Worst game(s) you've ever completed

BartyMae

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Apr 20, 2012
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Hemlet said:
The worst game that I've ever completed?

Quest 64 without question. I've played my share of bad games, hell I've even rented and played Superman 64 for about 5 days, but Quest 64 is the bad game that I actually sat and saw through to the end because my grandma bought it for me for Christmas.

How is it bad? Well it's an RPG where:

-there is no currency, everything is just freely given to you for no adequate reason
-talking to NPCs other than the one that continues the game is a completely fruitless activity
-the "cities" are tiny with only 3 places of interest per location (inn, "shop", and the one NPC that continues the game)
-the shops only have one item, which they give to you for free. They will not give you more until you use the one item they gave you.
-there is ONE road. ONE. This ONE road can be followed from the beginning of the game straight to the end.
-the combat system is iffy at best and bullshit at worst.
-the people who made the game had absolutely no idea how a difficulty curve works.
-the story makes absolutely positively no sense whatsoever.
-I can count on one hand how many games I've played where the camera is as bad, if not worse, than the one in Quest 64
-the storyline starts off with you going to find your missing dad. Your dad is never mentioned again after the beginning area.

Credit where credit is due though, the music in the game was pretty okay. Not great, but it was decent.
Oh lord, I actually had very fond memories of this game up until recently...I've grown to absolutely detest most JRPGs, and this game takes pretty much every single thing I dislike about them to such extremes...I played it recently again, and actually finished it. Absolutely horrid. It's funny how childhood paints things in such a different light...

I will disagree with the one road thing. While there is literally only one road, there are a few side paths you can go down...like the one into that haunted forest that you will have an extremely hard time finding because it's hidden down a ledge that has a log you can walk down, (but can't see), and serves absolutely no point for going into...
 

TeaCeremony

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Inversion. That game had really interesting mechanic ideas... but implementation and story was to me pretty horrible and forced.

The whole human mutated to become mega bulky and lose the ability to speak rationally didnt really make sense to me either.
 

CrimsonBlaze

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werewolfsfury said:
CrimsonBlaze said:
werewolfsfury said:
CrimsonBlaze said:
werewolfsfury said:
CrimsonBlaze said:
Pokemon Black Version.
-snip-
-snap-
Maybe they didn't have the idea for Pokestar studios until later? And they probably added the musical simply so that they could add something new. I remember reading an interview where the developers claimed that they were trying to make Unova feel seperated from the other gens so they probably removed the pokemon contests to show that they weren't popular in Unova.
I also wouldn't say it's a reboot in the metaphorical sense either. By that definition every game in the series is a reboot
From Wikipedia:
(Simple) sequel
The most common approach is for the events of the second work to directly follow the events of the first, either picking up dangling plot threads or introducing a new conflict to drive the events of a second story.
By definition this game is a sequel since it continues the story of the previous game and explains what became of Ghetsis,N and other characters.The game did in fact introduce new features but you choose to ignore them for some reason.

And I never actually said that they weren't third installments you did. it's undeniable that they are the standard third game but it breaks the mold by having a different story instead of copying the first installments story and adding a few tweeks near the end.

This game is a direct sequel taking place in the same region that (as you said) plays from a different perspective. For it to be a reboot in any sense it would have to completely ignore what happened in the last game (which it doesn't. Especially if you used the Unova link feature).
You can argue all you want that this game isn't a continuation of the last games story but it is in fact a sequel.
And before I forget: G/S/C are defined as stand alone sequels since it makes little mention of the last game other than the rockets attacking some years ago.
...
?
...
Are you sure you're talking about Pokemon Gold, Silver, and Crystal for the GameBoy Color?

