[Needs Citation]. Show me the abundance of indie games which get pirated equivalent to the big-label games, and I'll accept I lost the bet. Bear in mind that I'm referring to absolute numbers, not percentages. Show me the indie game with a million downloads off of torrent, and I'll bow out. So, the 92% piracy rate for Ricochet Infinity doesn't mean much. I don't have the total number of players/pirates, but given that it's the 8,484th most popular game on Amazon tells me that its sales are low.LordZ said:You'd lose that wager. There are plenty of indie games (with or without DRM) that get pirated equally to any "AAA" title. Also, I take offense to your assumption that indie games are somehow worth less than a game that cost 10x as much to make. The monetary cost of development does not equate to overall value. Of course, not all indie games are great treasures to behold but that doesn't change that many are at least as fun as many games that cost a great deal more to produce.
You really enjoy comparing apples to oranges don't you?
So, find me an indie game which had half the total number of pirated copies as Spore, and I'll back down. Until then, piracy for indie games is less of a problem because fewer people play them anyway...
Or it is a big problem, and the earlier poster's comments about the developers not caring and not having as much of a problem is false, and pirates are bastards even to those companies who attempt to not screw people with DRM.
Kind of says something, that Richochet Infinity (without DRM) had a piracy rate above 90%, doesn't it? Something in the neck of the woods of "pirates are greedy bastards, rather than people who don't like DRM", eh?
Oh, and you really like making statements of fact without any basis in reality, don't you?