Zero Punctuation: The World Ends With You

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Jerakal

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Aug 30, 2007
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I AGREE COMPLETELY!
I get so tired of games feeling like they have to hold my damn hand whenever I'm presented with some sort of obstacle, or rediculously simple puzzle. I mean if it' at least something challenging or clever I can understand them helping me along somewhat, but do they really think people are so stupid they need to tell you how to accomplish fucking ADDITION!?
 

SimpleReally

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Feb 4, 2008
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I'd love to see him review crisis core and see how many chinks he can find in that armor.

As for the "you are stupid, let us help" factor, i think its more likely due to the fact that its a DS game intended for younger audiences.
 

TheeSpongeman

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May 27, 2008
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I agree, most frustrating things about JRPG's are that they never involve YOU as the main character or acknowledge you doing anything for the storyline. It's always making a character that you either hate or like (mostly hate) do everything for you. Some games have crossed that line (Praise the ONLY good JRPG of 2007, Persona 3. In fact I would have to recommend it because it's so good, if anyone is looking for a great RPG.) and make you FULLY involved in the story. But again, great review, thanks for telling me the kinda stuff to look out for. I heard great reviews from many people, but since I often share your point of view, I find your reviews to be most helpful. I indeed played some of the games that were "Great" by ratings and found them to be exactly how you said it would be. The game reviewers of today fall into hype too much, and don't honestly look at bad or good points of a game. And the number system will always fail, because it's based on opinion. What we need is an overall look at the game, honest and true. You made a great point, "If you are into the JRPG's then you might want to take a look at this because it has done some interesting things." (Not exact quote) Sadly, I'm not too into the screwed up idea of fashion changing my stats. It kinda reminds me how they screwed up Final Fantasy 12. As far as I'm concerned.. the Final Fantasy was number 10.
 

Parallel Streaks

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Jan 16, 2008
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Hmmm, time for Streaks to way in like he always does; with a bottle of gin in one hand and a stomach full of bile for any game Yahtzee reviews negatively, but that isn't nescesarily true this time because to be quite frank I agree with Pedro's comments on the first page. Sure we complain about JRPG's getting old but this is being spouted by the same people who say that the same game with the same guns same basic storyline and same crap brown and boring steel maps are Quote Works of Art Unquote. I quite like JRPG's in the fact that they usually have colourful and interesting Creatures and Scenery rather than Enemy Soldier B and Grey Wall A. I also like the Soundtracks for most of the Final Fantsy games, although I'm a fan of Rock I also like a good well composed piece of Orchestra and the opening theme for FFIX knocked my socks off.. although I agree most of the Characters are just plain unloveable but then again I've never shown much enthusiasm or affection for any Game Protaganists (Excluding Kain and Raziel).
 

RussDCA

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Nov 3, 2007
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Hmmm... Is it just me, or does Yahtzee sound different today. Clearer maybe? Possibly a new microphone. Or maybe recorded in a more sound proofed room/setup... Who knows..... And am I the only one that cares :eek:D

FuZion.
 

TheeSpongeman

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May 27, 2008
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A Username Not In Use said:
Yahtzee I'm disappointed, I guessed you would use REM but than dismissed it when I remembered you had used it before. Poor, very poor.
What the hell is REM? That's a stage in sleep if I remember. REM sleep...
 

ayoama

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Feb 7, 2008
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Happy birthday to youuuu, happy birthday to youuuu, happy birthday dear Yahtzeee, happy birthday to youuuuuuu!
(Sadly, this is all I can contribute with. I happen to like JRPGs.)
 

The Thief

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Apr 24, 2008
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I've never been much for Jrpg's. I don't hate them, but I just can't get into them easily.

I really enjoyed Chrono trigger and FFVII though.

Anyways, great review. I'm glad you went outside your favored genres, and yet still didn't completely hate on the game.

And happy birthday apparently!
 

KBKarma

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May 14, 2008
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Gregorius said:
[lots and lots of text]
"BWAAAH?!" I forgot about that. I wish I hadn't. *shuddder*

The game made me start caring about the characters. You can actually see Neku's evolution from introverted hate-monkey to decent human being over the course of the game. Which, y'know, is cool.

Yes, the AI sucks ass. No, the Fusion is not, necessarily, useless, since it will also heal you a bit, thus resulting in one hell of a last-minute save. Didn't know it did less damage than pins, though. Point is, though, it overcomes an enemy's resistance to either melee or ranged combat, and does the damage directly. It's also not affected by trends, so that's cool too.

