Continuing to update and recycle my main hot takes given all the hullabaloo with recent releases...
Yes, graphical fidelity matters. I want pretty graphics! I want realistic characters and environments.
The mantra all over is "gameplay first" and now we have oh-so-smart pundits and posters claiming they don't even care about graphics and tech.
And, yes, of course gameplay lol- no one disagrees with that. Anyone going on and on about how a game being "fun" is most important is creating a strawman argument. It's also nonsense because as we all know everyone's idea of "fun" is different. Some like survival games where you have to worry about food and inventories and I'd rather die IRL, whatever. I like replaying Assassins Creed 2 and talking along with the dialogue I know by heart in my best fake-Italian accent, whatever.
And I like my indies too and if a Stardew Valley comes along that captures my heart, so be it. But part of the whole fun of video games is the graphics and tech. We need all kinds, and we should expect it and demand it. Especially since we know it's possible. In terms of pure logic and technical capability, we could be having a God of War: Ragnarok level game every couple of months on all platforms (I'm not talking about writing and pacing and all those things that is creative choice, I'm just talking about how you can have "realistic" graphics with satisfying combat and a story and cool looking environments).
I'm also seeing calls to stop or slow down AAA games or maybe not make them so "big." Well, no, maybe don't make them so bloated- that is two different things. I agree with the idea that games don't need to have single player AND multiplayer AND crafting AND tons of post-game content AND a 60 hr story AND this AND that... but they should still make "big" games! Spectacle, wonder, cool looking shit with big budgets- I still want that.
The current double-shot of Jedi Survivor being bad on PC and Redfall being bad at everything has made the gaming pundits and some industry folks question and challenge the very idea of even making big games. And this just seems like excuses and navel-gazing to me. My bias is working in IT all my life and it's so easy to blame technology. Oh, networking is so hard, finding all the bugs is impossible, tech keeps changing, blah blah blah- yes, that's true, that's why we get paid so much money lol. Management, setting expectations, and honesty go a long way with that, and this where I'll stop before ranting about modern capitalism...