What the Hell, Gearbox?

Recommended Videos

Winterfel

New member
Feb 9, 2011
132
0
0
Drakmeire said:
I'd like there to be a health bar as well as a shield so the heath can only be increased by med kits but the shield will slowly recharge over time... Have any games even done that?
Seems you've missed out on borderlands!
 
Apr 28, 2008
14,628
0
0
Triforceformer said:
Irridium said:
Well, looks like we have one, final hope.

Iron Sights on some of the guns lololololololol.
If I can still carry 8 guns at once, run at the speed of a cheetah, and don't have regenerating health, I'll take the ironsights hit.
 

JoshuaMadoc

New member
Sep 3, 2008
165
0
0
I just don't get the rage for health regen. Even my friends say it's a crime, but I think it's an untapped mechanic that dudes in Treasure should pick up and make an acid trip out of it. I dunno, like having player health have insane regen and the enemies having equally insane firepower to the point where the game is like a tug-of-war.
 

Vibhor

New member
Aug 4, 2010
713
0
0
Alon Shechter said:
Vibhor said:
Alon Shechter said:
Vibhor said:
Stavros Dimou said:
Vibhor said:
BlastedTheWorm said:
Blame 3D Realms, not Gearbox. Gearbox have had Duke for a few months, 3D Realms have been working on it for 14 years.
You shitting me?
3D realms didn't made shit for duke nukem. When the project was shifted to gearbox, it 0% complete. Everything that has been done is made by Gearbox.
No,Gearbox aqcuired 80% of the game finished.
But still, Gearbox had it for a year. They could easily remove that from the game and make it some thing more suitable. What they have right now just hinders the fun.
And you know this how exactly?
Let's not point fingers until we actually have someone who really deserves it.
What?
3D realms left the development in 2009. Right after that Gearbox was hired to work on the project.
Problem ignorant person?
And 80% of the product was handed to them.
Also, what kind of asshole are you to attack someone on the internet with no good reason?
If they were any good of a company, they could just modify the shit and make it fun. They had 2 mother friggin years. Or even if everything was shit from start then they could just do it from scratch. They had no time limit and nobody was waiting for the game to be released
 

ChildofGallifrey

New member
May 26, 2008
1,095
0
0
dogstile said:
Everyone shout halo clone like its a bad thing, I know how hard people hate on halo nowadays for some insane reason.
I'll be the first to say that I dislike the Halo franchise, but even a fool has to admit that it single-handedly revolutionized the FPS genre. But, therein lies the problem. Every other shooter wants to play just like Halo nowadays (regenerating health, 2 weapons, etc.) The Halo franchise can't reasonably be blamed for this. Other developers decide to copy its mechanics, it's not like Halo forced every FPS to have the same build, but it's much easier to have one clear scapegoat rather than blaming the industry at large. Still, that's my reasoning for rarely playing FPS games anymore; the genre is stagnant now. There needs to be some other kind of innovation to mix things up a little. I'm not sure what it could be, but it's time for a breath of fresh air.

That being said, this was a really poor move on Gearbox's part. The classic Duke games were all about wacky fun and machismo. Without an arsenal of crazy weapons and first aid kits lying around everywhere...I dunno, it just doesn't seem like Duke. Granted, I haven't played the demo, my opinion is just based on footage I've seen. The game will still probably be pretty fun in its own right, but I just don't think it'll feel like Duke.
 

Triforceformer

New member
Jun 16, 2009
1,286
0
0
Irridium said:
Triforceformer said:
Irridium said:
Well, looks like we have one, final hope.

Iron Sights on some of the guns lololololololol.
If I can still carry 8 guns at once, run at the speed of a cheetah, and don't have regenerating health, I'll take the ironsights hit.
While I can respect "Older school than some old-school FPSes" to a point, something about Serious Sam rubs me the wrong way. Sure I can blow a bunch of shit up like it's 1995, but it's also really repetitive.
 

Dfskelleton

New member
Apr 6, 2010
2,850
0
0
Alien Mole said:
MiracleOfSound said:
Yup.

The problem with this system is that the main selling point Duke has is being an 'old school' shooter, yet it's conforming to current mechanics which, when placed next to other games using the same mechanics, just show how mediocre it is in comparison.

The demo was very poor. I hope the full game build is a lot better.
With only about a week between demo and full game release? I honestly don't see it happening. If Gearbox cares they might listen to fan feedback and tweak a few things, but how could the demo be that different from the finished product?

