The line between 'natural strength' and 'supernatural strength' tend to get get blurred when it comes to animes like Berzerk-lots of people doing feats that would be impossible by any human alive today without magic. But Guts seems to be pretty remarkable even for the setting. Bisecting a horse and plate armored rider in one swing is the sort of thing that's seen as remarkable even in the setting.Trollhoffer said:I don't think it's stated anywhere that the brand gives Guts any supernatural ability, apart from being able to slay demons. I always thought it was simply his size, physical conditioning and willpower that allowed him to wield it. Additionally, there's a magnet in his fake hand that snaps the pommel of the sword into position; that kind of pulling technique is a stock standard part of effective two-handed sword use (it allows you to strike with them without pulling the sword back significantly).Ken Carlson said:As for Guts, I have to disagree with a lot of what's being said here. When he was branded, he was given extra strength and endurance (which is why he can even wield the Dragonslayer in the first place). The sword he used before that was quite a bit smaller. (Granted, it's been awhile since I've read the manga, the author takes too many large gaps in publication)
Not sure I'd go as far as to call the swordplay of of Berzerk particularly noteworthy though, a lot of 'Guts swings sword, people explode' sort of thing. A fearsome adversary for sure, but I'd say that comes more from his superhuman strength and speed than technique.
As for your words on swordplay, couldn't disagree more on many of your points. While it's true that controlling your opponents weapon is crucial, it by no means is something swords have a monopoly on. Many of the same techniques one can use with swords are perfectly applicable with other weapons like spears, and there are things that other weapons can do quite well that a sword cannot. Also, there's a reason why those old manuals spend time on parries and the follow-up. There is no such thing as the 'perfect attack'that keeps your opponent from responding-you *need* to know how to parry, (and how to follow up from a parry) quite frankly. Controlling your opponent's line of attack is vital, but to do that, you need to know how to neutralize any attacks he might (and will) send your way.
Paul Atreides from Dune seemed like an excellent fighter, on account of being able to see into the future, with every possible feint, parry, counterattack etc that a potential foe could make-and follow whichever chain of events would lead to victory in a duel-he uses this to win in a duel where he is sorely outmatched-since he knows exactly how his opponent will respond to any move he would make.
Rand Al Thor seemed like a pretty competent swordsman in the Wheel of Time Books, having supernatural reflexes and having his fate woven into the fabric of reality to provide an invulnerability of sorts. Being able to conjure up a sword of flame certainly helps. Though considering he's a fellow that can make it rain lightning or retroactively burn his opponents from reality with Balefire, fighting him in a sword duel is probably the safest way to face him.
Boromir killed some 20 Orcs singlehandedly-many of them Sauruman's elite fighting uruk-hai, while getting pincushoned by longbows. Rather impressive feat, IMO.
Drizzt was mentioned earlier...well, according to Ed Greenwood he's not even the best in Forgotten Realms, so there's that...