But still, Gearbox had it for a year. They could easily remove that from the game and make it some thing more suitable. What they have right now just hinders the fun.Stavros Dimou said:No,Gearbox aqcuired 80% of the game finished.Vibhor said:You shitting me?BlastedTheWorm said:Blame 3D Realms, not Gearbox. Gearbox have had Duke for a few months, 3D Realms have been working on it for 14 years.
3D realms didn't made shit for duke nukem. When the project was shifted to gearbox, it 0% complete. Everything that has been done is made by Gearbox.
The original Rainbow 6 games did a good job with realism - head shot, or body shot were instant kills (or at least damaged you enough that that operative couldn't complete the mission) getting shot in the leg caused you to slow down, you choose which weapons to use before hand and you tell your squad mates where to go before the mission begins.CCountZero said:Well. The simple answer is that it's easier for the developers.Crash486 said:Why [does all games] incorporate self-regenerating health?...
...What the hell was wrong with health packs?
With the health pack system, they had to hide the stuff in nooks and crannies, or secret rooms and whatnot. That all takes extra time.
It also means that they always know how much health the player has for an encounter, which means they can scale it accordingly.
It makes things easier for the developers, and it makes it easier for the player. Whether the latter is a good thing is subjective for us all.
Personally, I prefer not having either, but if I really do need to survive three rounds, at least make it a "luck-based" system instead. Either health system is ludicrous, but the regen-system especially takes away a vital gameplay management factor.
.Crash486 said:Why do they feel to the need to force me to carry only 2 weapons at a time?
What's the point of this mechanic, and don't tell me realism.
Lot of games are doing it these days because MoH did it, followed by CoD, and then Halo.
And it works in those games, no complaints.
But that doesn't mean it a universal best-system-ever kind of deal.
I've never seen a system that I could describe as "realistic", but I have seen some that came closer than others, most notably the system from the old Hidden & Dangerous series, which both incorporated size-based slots and weight limitations, and restricted your movement according to weight too.
but they didn't they basically just bought out DNF and put the damn thing in order, they did not design the whole thing. They took 3DREALMS work and are now releasing it with a little polish.Temah said:At a guess, Gearbox got scared that such an anticipated game would dissapoint so they went for mechanics that they know are 'popular'.
How do you know that those mechanics were added by 3DREALMS, not Gearbox?FallenTraveler said:but they didn't they basically just bought out DNF and put the damn thing in order, they did not design the whole thing. They took 3DREALMS work and are now releasing it with a little polish.Temah said:At a guess, Gearbox got scared that such an anticipated game would dissapoint so they went for mechanics that they know are 'popular'.
The demo has been around since Pax2010 it is really old.Alien Mole said:With only about a week between demo and full game release? I honestly don't see it happening. If Gearbox cares they might listen to fan feedback and tweak a few things, but how could the demo be that different from the finished product?MiracleOfSound said:Yup.
The problem with this system is that the main selling point Duke has is being an 'old school' shooter, yet it's conforming to current mechanics which, when placed next to other games using the same mechanics, just show how mediocre it is in comparison.
The demo was very poor. I hope the full game build is a lot better.
Unless they're pulling a switcheroo the likes of which hasn't been seen since the Raiden/Snake thing, of course. Right after the demo segment Duke says 'bugger that' and suddenly starts lugging around a small armoury. Because that's totally going to happen.
I don't know under which rock you have been living but Halo is no longer "the FPS" of the time. Its call of duty. That is exactly the problem. DNF is the living example why games like call of duty shouldn't exist.Projo said:HEY GUYS
Duke Nukem 3D played using Doom mechanics (popular FPS at the time)!
Duke Nukem Forever is going to play using Halo mechanics (popular FPS at the time)!
This is not surprising in the least. What makes a good Duke Nukem game is not the elements you feel are missing, as Duke is just an over the top parody of recent games. Expect Chief to be this gen's "one doomed space marine".
"Oh look! someone who doesn't know shit about game-design trying to pass of his opinion as fact!"Crash486 said:Why is it every fps developer these days feels the need to incorporate self-regenerating health and the 2 weapon arsenal. Why won't these mechanics die? What the hell was wrong with health packs? Why do they feel to the need to force me to carry only 2 weapons at a time? What's the point of this mechanic, and don't tell me realism.
I could have believed this post but you missed a completely important absolute fucking necessary fact. Its that Duke Nukem Forever is supposed to be the over the top type game not your fucking call of duty.Hyper-space said:-snip-
One word: Borderlands. Health packs for health and as many weapons as you can fit in your excessively large pockets.Crash486 said:Why is it every fps developer these days feels the need to incorporate self-regenerating health and the 2 weapon arsenal. Why won't these mechanics die? What the hell was wrong with health packs? Why do they feel to the need to force me to carry only 2 weapons at a time? What's the point of this mechanic, and don't tell me realism.
Stavros Dimou said:So if a chef has 80% garabage vegatables and uses them to make somthing with instead of starting with something new its not his fault?Crash486 said:.snip
Attack of the gearbox fanboys!
Mostly because people act like it was god's gift to first person shooters? There were shooters that were far better than it on the PC before it? And people use the phrase "Halo clone" like it was the first game to use all manner of different mechanics.dogstile said:The point of the mechanic is to give you choice making. Call it bad reasoning if you want, but that's the official "reason".
But its ok, its a shooter with a two weapon system. Everyone shout halo clone like its a bad thing, I know how hard people hate on halo nowadays for some insane reason.
And you know this how exactly?Vibhor said:But still, Gearbox had it for a year. They could easily remove that from the game and make it some thing more suitable. What they have right now just hinders the fun.Stavros Dimou said:No,Gearbox aqcuired 80% of the game finished.Vibhor said:You shitting me?BlastedTheWorm said:Blame 3D Realms, not Gearbox. Gearbox have had Duke for a few months, 3D Realms have been working on it for 14 years.
3D realms didn't made shit for duke nukem. When the project was shifted to gearbox, it 0% complete. Everything that has been done is made by Gearbox.