RaphaelsRedemption said:Escort missions.
Fuck them.
I wouldn't say either of these are my kryptonite, but I do find ithilarious in Talesof Symphonia when I see one of my team members using fire ball (weakest spell in the game) and makes the boss I just died 4 times against fall from the blow and start panting until 3 slashes with a sword from a different team member makes him die.gamer_parent said:it's actually surprisingly easy for me to lose interest in a game. There are a huge list of things that can easily turn me off of the game even before I gave it a fair shake
- narrative dissonance between how powerful my character is supposed to be vs. how powerful they actually are. i.e. a superman game where superman gets taken down by a single stray bullet, Contra style? sorry.
- games that give you missions to collect multiple items of the same type. i.e. collecting 12 wolf pelts or some such. Doubly so if the act of collecting these items are not fun in the first place.
Seriously? I actually thought Fire Emblem did a great job when they decided that everyone who dies stay dead, because... it's not like your enemies are revived after you kill them... except for those really important ones who you just beat until they decide to give up. It gives you an actual reason to plan your fights rather than just throw all you got because you know you're stronger and will win no matter what anyway. That might just be me though...Jason Danger Keyes said:I hate a game that provides a long-term punishment for failure, such as an rpg that docks XP when you die or a strategy game that kills characters permanently if they die on a level, especially if you don't have the option to easily go back and do it better.
Edit: Like Pokemon, where they dock HALF OF ALL YOUR MONEY should you ever lose a battle.