Next Fallout: Ideas?

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aarontg

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Aug 10, 2009
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Bring back perks every level. I know it was imbalanced but it was fun. I think I sighed every time I gained a level without a perk in new vegas. Second is to make weapon upgrades more common. I was excited to hear that weapons in new vegas could be customized now but I then disliked it because 1. I only ever found them from vendors and 2.their expensive. Another would be to give us something to improve after we've hit the level cap. In fallout 3 I hit level 20 when I was only half way through the game due to all my side questing. Maybe we have something like weapon mastery to add to the depth of the rpg mechanics. Also consider thinning out the energy weapon choices. I always liked fallout 3 for it's take on the apocalypse along with it's setting that I could instantly relate to. But I always lost a little bit of that immersion a bit later in the game where I have all kinds of neat gadgets that could vaporize anything I set my mind (or crosshairs) to. I understand it's part of fallout to have all kinds of fictional technology but maybe some regulation is in order for the sake of immersion.
 

artanis_neravar

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hailfire said:
they should totally do "fallout: DC". I would buy that...
...You mean Fallout 3?

(and yes I am assuming that you really don't know rather than are just trying to be a troll)
 

artanis_neravar

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aarontg said:
Bring back perks every level. I know it was imbalanced but it was fun. I think I sighed every time I gained a level without a perk in new vegas. Second is to make weapon upgrades more common.
Agreed it took me hours to figure out why leveling didn't feel right, and with the new perks every 2 levels as well, I felt like I couldn't make my character the way I wanted
 

SimpleJack

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Feb 3, 2011
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JWRosser said:
London!

When my friend and I were walking around the other week (being the keen nerds we are), we were highlighting places that could be used in a Fallout: London game. Just think about it; it would be awesome. Big Ben, Houses of Parliament, O2 Arena, Thames, London Eye etc etc.

Haha, fuck this apocalypse, ima go ride the london eye!

Seriously though, Fallout in london would be terribly awesome.

Also I'm going to hell for saying Fallout: Japan.
 

novixz

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Feb 7, 2011
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Europe would be nice, but really the whole story line of Fallout is fighting the Enclave (I'm a huge fallout nerd :/) Anyway, I would like to see Detroit done, just seems like a good setting. That, and I don't really keep up with legal shit, but I would want them to take fallout 1 & 2 and revamp them to be 3D so it plays like New Vegas or Fallout 3.
 

Assonabum

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Jul 17, 2010
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San Francisco. A lot of memorable landmarks such as the Golden Gate Bridge. Something awesome and creative could also be done with Alcatraz.
 

Blatherscythe

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Oct 14, 2009
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ChupathingyX said:
Blatherscythe said:
ChupathingyX said:
All I want is for Bethesda to let Obsidian create Fallout 4, then I will be happy.
I want Bethesda to work side by side with Obsidian when creating Fallout 4. Bethesda makes workhorse (as in servicable, it works but nothing fantastic and a few plot holes) stories and interesting worlds/quests (even unmarked ones). Obsidian can tell a damn good story, but can only create servicable stories. Bethesda should create the game world and locations and Obsidian should create the story and characters.

But really, if Bethesda wanted to make Fallout 4 chances are it will be a good game. They get constant hate from a few die-hard, Chris Avellone worshiping Fallout 1/2 fans and quite a few probably voiced their opinions at them. They would most likely learn from their mistakes and pay more attention to the stroy and also work on the world.
Falloout 3's story was stupid, I'm sorry and putting any Fallout fanboyism aside it was pretty bad, the fact that you had to work with your dad and you were forced to fight for the BoS was stupid and the whole "you must sacrifice yourself to turn the purifier on" was just plain stupidity, considering there is a radiation immune ghoul standing right next to me.

Bethesda just didn't get the whole message of the Fallout series, it's about rebuilding society and exploring the values of pre-war humanity such as greed and religion. The main plot of New Vegas explores what governments with completely different ideals would be like fighting over a beacon of hope in an otherwise destroyed world. What would Ancient Rome be like if it were around today? What would a city like Vegas be like if people could do whatever they hell they wanted to?

Dead Money explored the issue of greed and the idea of "letting go" of desires and beginning again. The Fallout world needs to begin again after being destroyed by man's greed for power and oil, if we don't learn from past mistakes then the nuclear apocalypse could happen again for all we know. Look at Dead Money, at the end you are given huge blocks of gold worth hundreds of thousands of caps, yet you can't even take all of them, you have to "let go" and move on.

Honest Hearts follows Joshua Graham, the once great and powerful Legate of Caesar's Legion who failed his mission and almost killed. He has now turned to religion and seeks redemption for what he has done, however, he realises that god cannot give him everything and that it is solely up to him to take charge and atone for his past.