*Characters talk about the events that occurred 3 years ago? Check.
*Team Rocket returns in order to take over the world and have Giovanni be their Boss again? Check.
*Lance from the Elite Four appears and becomes the new Pokemon League Champion? Check.
*Onto the Elite Four, Koga, a Gym Leader from Kanto, becomes a member of the Elite Four? Check.
*On Gym Leaders, Janine, Koga's daughter, becomes the new Gym Leader of Fuchsia City (Poison-type Gym Leader)? Check.
*Discoveries about Pokemon that were not previously heard of 3 years ago (Eggs, Breading, Held Items, etc.)? Check.
*Learning about Kanto and being able to venture into it after the main story? Check.
*Differences in each city and Gym Leaders from Kanto? Check.
*Cinnabar Island's volcano erupting, causing Blane to move to the Seafoam Islands to conduct Gym Battles? Check.
*BLUE, the dethroned Champion and rival of Red, is now the Viridian City Gym Leader (previously Giovanni)? Check.
*Everyone mentioning RED, the previous Champion and protagonist from the previous installment? Check.
*Getting a chance to actually fight Red? Check.

Yeah, you're totally right. There's nothing on the basis of story here that would lead anyone to believe that this game is a sequel. Pokemon Gold, Silver, and Crystal really needed a number or else people wouldn't be able to make that assumption on their own. IN FACT, the reason people are so convinced that Black 2 and White 2 are THE FIRST sequels, is BECAUSE they HAVE NUMBERS.

That's crazy.
 

rob_simple

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SpunkeyMonkey said:
rob_simple said:
Darksiders II. I loved the original, (and I use the word 'original' sparingly, in the case of Darksiders,) but while the first game borrowed/stole ideas from other games it always remained tight and focused; you always felt like there was a purpose to what you were doing.

I honestly still don't know what the fuck I was supposed to have achieved by the end of Darksiders II. Every single time I completed the task at hand it was revealed to be a red herring and there were several times during the game where I was halfway through a dungeon and I suddenly realised I had no idea what I was even doing there.

It felt like the whole game spunked it's load early on with a massive colossus fight and then could never really top that so it instead settled on padding the shit out of the campaign by constantly making you fetch three of something. And it was always three, to the point where I actually started to wonder if Darksiders II was meant to be a sattire instead of just hollow and shite.
Makes me glad that I traded it after a few dungeons. It started fantastically, but after a few dungeons got old very quick and I reached a point where I asked myself "hold up, has this game shot it's load now and is just gonna recycle loads of crap? And am I gonna just keep playing in the anticipation that it really takes off, only to be let down?"

From what you say that was exactly the case.
Yeah, that is literally all you do, so if you were losing interest after the first few dungeons I assure you that you didn't miss anything. Also the game develops this weird habit, later on, of making you do these amazing, climactic boss fights and then giving you absolutely nothing for it, except a trophy/achievement and a new quest marker on your map.

The only thing that kept me invested was that I really like the overall story to the series and I thought Death was a really cool character, albeit a bit redundant when you get to the Land of the Dead and meet the King of the Dead. Who isn't Death. For some reason.
 

D-Soul

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For me

White Knight Chronicles

I give the game points for trying to separate itself from other JRPG's but everything about was so freaking generic
-generic plot
-generic characters
-generic plot twist

The combat was kind of stupid because of your other members AI and also it was B.S. that you team couldn't attack enemies from far away unless they were in the target range but enemies can attack you from ANY DISTANCE, You could be running away from an angry wasp and be 10 ft away from it and IT STILL MANAGES TO HIT YOUR TEAM....

-add the fact that the game allows you to make a custom character that is just a mute tag-along kid and reports that the servers are officially down for this game making powering up your team a lot harder since the game had a very nagging feeling that you had to play online to fully enjoy it and I'm happy I trade it in

Resident Evil 6
-Bad Plot
-Difficulty becomes "Cheap" on higher difficulties
-Co-op is a double edged sword.
J'avo does add a tactical challenge to the game but gets thrown out latter when wherever you hit them, they still mutate

Also, I wanted to try to Platinum(Get all achievements for the PS3 version) but after playing through all 4 story-lines I was kind of like, "Why bother to do it again?"

