If you use light armor, daedric doesn't do much. :/ And the Knights of the Nine armor is better, if I'm not mistaken. It also weighs much less.The Austin said:Without stats how would characters grow and develop? If you take away stats than every single person would clamor for the only thing to make them any stronger: Armor, all the characers would try to get the best armor they possibly can, thus creating an army of unindividual and boring characters. (Oblivions main flaw, no matter who you are, you always went for deadric)
Definitely about the not being much different from an action game. There is no possible way this could work. What does he suggest we replace statistics with? It's like it's not even an RPG anymore, really. More like Zelda, really. (and people go pride themselves on doing low level runs or plays with clipped characters are screwed)tologna said:well, you COULD have stat-based rpgs, and non-stat-based rpgs (though i don't know how that would varry from an action game). it could be done, and everyone would be able to get what they want.
TikiShades said:If you use light armor, daedric doesn't do much. :/ And the Knights of the Nine armor is better, if I'm not mistaken. It also weighs much less.The Austin said:Without stats how would characters grow and develop? If you take away stats than every single person would clamor for the only thing to make them any stronger: Armor, all the characers would try to get the best armor they possibly can, thus creating an army of unindividual and boring characters. (Oblivions main flaw, no matter who you are, you always went for deadric)
Actually Fable missed the mark completely. You could raise your magic stats with the green orb without ever using any magic in the game. Morrowind and Oblivion got the idea of raising your stats depending on how you play better: the more you use a skill, the higher you skill level becomes. Fable 2 simplified it to a point it became a laughable extra.Trist66 said:I think fable 2 had a good idea with the whole appearance based on how you play. I would think that people could expand that to the entire characters stats.
Yes, to improve it. But why? It works perfectly fine. There is absolutely nothing wrong with it at all. Let me rephrase: Why improve something that works perfectly?Island said:to improve it.Gxas said:I don't see exactly how else they would do this. It works doesn't it? Why change something that has worked for so long?
fire emblem did have stats though. it had hp, strength, speed, etc. and stats make RPGs more fun in my opinion. it lets me make my character stronger in the areas i want it to be strong. i dont want an all around awesome character, or all around normal character. it makes the game boring.TikiShades said:I can think of 3 shooter games that had stats. They are considered RPG shooters. So what are you talking about?Meado said:Tidball's an idiot. If you don't like stats, go play a different game. Don't expect everything to change for you when there're other options that fit your criteria. Think Fallout 3 has too many stats? Then go play Generic Shooter #3734.
Actually, even FPS' have stats. Your movement speed and jump-height are Agility. The amount of damage you can take is Endurance. So if you don't like stats, your only choices are Pong and Tetris.
On topic: You CAN have an RPG without stats. Stats don't define the RPG genre. I define it as the ability to become progressively better/stronger at a fixed or exponential rate. Take away stats, and leave it to something along the lines of feats.
I've played an RP that had no stats at all, using only your wits and clever. While this would be hell of a hard concept for game designing, it performs miraculously.
Hell, Fire Emblem didn't have stats, did it? While it doesn't do much to prove itself as an RPG, I still see it as one, if only slightly. It felt too small to be called RTS.
What a great idea! I'm going to get working on that.Jbird said:To say RPG's should not use stats, is like saying FPS's should not use guns.