chiggerwood said:
I hate dark souls for the simple fact that you can't pause. Fuck whoever thought that was a good design decision.
Yeah it's pretty stupid. That and the inventory management is clunkly as fuck, the UI in general is clunky to be honest. No comparison with equipped items in shops, dropping an item takes way too long, you can't tell what you're picking up before you do so, bottomless box is awkward. I mean I know you can quit out and not lose anything, but that's just tedious, I understand the choice of it not pausing when you go in your inventory, and I'm good with that, that's a concious design choice to help with the immersion but have a dedicated pause button at the very least, don't let the player do anything in there, but at least have it.
Madmanonfire said:
Simple. Open the menu and quit the game, stop what you're doing if you're alone in an area (and hollow), or commit suicide and come back for your souls later.
A pause button for Dark Souls would be redundant and harm its immersion. Also, THE ONLINE IS OPTIONAL! You won't ever have to deal with griefers if you stay hollow or play offline.
This is another example of someone who doesn't know enough about Dark Souls to give valid complaints.
Oh stop being so obtuse. I like Dark Souls, in fact I'd say I love it, but you just sound like a complete ass. "Oh you don't know enough about the game, because you want a pause button, sneer sneer, look how shit you are" If you're never told this information in game, how are you supposed to find out about it other than sheer luck? And no, outside information doesn't count, it should all be there in the game, even if it's just a hint from an NPC that sounds correct in universe, you can't have your game rely on Wikis to function. Furthermore, while I don't mind the online stuff, it's not entirely optional, you'll need it if you want to summon npc helpers or fight Thorn Knight Kirk, who's guitly of Guide Dang It all on his own.
Dude not being able to find the undead Burg, okay pretty silly on his part, but modern gamers are a bit soft with the constant arrows pointing them in the right direction. You'd be surprised how much of a skill being able to recognize sutble hints to the direction you're supposed to be going is(apparently). A lot of my casual gamer friends can't even pick up on the fact that in Tomb Raider games, all the ledges you can grab on to are a shade of white, hence the path to go is pretty fucking obvious.
Every game has a pause button. Every fucking game! The fact is, is that having to die or quit out of the fucking game in order to pause it is clunky and unncessary. If you look up you'll see my thoughts on the issue, but I felt the quote you
Furthermore the tutorial level isn't very good. I didn't struggle with it by any means, but to say it gave you any indication about anything useful beyond the controls is a flat out lie. I'm all for learning by doing, but you are told absoloutely fucking nothing about the game mechanics beyond your own trial and error. Trial and Error for how game mechanics work is just bad funnelling of information to the player.
Humanity, pretty important, but are you told this? No. You /may/ hapeen to notice that your loot find rate has increased with more Humanity, but that'd be pretty lucky, as I doubt you'll be looking at it. There's other stuff too, and I had to read a good few wikis in order to learn most of the game mechanics. That is not good design.