Unless they're pulling a switcheroo the likes of which hasn't been seen since the Raiden/Snake thing, of course. Right after the demo segment Duke says 'bugger that' and suddenly starts lugging around a small armoury. Because that's totally going to happen.
Actually, the demo is, compared to the release, pretty old. I think this is the EXACT same demo they showed when they announced the game! I'm guessing they've fixed some of the weird graphical errors, and maybe they've made the character a bit more damage resistant, but I don't think they'll do a lot about some of the other problems.
What we wanted was "A throwback to fun, ridiculous, over the top old shooters with an intentionally goofy, wise-cracking, one liner spewing action hero". Now what we have is "What would happen if you played Halo as Duke Nukem with your sheilds all the way down through the entire game"
 

similar.squirrel

New member
Mar 28, 2009
6,020
0
0
The important thing is that you're all throwing a hissy-fit because an entertainment product mightn't turn out the way you wanted it to. Pretty cool, eh?
 

ChildofGallifrey

New member
May 26, 2008
1,095
0
0
MianusIzBleeding said:
Im sorry but since when did Duke Nukem become a "clone of Halo"?
To be a clone means to be EXACTLY the same...and last time I checked, Duke Nukem and Halo were completely different
Unless Duke starts fighting The Covenant I dont think you should refer to it as a Halo clone.
Its like saying that Oblivion is a GTA3 clone
It's a 'Halo clone' in the same way that Dante's Inferno was a 'God of War clone'. People use that term to describe a game that's nearly identical in its presentation to another, popular game. In DNF's case, they mean that it's in the same genre (FPS) and has the same core mechanics (regenerating health, 2 weapon limit, etc.). It's something that's existed as long as video games have.

It's not meant to be taken as a direct clone, more like...if you were to reskin the enemies to make them look like Covenant and changed nothing else about the game, it would look and feel exactly like Halo (small differences aside). The term actually goes a long way back. FPS games used to be called 'Doom clones' in the early 90's. It's just a simpler way to say that one particular game plays remarkable like another.
 

Hyper-space

New member
Nov 25, 2008
1,361
0
0
Vibhor said:
If I replace just cause 2 with a game where your character can take massive ammounts of punishment then it always comes to regen health.
Jesus fucking christ, you are implying that there has never been a game where the character can't survive more than one shot with med-packs.
Look at Saints row 2. It has regen health. GTA 4 does not have regen but the character cannot take more than 1 close shotgun to the fact. Any other game left would be old school run and gun shooters which actually have no need for this mechanics. Thus the OP is not wrong, the only one that is wrong is you.
You do not say why there is no need for this mechanic, you do not say why this mechanic should be removed, despite it clearly just being a matter of preference and amounting to little else than "i do not like oranges, all oranges should hereby be more like apples".

You only mention recent games that unlike my previous point, still have the main character being able to withstand more than normal punishment (i played both Saints Row 2 and GTA4, and it was only on harder difficulties that he could barely survive a shotgun to the face). In a game such as CoD, its only on the lowest difficulty that you can survive a shot to the face and even then it can't be something like a sniper-rifle or shotgun.

So there is a need for these mechanics, and if you don't like them, then go play another game. Just because you don't like them doesn't mean that entire fucking universe has to revolve around your preferences.
 

Deathninja19

New member
Dec 7, 2009
341
0
0
CCountZero said:
Couldn't agree more.
I'm the kind of no-lifer who buys 18 games per year, but even I wouldn't fork over cash for this piece of backstabbing, falsely-advertised junk.
Shame on you Mr. Pitchford
Sam., I've had enough of FPSs, I used to love them but have played so many recently that I'm sick of them. I hoped Duke would be different and you know fun, I'll wait until it's released but it doesn't look enjoyable at all to me.
 

Calico93

New member
Jul 31, 2010
566
0
0
I agree with you. But one of my favourite games is Borderlands, and that (IMO) was far from generic.. I think it was a gearbox product, anyway...
I hated the demo for DNF for all the reasons you said and I agree with you, I think gearbox have it in them but they just havent shown it in DNF.
 

Omnific One

New member
Apr 3, 2010
935
0
0
Hybrid health systems are the best; health packs make a game too much about searching and regenerating health makes it far too easy.

