Mind Controlled or Feared. Nothing worse than having your 2h warrior run back to the group to open up some face. Yours.
From BG, Petrify did this - normal death you could deal with and resurrect the party member, but anything that Shattered basically meant a reload.CrimsonBlaze said:Anything that permanently kills you and cannot be revived. In some games, being Petrified and then broken into pieces does this and especially in Xenosaga, if you are on an AGWS, Stop permanently shuts you down and you cannot make anymore moves.
In FFX, there were Marlboro's that did this as an opening move. Only real way to avoid a wipe I found was when I had a weapon that gave a first attack, and could use that attack to 1-hit the enemy before it could hit me.ForgottenPr0digy said:Bad Breath from a Marlboro is terrible because it gives all the status effects I hate. I also hate the death spell and stone status effect and confusion and sleep from any of the final fantasy games I've played.
Never really had problems with Disease; condi removal is fairly cheap and plentiful. The big hex problem I had was Diversion. Anything else you can deal with, but if you don't notice it before you use a skill (which is all of the time), you've lost potentially your necessary spell (losing RoF, or PS vs spike teams can pretty much result in getting rolled).Berenzen said:Well, if you want to include magic effects, sure most mesmer shutdown skills are annoying, but they can be dealt with easily if you're paying attention, however, with disease, once one person has it, everyone does if you're playing with heroes, and you can't bother trying to get rid of the condition unless you have a mass remove spell, which typically aren't brought in normal builds, otherwise it just gets reapplied.Gustof26 said:Nah, backfire was by far the most annoying. Cast a spell, half dead. Wonder why your half dead, heal spell, your no longer half dead. Your now dead. Damn you MESMERS!Berenzen said:Guild Wars' disease. Holy hell that was annoying, you get hit with it, your entire party then shares it, and it'll last the whole damned battle and for a time afterward as the disease retriggers on people that the person hasn't passed it to.
Hit the head on the nail, here. Although there are a couple instances where I find Petrify more of a nuisance than Zombie.*cough*underwater battles*cough*>> Before I figured out Phoenix Downs outright kill that giant zombie watersnake dragon thing(can't remember what it's called) I would always dread getting to that fight because it would constantly petrify Tidus and I'd constantly have to watch him sink to the bottom and shatter on the floor like he's even less durable than glass.ms_sunlight said:In Final Fantasy games, Zombie. It's hard to resist, awkward to cure and a real pain the backside in a heated battle.Ando85 said:Poison, silence, stone, charm, berserk, and a multitude of others. What is your most hated RPG negative status effect and why?
In most other games, sleep effects. My character is asleep in the middle of a battle. Really? You're serious?
that one. i hate building up one guy and then having them smash in my other characters.ForgottenPr0digy said:confusion and sleep from any of the final fantasy games I've played.
Luck? Come on. Everyone knows that the computer is a cheating bastard [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheComputerIsACheatingBastard]. Oh, have fun wasting your entire day at TVTropes.GamingAwesome1 said:Instant death. Fuck your luck based nonsense.
Secret Room in The Dark Ages in Chrono Trigger. Just got through that part today actually. Small World.Rainforce said:instadeath and petrify.
although I experienced the battle with 6 NUs that can only either do one damage or reduce your HP to 1 to be far more annoying.
*still not over it*