Fallout 3 just didn't have this, it was about hunter/gatherer societies scraping by on what they have and attempting to survive in what they perceive is a cruel and vicious world where they barely have any sense of a future.

TL:DR:
Let Obsidian handle the story, characters and lore and let Bethesda build from that.
I know New Vegas is based on the rebuilding of society and the DLC's are representations of parts of society.

I don't think Bethesda is stupid and missed the whole point of what Fallout is about, but looking at gameplay of New Vegas and Fallout 3 I can see why they went the route they did. DC was way out on the West Coast so they could be a bit more leniant with the lore and the place is largely unexplored. They needed a reboot that would appeal to the FPS, RPG, lootaholic, nostalgia fans in one game to gather interest in the next game, they originally bought the license for like 3 games. Story wasen't good, that's why I said it is just a way to make the player explore dangerous parts of the wasteland that they woud normally avoid like the plague. It was also meant to represent how tough rebuilding is. But it's better than Tatics and BOS so I'd give Bethesda a point for it.

Also I don't know why you hated being forced to work with your dad, it was his choice to finish his project and you could not convince him otherwise. Your forced to help Elija in Dead Money, like it or not so why is having to help a nice character so bad? You have to help the Brotherhood because your not a pure human so the Enclave would just kill you. In Fallout 1 you needed to get the help of the Brotherhood for the armor, otherwise you ran the risk of being one shot by non critical hits by the end boss. In Fallout 2 unarmed and melee would get you killed by the end boss, so you were forced to use anything but melee and get the Advanced Power Armor MK 2 to avoid being one shotted. Your also forced to fight for your vault/village, forced to find the water chip/G.E.C.K. and forced to fight the big bad. By having to do those things and having those options taken away from you Fallout 1/2 are just as guilty as 3, hell even New Vegas suffers from this, your forced to find Benny, forced on a linear path and forced to decide the fate of Vegas.

Besides, 200 years after armaggedon isn't enough time to even go on the surface without a radiation suit on. Radiation doesn't work the way it does in Fallout as it does in real life.

And your TL-DR is the same thing I proposed you thief!
 

Warforger

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Apr 24, 2010
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scnj said:
I think going outside the US removes what Fallout is about, which is spoofing America's positive 50s atitude by dropping bombs on it. Taking out that American aesthetic would take the series away from its original purpose.
Yah, the only place I'd think that could be viable is China like I said, they're constantly talked about in the Fallout games and it would be interesting to see the opposite side of fight. Plus it would give the developers a great opportunity to make alot of new things.
 

Canid117

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Oct 6, 2009
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JWRosser said:
London!

When my friend and I were walking around the other week (being the keen nerds we are), we were highlighting places that could be used in a Fallout: London game. Just think about it; it would be awesome. Big Ben, Houses of Parliament, O2 Arena, Thames, London Eye etc etc.
But its just not fallout without the 50s American Zeerust. If you want to ruin the aesthetic go for it. As for me? I want the next one to be set in Alaska and maybe parts of British Columbia. Canada got annexed in the Fallout verse and so it would be hilarious to see a war between Xenophobic mountie ghouls and American Survivors.
 

TheLoneBeet

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Feb 15, 2011
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It's been said a number of times but preferably somewhere that isn't in the USA. Europe would be really cool.
 

ChupathingyX

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Blatherscythe said:
I know New Vegas is based on the rebuilding of society and the DLC's are representations of parts of society.

I don't think Bethesda is stupid and missed the whole point of what Fallout is about, but looking at gameplay of New Vegas and Fallout 3 I can see why they went the route they did. DC was way out on the West Coast so they could be a bit more leniant with the lore and the place is largely unexplored. They needed a reboot that would appeal to the FPS, RPG, lootaholic, nostalgia fans in one game to gather interest in the next game, they originally bought the license for like 3 games. Story wasen't good, that's why I said it is just a way to make the player explore dangerous parts of the wasteland that they woud normally avoid like the plague. It was also meant to represent how tough rebuilding is. But it's better than Tatics and BOS so I'd give Bethesda a point for it.

Also I don't know why you hated being forced to work with your dad, it was his choice to finish his project and you could not convince him otherwise. Your forced to help Elija in Dead Money, like it or not so why is having to help a nice character so bad? You have to help the Brotherhood because your not a pure human so the Enclave would just kill you. In Fallout 1 you needed to get the help of the Brotherhood for the armor, otherwise you ran the risk of being one shot by non critical hits by the end boss. In Fallout 2 unarmed and melee would get you killed by the end boss, so you were forced to use anything but melee and get the Advanced Power Armor MK 2 to avoid being one shotted. Your also forced to fight for your vault/village, forced to find the water chip/G.E.C.K. and forced to fight the big bad. By having to do those things and having those options taken away from you Fallout 1/2 are just as guilty as 3, hell even New Vegas suffers from this, your forced to find Benny, forced on a linear path and forced to decide the fate of Vegas.

