m_jim said:
But if a game is truly great, wouldn't it have a near universal appeal? When Tetris and GTA3 were released, they captured the minds of gamers of all stripes. Whether "it's your thing" or not, one could at least recognize the significance of it.
I personally think that universal appeal does not beget a brilliant game. A 40/40 rating from famitsu will not get everyone a ?truly great? game. Tetris was the first of its kind, a fun simple puzzle game with endless replayability. GTA3, while the third in the series, was essentially a brand new game. While the theme might have been the same, the gameplay itself was improved 1000%, while the improvement from MGS3 to 4 was large, but not at that scale. If anything, I?d say MGS as a series could be recognized for significance, while the MGS was obviously the most groundbreaking.
m_jim said:
Is there a reason why you have to watch all the cool stuff happen in the cutscenes? I understand that not every game can integrate the story into gameplay (such as Half-Life). However, there is a problem when you are watching the high octane fight scenes in a game rather than playing them. A friend of mine summed it up best when we were talking about the game-to-cutscene ratio: "Come to think of it, the game didn't let me play it all that much."
First of all, fighting in the matrix games will never look as cool as the fights in the movie. Are you telling me that, for example, in the last fight, you?d rather have had a fifth round of fighting rather than watch the intro fight scene? I hope you know what I?m talking about..
Secondly, remember the part where [spoiler.. I suppose. Not that anyone here will mind anymore] you are holding off suicide Gekko?s while Raiden duels with Vamp? I only got to watch that whole fight while I had my friend fight the Gekko?s.
This shows me a few things. 1. I?d rather watch an epic cut scene fight than kill random baddies, 2. while playing the game, it?s very hard to pay attention to anything else.
Those two points that I came up with in 5 seconds should be enough reasoning that listening to a story, for those who care about it, is hard to do while actively playing the game. The one exception to this is the informative types of dialogue. I hate getting codec calls from Otacon telling me to go here and do this. Thankfully, Otacon does just talk while you continue playing most of the time, but there are a few times when he gives you a call. That?s the kind of game interruption that I don?t like.
Tempdude0 said:
I never said it wasn't a choice. I just said it was a poor decision to call it a "stealth" game. Right in the title it touts itself as one and I think it's a poor decision. I also agree that it's better to be able to recover from being seen, but the "chicken with your head cut off line" means running around in circles like an idiot. It's not just running away to recover, but being able to prance around like a 'tard and not die.
Funny you should phrase it that way, because to get awarded with the ?chicken? emblem at the end of the game, you need to finish with over 500 kills, 50 continues, over 35 hours played, and a high amount of alerts and recovery items used.
So, looks like that sort of gameplay is, for certain people, intended. No one is stopping you from taking the gameplay seriously. You can play like a chicken, or you can play like big boss(the emblem on the other side of the spectrum). If you?re finding the game too easy, up the difficulty, my friend.
Tempdude0 said:
The problem is that Devil May Cry isn't heralded as having the most AMAZIN' STORY EVARR! It never tries to break away from the fact that it's a shallow "beat the bejeezus out of shit" game. MGS at all times feels like it's trying to break away from being a game and jump onto the silver screen. See, the cutscenes wouldn't be an issue if they weren't so damn long. The game could have taken a cue from Max Payne and had gamplay interspersed with dialog. At important fights, instead of going into a cutscene, the dialog could have just been done while Snake was running around fighting or hiding or whatever he had to do. Just make sure the villain can't die while this is going on. Ideally, it should only take maybe, five minutes or so to do the back and forth deal. Granted, it shouldn't use this all the time, but it would be a way to cut out some of the cutscenes and would have put more focus on keeping only the needed information present instead of running off on a tangent like the game loves to do.
I really don?t see the issue with long cutscenes. If you are playing through the game for the first time, I?d assume that you?d watch the cutscenes and enjoy them. If you?re playing subsequent times, skip them. That?s what I?m doing. You can?t rag on a game for having a flawed extra, imo. It?s like saying (this is the first thing that game to mind) that Tekken Tag Tournament is a near perfect game, but the extra bowling game is terrible, the TTT as a whole sucks. If you got the game for the story, you?ll watch the cutscenes. If you enjoy playing for ?chicken? emblem, skip the cutscenes and get back to shooting everybody you see.
Tempdude0 said:
Once again, I've played the older games and watched this one but nostalgia doesn't cloud my judgment. The running on walls and floating on water are fine as they are, considering some of the other things in the game. The problem I have is that for every subtle reference, there's three other blatant, shoehorned in ones.
I?ll agree the Psycho Mantis scene was a little ridiculous. I enjoyed it, but it was waaaay out there. MGS has always done things integrating aspects of the playstation system.. like when people literally tell you to press the X button, doesn?t make sense in game but.. well. That?s how they do it.
Tempdude0 said:
See, that's the thing. The main villain, if meant to be taken seriously, shouldn't have a scene that's going to make him look utterly ridiculous. It'd be like seeing Jon Irenicus in a tutu at one point in Baldur's Gate II. It kills the idea of the villain as a serious threat because, for the rest of the game, all you'll be able to see is the proverbial "tutu scene"
I hate to pull this card on you, but in the long run, you and Solidus are not enemies. The story is a bit more complex than ?kill the bad guy? But I?m not getting into that. And that?s where it?s your opinion that calls Solidus ?ridiculous?. I?ve already stated my own opinion, so there really isn?t anywhere further that we can take this. Also, I don?t see how you can compare tutu?s and a power suit with snake arms.
