>Chas: You and Dash Overcoat investigate the commotion. You find a GECKO trapped within some kind of machine. It looks like some kind of vehicle.
The GECKO is distressed, but unharmed.
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>Greg: You begin to climb the additions Rich has made to your house. Thanks to LILYSPRITE'S help, your path is entirely free of enemies.
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>Dirk: Rejuvenated, and now in possession of the necessary SURVIVAL GEAR, you re-venture towards the Second Gate. Now that you are familiar with the route, you easily find the Gate.
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>Connor: Just as you finish your additions onto Xavier's house, you are set upon by a group of IMPS!
Looks like a good chance to test out your new AGENCY BAT.
The GECKO is distressed, but unharmed.
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>Greg: You begin to climb the additions Rich has made to your house. Thanks to LILYSPRITE'S help, your path is entirely free of enemies.
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>Dirk: Rejuvenated, and now in possession of the necessary SURVIVAL GEAR, you re-venture towards the Second Gate. Now that you are familiar with the route, you easily find the Gate.
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>Connor: Just as you finish your additions onto Xavier's house, you are set upon by a group of IMPS!
Looks like a good chance to test out your new AGENCY BAT.