Besides, 200 years after armaggedon isn't enough time to even go on the surface without a radiation suit on. Radiation doesn't work the way it does in Fallout as it does in real life.

And your TL-DR is the same thing I proposed you thief!
I do kinda like the fact that they went east coast to make their own new story in a place that hasn't been visited, they just handled it poorly. They used too many factions and enemies from previous games and they should've just made completely new factions, therefore avoiding the lore screw-ups in terms of the BoS and Super Mutants.

In Dead Money you have an explosive collar, cliché, yeah kinda but at least it gives you a reason to fulfil your objective given. Also in Fallout 1 you don't have to kill the Master and you can join him, of course this obviously isn't the canon ending but the option is still there. In New Vegas Benny serves more of an introduction to the main story of the NCR/Legion war. Once you do find him you can confront him how you wish, either killing him or trusting him. Then later you have the option of saving him or killing him when he is captured by the Legion. Yes you're forced to determine Vegas' fate but you are given choices on how to do this, 4 choices that are very different to each other once completed. In Fallout 3 if you did insert the virus into Project Purity it didn't even change that much, so a couple of people get sick and have to go to the doctors, I was expecting much more.

Please don't ever use the "who cares about science in a game with giant ants and super mutants, blah blah blah..."(I'm not referring to you by the way) excuse when it comes to radiation and science in the Fallout world. The Fallout series is a sci-fi series which means it takes real science and skews it a bit, yeah sure there are mutants and stuff but that doesn't give you an excuse to go crazy with it, it isn't the Force. In real life radiation can be filtered easily if you know how and a giant purifying machine is not necessary, especially not starting a war over it.
 

Eacaraxe_v1legacy

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Mar 28, 2010
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I would love to see a Fallout game set in the deep South. NOLA and up the Mississippi basin, or better yet, the Everglades. Just consider for a moment a Fallout game set in the Everglades, made by the same guys who went berserk with Morrowind's flora and fauna.

Make three primary factions: a New Confederacy consisting of vault dwellers obsessed with antebellum Southern lifestyle, including slavery. Tribals that embrace technology and want to overthrow the New Confederacy and create a socialist government. Lastly, raiders that actually run an underground railroad and attack New Confederate and Tribal settlements to free slaves and steal supplies and were generally libertarian/anarchists (who revered Sherman and Farragut).

The player would be a New Confederate slave who escaped during an attack on a plantation. Since they're not a vault dweller, this allows them to select race (human, mutant, ghoul, or robot, as per Tactics).

Also, since Bethesda's new engine allows for big maps, give the player a vehicle. Come on, let's get some Mad max-esque vehicular combat up in this *****! Bonus points if the game's in the Everglades and you get an airboat with a mounted heavy weapon and get to take down giant mutant alligators and pythons.

Bethesda just didn't get the whole message of the Fallout series, it's about rebuilding society and exploring the values of pre-war humanity such as greed and religion. The main plot of New Vegas explores what governments with completely different ideals would be like fighting over a beacon of hope in an otherwise destroyed world. What would Ancient Rome be like if it were around today? What would a city like Vegas be like if people could do whatever they hell they wanted to?
Yes, they did. Very, very well. FO, FO2, and NV are about the reconstruction of society; FO3 is about survival and sacrifice, making it a thematic prequel to the other titles. Unlike the West Coast, the East Coast got hammered in the Great War; multiple nukes landed on the DC metro area alone. Unlike the West Coast, which by the time of FO1 is already under reconstruction and survival is more or less guaranteed, the Capitol Wasteland is dying and it is up to the player to ensure its survival. And, like the settlements in the Capitol Wasteland, sacrifices have to be made to do that.
 

Srs bzns

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Feb 4, 2011
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Tuesday Night Fever said:
I want a Fallout: Australia.

And you thought Australia's fauna was deadly before the radiation. Step aside, Deathclaws, you've just been demoted to 'kitten' level of dangerous.
"Rad-dingo stole mah baby! And most of the rest of the town."

I would like to see Fallout Australia. It's probably the most suitable candidate after some European countries because of it's first-world living standards and technology, and population sparseness.
 

Reaper195

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Jul 5, 2009
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Location doesn't matter, as long as the next game doesn't need to be updated every few days, and make me regret not saving a few minutes ago.