I don't understand the two weapon deal. In reality, a person could easily carry two main weapons and a sidearm (or two).
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
6,915
0
0
To all of you saying "the game has just changed with the times", you know what? Fine, let's pretend that the game for some reason did need to confirm to modern standards. The problem then is not that there is no health bar or full weapons. Rather, the problem is that it is painfully mediocre. There is nothing unique about this game when you judge it from the demo. Standard gunplay across the board. Not bad, but not that great either. And maybe that's the biggest problem with this game. Even if Gearbox wasn't developing this game for 12 years that didn't stop people from building up expectations, and after that long getting a painfully mediocre shooter is just sad.
 

Blatherscythe

New member
Oct 14, 2009
2,217
0
0
TheIronRuler said:
Crash486 said:
Why is it every fps developer these days feels the need to incorporate self-regenerating health and the 2 weapon arsenal. Why won't these mechanics die? What the hell was wrong with health packs? Why do they feel to the need to force me to carry only 2 weapons at a time? What's the point of this mechanic, and don't tell me realism.

I assumed Duke Nukem Forever would pay homage to the forgotten, arcadey, over-the-top first person shooters of the past. I was looking forward to climbing up a ladder backwards, holding an rpg, kicking with both legs at the same time. I was looking forward to experimenting with cool weapons on my own terms. But no, it's just another generic, brown, halo clone with a shrink ray. Thanks gearbox.
If you're that itching for a gaming orgasm, replay Half-Life 2. It has way too many weapons and health packs.
They're doing it because these things evolved FPS play, and going back is insane, unless you're Valve.
So wait, your suggesting that only Valve can do what every developer was doing in the 90's? It can't be that difficult, in fact it should be easier and the arsenel could make battle's more intense.

OT: I can deal with regenerating health, that just means we can have more diffcult and challanging battles, but removing the staples of Duke Nukem? HERESY! I mean what absolute bullshit, you make it seem, and advertise no less, that your game is a unique game, taking things away from realism and paying homage to the classics and then you pull this shit. Fuck you Gearbox, fuck you, we don't want another generic shooter clone we want Duke fucking Nukem. What a load of crap they pulled. After 12 god damn years we have the misfortune of seeing Gearbox screw over what the originals stood for. Honestly it's like the game is cursed. Maybe it should have stayed in development for all eternity.

Or I could be wrong, maybe it's a joke or something, I hope so, this is just too much of a dickmove on Gearbox's part.

If the people saying it's 3D Realms' fault are right, replace Gearbox with 3D Realms.
 

ReaperzXIII

New member
Jan 3, 2010
569
0
0
I played Duke Nukem 3D when I was younger I doubt that using regenerating health and 2 weapon system is that bad, I think people just want a reason to rage or hate on a game just because it changes their nostalgia. The carrying every weapon possible and health pack mechanic don't really add that much because mostly people just use the one that blows up the most bad guys and ignore most of the others anyway and its annoying to have to back track miles because there are no health packs in the immediate area.
 

Continuity

New member
May 20, 2010
2,050
0
0
dogstile said:
I'm assuming that means 3Drealms made the choice to give him two weapons.
Big assumption, and probably wrong assumption... its not 3drealms style. Gearbox took on the project primarily to port it to the consoles, before gearbox got their hands on it it was PC exclusive, so logically the concessions to the console platform must of been introduced by gearbox.

ReaperzXIII said:
I played Duke Nukem 3D when I was younger I doubt that using regenerating health and 2 weapon system is that bad, I think people just want a reason to rage or hate on a game just because it changes their nostalgia. The carrying every weapon possible and health pack mechanic don't really add that much because mostly people just use the one that blows up the most bad guys and ignore most of the others anyway and its annoying to have to back track miles because there are no health packs in the immediate area.
But when you factor in the 90% of the reason for the game's existence at all is nostalgia then perhaps you can begin to see the problem?
 

DaMan1500

New member
Jul 10, 2009
471
0
0
ArBeater said:
LOL at the people who are crying over the game not being the 90s FPS (incredibly overrated slice of gaming btw) they dreamed of.

Quick question: What made you think that DNF would be a throwback to 90s FPSs? Who told you? Who promised you this?
Okay, yeah, Gearbox never said (to my knowledge) that Duke Nukem Forever was going to be like the other Duke Nukems, but was it really that unreasonable to expect that? It would be like if, I don't know, a new Mario game was announced where Mario would run around parkour-style and be able to reverse time. There's nothing inherently wrong with a game like that, it's basically the same genre, and some people might like that game more than a standard Mario game, but Mario games have been known for a certain kind of gameplay as long as Mario games have been around, so radically changing the gameplay would be like releasing a totally different game with a coat of Mario paint thrown on, and the same principles apply here.