Capcha: face the music
Me: Yeah, I needed to vent on those games.
 

SD-Fiend

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CrimsonBlaze said:
werewolfsfury said:
CrimsonBlaze said:
werewolfsfury said:
CrimsonBlaze said:
werewolfsfury said:
CrimsonBlaze said:
Pokemon Black Version.
-snip-
-snap-
Snikt!
...
?
...
Are you sure you're talking about Pokemon Gold, Silver, and Crystal for the GameBoy Color?

*Characters talk about the events that occurred 3 years ago? Check.
*Team Rocket returns in order to take over the world and have Giovanni be their Boss again? Check.
*Lance from the Elite Four appears and becomes the new Pokemon League Champion? Check.
*Onto the Elite Four, Koga, a Gym Leader from Kanto, becomes a member of the Elite Four? Check.
*On Gym Leaders, Janine, Koga's daughter, becomes the new Gym Leader of Fuchsia City (Poison-type Gym Leader)? Check.
*Discoveries about Pokemon that were not previously heard of 3 years ago (Eggs, Breading, Held Items, etc.)? Check.
*Learning about Kanto and being able to venture into it after the main story? Check.
*Differences in each city and Gym Leaders from Kanto? Check.
*Cinnabar Island's volcano erupting, causing Blane to move to the Seafoam Islands to conduct Gym Battles? Check.
*BLUE, the dethroned Champion and rival of Red, is now the Viridian City Gym Leader (previously Giovanni)? Check.
*Everyone mentioning RED, the previous Champion and protagonist from the previous installment? Check.
*Getting a chance to actually fight Red? Check.

Yeah, you're totally right. There's nothing on the basis of story here that would lead anyone to believe that this game is a sequel. Pokemon Gold, Silver, and Crystal really needed a number or else people wouldn't be able to make that assumption on their own. IN FACT, the reason people are so convinced that Black 2 and White 2 are THE FIRST sequels, is BECAUSE they HAVE NUMBERS.

That's crazy.
First of all calm down. Second I never said that G/S/C werent sequels to R/B/Y. I said it was a stand alone sequel because no one directly talks about the previous 3 years until after the game is beaten. It doesn't even give any indication that Kanto and Johto are even connected until then. Black and White 2 are in fact, the first direct sequels in the main pokemon series taking place in the same region 2 years after the events of the original Black and White.
Events from 2 years ago are talked about during the main story? *check*
Team Plasma in now divided into to factions (one run by Ghetsis still trying to conquer the world and the other trying to do what they thought they were doing in the first place)*check*
Iris (who may or may not have been a gym leader depending on the version) Become the new champion after the previous one left*check*
5 gym leaders retire (Chili, Cilan,Cress, Lenora, and Brycen) and get replaced by new comers?( Roxie, Marlon, and the previous M.C.s friend Cheren replacing them? *check*
Finding pokemon that weren't previously native to the region? *check*
All of the old gyms have new puzzles and an entire city is redone with at least 2 or more routes being edited?*check*
An earthquake cutting off the route to the Elite four forcing them to relocate? not a rehash but *check*
Being able to fight both Blue and Red as well as most of the other champions and gym leaders at the PWT? *check*
Being able to travel to the first protagonists hometown? *check*
Being able to fight the previous protagonist(Hilbert/Hilda)? Nope. The game states that he's traveling with the Reshiram/Zekrom you caught in B&W
And here are a bunch of other smaller things I don't care to mention.
http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Black_and_White_Versions_2
B&W 2 are sequels for the many of the same reason G/S/C are.
How quickly did you finish that game anyway? did you not read any of the text? were you unable to/ decided not to use the memory link?
http://www.serebii.net/black2white2/unovalink.shtml
I advise that you go through the game again and actually pay attention this time.
 
Nov 28, 2007
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Mortal Kombat: Armageddon. Yeah, there is a reason that was the last main MK game before Midway went under. Seriously, how can you mess up Mortal Kombat? Let me count the ways.

