oh and big guns were pretty useless
small arms were great at the start, and by the time you were done with them you needed plasma weapons. big weapons sound cool but plasma is way more useful
maybe if there were zombie horde rushes like in left 4 dead the flame thrower would be awesome...but nah
the ar21 (w/e) plasma rifle is pretty easy to get and it's the best weapon i ever found. not much stood up to me after that.
i did science and lockpicking because i wanted to get into places, too...but honestly, its not that useful. the stuff you can read with science off terminals is neat, kinda, but not really that useful at all. considering that 100 points into energy weapons would make you unstoppable...it's kind of unbalanced. there should be more to gain from it...at least better info or extra quests or something.
lockpicking is handy if you want to get rich. usually anything science terminals unlock can be unlocked with lockpicking (though it sometimes needs a little more lockingpicking than science)
melee weapons were nice since you could just bash endlessly unlike in fallout 1/2 (you had to use action points) i didn';t bother with unarmed.
medicine isn't that useful. its nice when your stim packs heal more...but you could just get lockpicking instead and end up with a lot more goodies. plus later on i hardly used med packs and i had like 60. the fact that you can instantly heal without needing vats points also made it cheeze.
barter wasn't that useful. if you were really that poor...just kill a shopkeeper when no one is around and steal all their stuff then sell it back to another shop keeper, lol.
speech was handy if you wanted to complete things the easy (non-combat) way. sometimes you could skip longer quests with it. but you didn't NEED it.
repair was pretty important if you ask me. doesn't seem like it until you realize how it works.
stealth sucked. i thought it was cool but things detect you too easily even with 100 stealth. bonus damage is nice but meh, by the time you have enough stealth to sneak up on things you could just kill them normally pretty easily. i never needed it...i only used it for fun here and there
i think speech, repair and small arms to start and plasma to end it. if i had extra points i might get lockpicking. and start with 9 int for sure (you can find a +1 int bobble head later), so you have extra skill points
actually...you get a laser gun pretty early on...you might be able to get away with start with plasma and avoiding melee/small/big all together. then you'd have extra points to put into something else. melee is useful at the start even at a low level...and small arms are worthless at the end so save your points. yeah.
repair is still nice but you could probably hold off until later when you start finding more/better stuff. you gotta be careful at the start...and just rob everything lol.
oh yeah, explosives are also useless. just sell those things for caps.
small arms were great at the start, and by the time you were done with them you needed plasma weapons. big weapons sound cool but plasma is way more useful
maybe if there were zombie horde rushes like in left 4 dead the flame thrower would be awesome...but nah
the ar21 (w/e) plasma rifle is pretty easy to get and it's the best weapon i ever found. not much stood up to me after that.
i did science and lockpicking because i wanted to get into places, too...but honestly, its not that useful. the stuff you can read with science off terminals is neat, kinda, but not really that useful at all. considering that 100 points into energy weapons would make you unstoppable...it's kind of unbalanced. there should be more to gain from it...at least better info or extra quests or something.
lockpicking is handy if you want to get rich. usually anything science terminals unlock can be unlocked with lockpicking (though it sometimes needs a little more lockingpicking than science)
melee weapons were nice since you could just bash endlessly unlike in fallout 1/2 (you had to use action points) i didn';t bother with unarmed.
medicine isn't that useful. its nice when your stim packs heal more...but you could just get lockpicking instead and end up with a lot more goodies. plus later on i hardly used med packs and i had like 60. the fact that you can instantly heal without needing vats points also made it cheeze.
barter wasn't that useful. if you were really that poor...just kill a shopkeeper when no one is around and steal all their stuff then sell it back to another shop keeper, lol.
speech was handy if you wanted to complete things the easy (non-combat) way. sometimes you could skip longer quests with it. but you didn't NEED it.
repair was pretty important if you ask me. doesn't seem like it until you realize how it works.
stealth sucked. i thought it was cool but things detect you too easily even with 100 stealth. bonus damage is nice but meh, by the time you have enough stealth to sneak up on things you could just kill them normally pretty easily. i never needed it...i only used it for fun here and there
i think speech, repair and small arms to start and plasma to end it. if i had extra points i might get lockpicking. and start with 9 int for sure (you can find a +1 int bobble head later), so you have extra skill points
actually...you get a laser gun pretty early on...you might be able to get away with start with plasma and avoiding melee/small/big all together. then you'd have extra points to put into something else. melee is useful at the start even at a low level...and small arms are worthless at the end so save your points. yeah.
repair is still nice but you could probably hold off until later when you start finding more/better stuff. you gotta be careful at the start...and just rob everything lol.
oh yeah, explosives are also useless. just sell those things for caps.