun. Makes short work of them.
 

Anton P. Nym

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Sep 18, 2007
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GloatingSwine said:
TsunamiWombat said:
And if you think Perception is useless I dunno what game your playing. Perception is the stat that lets you detect enemies with the little bar on the bottom of your screen, and lets you know when your in danger- go into stealth mode and look at the messages. You can know when an enemy is looking at you even if you can't see the thing, or if there are enemies behind that rock, or what direction enemies are in. Honestly I wish my perception was higher.
The difference is miniscule. It still won't show up anything behind you, and anything in front of you you can see anyway. The only other useful thing you get from Perception is extra points in Lockpick.
Ah, but Perception will display targets that aren't in line-of-sight and who aren't audible over ambient noise. A high Perception came in really handy for me planning pop-out attacks while still maintaining surprise... I expect it'd be invaluable for someone playing a stealthy character.

-- Steve
 

GloatingSwine

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Unless you're using it for a dump stat though (which since the game's official dump stat is Charisma, which has no effect beyond extra points in a couple of skills which can easilty be replaced by extra int and a couple of do-nothing perks, you probably won't need to), there's very little practical difference in what you'll get for 10 perception over 5.
 

Alex_P

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Mar 27, 2008
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Aro2220 said:
oh and big guns were pretty useless

small arms were great at the start, and by the time you were done with them you needed plasma weapons. big weapons sound cool but plasma is way more useful

maybe if there were zombie horde rushes like in left 4 dead the flame thrower would be awesome...but nah

the ar21 (w/e) plasma rifle is pretty easy to get and it's the best weapon i ever found. not much stood up to me after that.
What about the Xunlung rifle and Lincoln's Repeater? (Used with Small Guns, both.)

-- Alex
 

ThaBenMan

Mandalorian Buddha
Mar 6, 2008
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Have any of you with the collector's edition watched the "Making Of" DVD? It was pretty cool. I liked the part where Todd Howard was talking about the power outage and how walking around in the dark supermarket inspired the Super Duper Mart, very cool. And that crazy-awesome concept artist who did all the art for the book talking about "Mr. Cleaver emerging from the Vault, looking for some pipe tobacco", lol.

And I just had a pretty cool idea for some dlc or something - your character can become a ghoul! You gain immunity to radiation and all ghouls, even ferals, become friendly (I know there's already the ghoul mask). But your charisma basically drops to 0 and you have a much harder time dealing with normal people. Good idea or not? And maybe there could even be a quest of some sort involved, and maybe even some way to reverse it.
 

Arachon

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Jun 23, 2008
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After playing the game for quite a while (still not completed the main quest though), I've started to more and more wish that Black Isle's "Van Buren" would have been released instead of this one...
 

Iron Mal

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Jun 4, 2008
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Can someone explain to me why I seem to repeatingly miss with a shotgun when I'm standing half a foot away from a super mutant? (I'm aiming manually by the way)

I understand that your skill with various weapons is reflected even when you're aiming manually but this doesn't explain how I can constantly miss when standing at what is essentially point blank range with a shotty.

After that, if I do manage to land a close range shot it seems to do absolutely pathetic damage compared to if I'm standing a good 5 feet away.

Someone explain to me why I'm being punished for using my own marksmanship and FPS skills rather than letting the computer do all the work?
 

ThaBenMan

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Mar 6, 2008
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Richard Groovy Pants said:
ThaBenMan said:
And I just had a pretty cool idea for some dlc or something - your character can become a ghoul!
Someone already beat you to it. I've seen a mod where you can choose ghoul as a race, and another where you can choose to play as a little kid.
*sigh*, I have the Xbox version. I would prefer an official version anyway. Mods just don't rub me the right way...
 

Anton P. Nym

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Sep 18, 2007
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fish food carl said:
Richard Groovy Pants said:
fish food carl said:
Bugger. Can assisting characters die if they just vanish? Because my trusty Jericho disappeared while I was helping my father, and once I took the scientists to the Brotherhood's Citadel, he died. How did that happen? And, is there any way I can get him back?
Xbox or PC?
360 edition.
If he's dead, as in killed by an opponent, he's worm-food. You'd have to revert to a previous save to recover him. (Just as I did all those times that Dogmeat rushed into the grenade I'd just thrown... no, Dogmeat, no fetch, bad dog!)

If you've just lost contact with him, after a day or two you can meet up with him again at a system-set rally point... I think Jericho rallies to Moriarity's bar in Megaton.

-- Steve
 

DirkGently

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Oct 22, 2008
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Any time you can go to underworld. I don't remember if he' got a karma requirement off the top of my head.
 

Anton P. Nym

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Sep 18, 2007
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fish food carl said:
No, it definitely said he was dead. I don't really want to reload a save when we were together, as that would set me back a long way. Now, when can I recruit Charon? He sounds a lot like Jericho.
I think you can recruit him anytime by buying his contract from Azrukhal, in the 9th Circle of Underworld. (Man, that sounds so Oblivion don't it?) IIRC there isn't even any Karma requirement, you just have to have the caps.

-- Steve
 

Bowstring

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May 30, 2008
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DirkGently said:
Any time you can go to underworld. I don't remember if he' got a karma requirement off the top of my head.
Nope, no karma requirement. He costs 2000 caps, or 1000 if your barter skill is high enough. Alternatively you can carry out a little assassination.
 

NeedAUserName

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Aug 7, 2008
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What are the main cities, for quests? I have been to Megatron, Girder Shade, Little Lampshade (sort off), Big Town, Rivet City, and the Brotherhood of Steel Citadel. I have also been to Tenpenny Towers, but after killing Tenpenny, most of the guards and all the shop keepers, they aren't to happy with me.