Zero Punctuation: Turok

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randomjoe333333

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Mar 16, 2008
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Edderz1989 said:
is it just me or is Australia a hypocritical country.

I mean they sent murder's, rapists and othere evil doer's to populate the place and now they are scared witless if a game has more than 2 seconeds of on screen blood spiledge.
nah more like petty thugs, since back then murder and rape = death

Anyways yeah australia is shit mix when it comes to games i swear we get things a year or 5 months after the states have it, this includes movies and latest technology.
 

Flaming-Gerbil

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Mar 19, 2008
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I'm normally just happy to watch the review and have my giggles but felt compelled to comment on the opinion of the health bar being superior to the new fangled idea which every game copies from halo etc etc. The main point about this being a good thing is that it means the death of the health kit. I for one hate these magical, trans-dimensional boxes of goodness which can heal the worst wounds in a flash whilst not causing any side effects due to the vast amounts of painkillers swimming through your blood.
We need a change from them not because of the fact that they seem outdated but because they help suck the fun from a game when you're reloading an area for the tenth time because you need to kill the next fifty nasty men whilst on your last sliver of hp in order to grab hold of another box of morphine and bandages.

Also on the subject of halo, it might not have a compelling storyline or characters which are actually likeable at all, it's also stuck uncomfortably far up its own arse (the Tv ads pre-Halo 3 were painful) but it still has very solid combat in comparison to a lot of the other FPS's out there at the moment.
 

Flaming-Gerbil

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Mar 19, 2008
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David Cat said:
Secondly, mouse control is admittedly faster, but that just causes CONSTANT overaiming. Also, the mouse-wheel-weapon-switching idea just makes selecting the weapon you want very tricky. The wheel scrolls through weapons ridiculously fast. But the real shittiness of mouse control comes with its association with the keyboard. The keyboard simply makes movement an overcomplication; why use four keys when one thumbstick is so much easier?
If you want to argue, then just email me at
It sounds like you personally aren't very good at PC FPS's rather then there being fundamental problems with it tbh..
 

Natural Hazard

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Mar 5, 2008
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i bought turok and it was entertaining for the 6 hrs it took to complete it, yes it was kind of generic in part, the story was a bit bland but it was a huge step up from Turok Evolution on the ps2. That being said i agree with most of what Yahtzee had to say, especially when he referred to aliens, would have been better if he pointed out the fact that Ron Perlman himself was actually an actor in Alien: Resurrection.

All in all entertaining review. :)
 

Heroic One

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Aug 29, 2007
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Funny, but sheesh, yet another first-person-shooter review. I already dislike those games, I want variety! =(

I was pleasantly suprised you reviewed Burnout Paradise [even though the game is lame], but now it's back to shooting things.

bleh
 

lxdavey

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Mar 20, 2008
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Yeh Hi as much as i love yahtzee's reviews I love carlton draught all the same but this bloody ad pop up for carlton draught appears on every yahtzee video i watch, and when i close the damn thing it appears on the left hand side as ad, and instead of lolling rediculously over the review i am sitting there raging over the ad icon
 

Cavouku

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Mar 14, 2008
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Not a huge FPS guy myself. Though I would like a winged marshmellow. And it'd be cool if the health was shown in little figures with the body systems, and the part that had a problem was flashing or something. If you broke an arm, it's broken. If you have internal bleeding, that's what happens. And the damage affects your performance. Or would that be too real?
 

Iori Branford

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Jan 4, 2008
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Cavouku said:
Not a huge FPS guy myself. Though I would like a winged marshmellow. And it'd be cool if the health was shown in little figures with the body systems, and the part that had a problem was flashing or something. If you broke an arm, it's broken. If you have internal bleeding, that's what happens. And the damage affects your performance. Or would that be too real?
Deus Ex 1.
Red Orchestra.
SWAT 4.

Of course, there'd be more if their sales even touched the CSes and Halos.
 

SilentScope001

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Dec 26, 2007
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The only good console FPS I played was Oddsworld: Stranger's Wrath. You play as a bounty hunter going out catching outlaws, and you use little critters and animals as ammo for your crossbow. It was fun, it was paced very well, the plot twist was good, it has a health bar, and it takes place in the strange world of Oddsworld. Overall, I would recommend the game to anyone.
 

Joeshie

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Oct 9, 2007
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David Cat said:
Secondly, mouse control is admittedly faster, but that just causes CONSTANT overaiming. Also, the mouse-wheel-weapon-switching idea just makes selecting the weapon you want very tricky. The wheel scrolls through weapons ridiculously fast. But the real shittiness of mouse control comes with its association with the keyboard. The keyboard simply makes movement an overcomplication; why use four keys when one thumbstick is so much easier?
You clearly have little experience with a mouse control. Since mouses generally feature a higher DPI and higher area of possible movement, it allows for a higher allowable margin of error. If you accidentally move your mouse a tenth of an inch to the left, no big deal. If you accidentally move your analog stick a tenth of an inch to the left, then it will become a big deal.

It is because of this reason that analog is actually MORE easy to overaim or underaim in most cases.

Secondly, most PC FPS use the numbers for weapon switching. Meaning, I can have 3-4 weapons and assign a single button to each one. You can't do that on a controller because usually you don't have enough buttons. PC FPS usually have a dedicated button (usually 'q' when you are using WASD) that switches between your current and previous weapon. I can really only think of one game where I would use my mouse wheel for weapons and that's UT.

I will agree with you that WASD is not quite as good as an analog stick. However, movement in FPS is generally insignificant in comparison to aiming. Besides, the eight directions you get from WASD is good enough along with the change in movement you get by changing your aim. Just take a look at this video from UT2k4.

http://www.youtube.com/watch?v=TPeKaal9lFg
 

Bombader

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Nov 21, 2007
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ctrees said:
But wait... Gordon Freeman wore powered armor...

*GASP*
It is called a Hazard Suit, it was made for hazardous materials and not for combat. Probably why the game had a health meter too!

But really after playing a demo of Turok I could tell I was not going to buy the game, at least full price. The constant knockback is annoying, and running for cover is very annoying and out of place. While I can understand regenerating life for games that encourage cover (see: Gears of War / COD series) a run and gun game like Turok feels out of place, like when I was low on life I basically kept running out of enemy line of sight until the health regenerated, which would be fine if I was some sort of Super Human Wolverine.

I hope they haven't removed the gun totting raptures, cause' that was the main sell point of the original for me.
 

Magnetic2

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Mar 18, 2008
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I remember Turok 2's multiplayer, man that was fun, and then the awful single player. Iv'e never played a game before that I just couldn't beat because of the lack of a run button.