But, yeah. Tin Pin Slammer. Not a CLUE why. I also missed the Imprinting mechanic, which went the way of the dodo and choosing your battles near the end. I miss it. :'(
 

miller483

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Apr 23, 2008
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I find these topics funny. Had Yahtzee said, "I think TWEWY is a solid RPG. Everyone with a DS should pick it up." or something to that extent, everyone would agree.

Gotta love Yahtzee fanboys.

Personally, I've lost interest for RPGs in general shortly after completing Tales of Symphonia. (Which I found really enjoyable.) And yes, FPS' are getting pretty stale nowadays, but you could say that for almost every genre.
 

Iori Branford

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Jan 4, 2008
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hyphz said:
The question is though, how would an RPG work where the gameplay and story were integrated?
First to come to mind are cutscenes affected by character stats and previous actions. So if you had to watch your archer do some sniping, his/her Archery skill would determine whether he/she killed, wounded, or missed the target. Or the course of an enemy ambush could change if you had the right items or laid some traps beforehand.
 

KBKarma

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May 14, 2008
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SimpleReally said:
As for the "you are stupid, let us help" factor, i think its more likely due to the fact that its a DS game intended for younger audiences.
Oh, no no NO. It is suited to a JAPANESE younger audience. The game is rated 12+ in Europe for language and violence. The language, I agree with. The violence... not so much. Though there are some rather adult situations.
 

DeLukas

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May 7, 2008
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So, just to add another meaningless log to the ever burning internet fire. It's an alright game, the review covered the issues I had with it, and I was happy to have an RPG that didn't have people on potion duty. I really liked the combat system, it makes the touch screen a core element rather then a party trick.

I want to say something like, "I hope some of the issues get addressed in the next game of this type." However, the bitter thing inside me that use to be my soul knows better. I can think of two reasons they won't be. First, this game is one of the best games for the DS, and for some reason being on the top of Mt. Shitty makes developers think they don't need to improve things. Second, "hardcore" jrpg fans (like my roomies) hate the improvements, and I'm guessing this experiment will be a one-of.
 

Parsec

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May 28, 2008
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I signed up just to make this defense post, although I'll try to keep the fanboyism down to a minimum.

First, a bit of background. I hate JRPGs. I would go so far as to say I dislike RPGs in general. I'm the type of person that believes they stopped making Final Fantasy games after VI, with the rest of that series existing only as an illusionary byproduct of a bad hangover. I balk at MMOs, which I like to think of as RPGs without a plot (or anything but grinding for that matter). So when I say I've put 60 hours into this game, I want you to understand it isn't out of blind devotion to a genre or fanatical loyalty to a company.

The story is interesting, if presented like you are reading a book. I personally didn't mind it, Yahtzee did. Different strokes, as the saying goes. There are decent plot twists involved, so it isn't like you know the ending before it happens. I found the characters to be likable; without giving too much away some scenes between your antisocial, disdainful protagonist and his know-it-all, asshat of a partner were worth some laughs. The writing holds up well, but it doesn't really shine until AFTER the game is over. That had me in stitches; it's a shame that level of comedy wasn't dispersed through the whole game.

I had no real problems with the combat, either. Are some pins useless? Yes, I'd say more then half. But there ARE 200+ of them, so you have a good variety to work with. The touch recognition is wonky at times, but I would switch out the pins I couldn't get the hang of using. (There is something to be said about making excuses for a game, but there you are.)

Once again, the difference between Yahtzee and myself is clear, as I adopted to the dual screen controls very quickly. The secret lies in the realization of your partner's abilities, i.e., they only do one damn thing no matter what you press. With this in mind, you are free to mash buttons (normally left or right on the d-pad, depending on direction) and focus your attention solely on the bottom, where actual concentration is required. That's one of my largest complaints: the top screen doesn't have ENOUGH action, although with the level of difficulty people seem to be having perhaps I'm just some kind of mutant who can focus each eye independently or something.

The soundtrack is killer. I mean seriously, I can't remember the last time I went and bought a game soundtrack. Mostly because I've NEVER done that. They overuse one or two songs, especially during cutscenes, but for the most part it's perfect. Easily the best sounding game on the DS.

All and all, it's the best I've played on the DS in a long time. It gets a shiny, gilded pedestal in my heart along side Mario Kart DS, where the two can have an eternal struggle for my love. Give it a try before you decide, as this is a game you need to play before you can pass judgment.