Tempdude0 said:
My personal likes and dislikes don't get in the way of what I'm saying here. You can love the game like you do, but you've got to admit that what people have called flaws ARE flaws. Long cutscenes destroy immersion. Fans tend not to experience this because they have their love of the series to keep them involved. Any casual player, even one who's played the previous games is going to get annoyed at the abundance/length of the cutscenes. Even knowing what your in for is no excuse for the game. It's a game and as such gameplay is meant to be the focus. If a game gives you bad controls or, in this case, seems to not want you to actually do anything...It's just trying. MGS never wants to let you actually run around and do things. In fact, the parts you play seem more like the game is humoring you while waiting to get to the next part of the movie. In short, the game is more like a movie with interactive intermissions.
Actually, in the paragraph just one above, they do.
I?m playing through on my fourth time currently, and I feel more out of the loop without cutscenes. I skip them and suddenly I?m somewhere else and I forget what has happened. And for the last time, anyone getting annoyed with the length of the cutscenes can skip them, although the abundance is starting to get old, especially for a guy doing speed runs. I?m sorry you feel that MS4 failed as a game. For me, MGS4 was a great experience, and continues to be. It?s funny, but I do the same thing with lots of movies. The Matrix: reloaded, was a pretty good movie to me. I rarely don?t enjoy a movie. I even sat through Spiderman 3 and liked it for the most part, although I hated how Venom?s voice didn?t change, and a couple parts of the movie literally made me stand up out of my seat (in the theater) and wave my arms at the screen because I really didn?t know how to respond to peter parker doing the emo hair flip. But back to the point. When I watch the matrix reloaded again, I skip to the fight scene with the smiths, then I skip to the fight scene in the chateau, then I skip to the car chase scene. Now, on my fourth, third, and second plays through of MGS emblem hunting, I skip all the cutscenes. I?m still having a great time, just like the fights in reloaded will never get old. My first time through MGS4 was cinematic and amazing. As of right now, it?s just a fun game. I really can?t ask for anything else and wish you could just stop complaining about everything. I honestly think I?m just an easygoing kind of guy. It?s a blessing, I suppose, not to get annoyed by every little detail.
Tempdude0 said:
Like I said earlier, if that's your thing, bully for you. You've found something that makes you happy. That doesn't mean the object of your happiness is stupendous or even well done. It just means you enjoy it to the point where the flaws don't get to you.
Ignorance is bliss. I love my life.
Tempdude0 said:
No, universal appeal isn't necessary for something to be great, however the last sentence there is right. Objectivity should come into play when looking at the merits of something, and if the game/movie/book is truly great, even those who don't enjoy it can look upon it and go "Yeah, it's not my thing, but dammit...It's well done."
Parents everywhere were cringing as GTA3 came into their homes. No one likes everything. Except maybe some shitty party game on the wii.
Tempdude0 said:
The last paragraph is about right as well. As stated earlier, it isn't just that the game is riddled with cutscenes, it's that it actually seems hesitant to let you play. Think about the way people describe the experience. Everyone seems to describe the game as if it's a person. Actually, that's another good analogy.
Imagine you and a buddy are working together to tell a story. Now, he spends most of the time talking, only allowing you to get a word in here and there to help describe what was going on. He even goes so far as to cut you off mid sentence so that he can get back to talking and telling it how he wants to. That buddy is Metal Gear Solid 4.
For the life of me I can?t understand how you think the game is ?hesitant? to let you play. Most adventure games have a set path. You must honestly be thinking that MGS4 is an RPG. It?s not. If MGS4 were a person, you?d both be running around in a hostile environment, he?d tell you to go that way, you?d see a bad guy and kill him, then you?d enter a building and he?d talk to some people, then you?d leave and he?d tell you where you were going and so on and so forth. This is not elder scrolls. You do not have ultimate freedom to do anything however you want in any order. This is not GTA in that you can ignore story completely and run around all 5 Acts and kill people until you get bored.
raunchy said:
btw, MGS4 is nothing more than a fanservice psuedo-game designed to appease the legions of hardcore Kojima worhippers so they can take solace in the fact they devoured its haphazard story with shit-eating grins throughout
I think fanservice is a pretty good description actually. Seeing as MGS has not (yet) sold out to other systems. I always appreciate that.
Ryuuken said:
Yahtzee, [?]
You mention that when your given the tranquilizer gun, the stealth gameplay is broken over the knee with a sickening crack. I wouldn't go so far as to say a sickening crack. I would think of that as more along the lines of a sneaking game were your given an RPG and assault rifle to just go blow shit up to get through your enemies. While you CAN do this, you wont get very far in the game. To quote from your Silent Hill: Origins review, "You're not Tommy Testosterone".
It is worth noting, although Yahtzee wouldn?t give a flying @#$% about this even if he knew it, that on the highest difficulty you cannot purchase nonlethal ammunition. Thus, if you want to go around tranq?ing everyone you see, you?ll be out of luck after not too long.
Ryuuken said:
As for the story...it's hit or miss. Some people like it, some people don't. It honestly depends on the person. While I think it's one of the most interesting stories in gaming history since Silent Hill and Shenmue, I do agree that some of the cutscenes can get pretty ridiculously long (though the nice feature of being able to pause the cutscenes so you can use the bathroom or get something to eat is nice...that bothered the hell outta me in the first 3 games).
?Some people like it, some don?t?
Simple and true. Yet I will continue to dance around this conclusion with all that are willing.