1. Have a story even lamer than normal (See, because of all the fighting, the realms are going to be destroyed unless they lose their powers. No, seriously, that is the plot.)

2. Half-ass reintroducing the characters (sure, everyone was in the game (except for Khameleon on the non-Wii versions), but everyone lost a fighting style (previous games had each character with two fighting styles and a weapon style), and weapon styles were often repeated.

3. NO FATALITIES (they instead had "Kreate A Fatality", which basically meant everyone had the same bland fatalities)

4. Crappy minigames (for all of its other flaws, Deception at least had some fun minigames in "Puzzle Kombat" and "Chess Kombat". This game had...Mario Kart.)

Add to that fixing absolutely none of the problems with Deception, and having the two new kombatants be bland as fuck, and you have the biggest letdown I've ever experienced. As the one guy on page 4 said, Mass Effect 3 had nothing on this.
 

Demongeneral109

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Emaruse said:
00slash00 said:
i think a lot of people are confusing worst game ever with game that didnt meet expectations.

worst game ive ever played? definitely final fantasy 12, without question. broken combat system, zero character development, barely existent story, and running through screen after screen of empty areas. literally the only reason i finished it was because my friend bet me i would give up because of how bad the game is
Sounds more like a flame attempt than actually talking about the game to me. And if this is the worst Final Fantasy ever, may I ask which one was the best one to you? Or which ones did better than this one? I'm honestly curious, because I'll agree with their not being much character development (Because Balthier, if I said that right, was fine how he is, and other than that, the others not improving much), I'll agree with the cliché story that rarely pops it's head in (Although the various parts of the game do try and explain some of the story. Try, not fully succeed) but I'm not that sure about your opinion on running through empty areas (Considering that each area had it's share of enemies, sounds like you were avoiding them), and the combat system? Now I know calling it broken is a flame attempt, it makes life easier than when compared to other Final Fantasy Games, and doesn't make it too easy like XIII. I personally don't see how the ability to micromanage how your party handles any battle situation at any time is a bad thing, or the fact that you can focus on you (The Party Leader) playing instead of having to hold everyone's hand (Which you have to do at the beginning, which is a huge chore, but once you get some extra gambit slots, life gets better at that point).

No offense to you, but you sound like someone who couldn't understand the combat system (More specifically, how the Gambit System aids in assisting you) and got beat a lot by enemies. However, if you just breezed on thru while trying to avoid the combat and just go for the main story, then you've missed quite a bit of the fun XII gives the player.

Still, to each their own opinion, and it's yours. That's just mine.
====================================================================
To Stay On-Topic: Another game that I really found awful that I just finished a while back when it was released (And yes, I bought day one too, which made me even more depressed) was Halo 4. Yes, it refined the wheel of how it's played, but everything else really, and I mean REALLY annoyed me. The first thing that annoyed me was the Quick-Time-Events for Halo 4, especially the last QTE you do in the storyline, however, that's all I'll say in that matter, since that's spoiler right there. Speaking of Storyline, it seems that Master Chief has once again become the Dues ex Machina Omni-Weapon (Or McGuffin, as one Escapist would say) and it's not really well explained in the storyline. Also... Wasn't the last three Halo Games supposed to bring the Elites and others of the Covenant to the Human side? To that, I say.... What douchebag thing did humanity do to ruin that friendship while MC was asleep?! (And yeah, books probably explains human stupidity on that one, but I don't bother with Halo books much). And the multiplayer was... uninspired for me, to say the least, just felt like Halo Reach with added Call of Duty stuff.
I'm not the other guy bit im gonna bash FFXII anyway... to be blunt, its boring. The gambit system is less interactive then the FFXIII system everyone appears to hate, the games pace moves slightly slower than continental drift, the characters have the potential to be interesting, but the plot events occur so slowly i honestly forgot what i was doing or why. I liked everyone except the thrown in vaan( i even liked Pennello,) and the leveling/licencing system was both convoluted and almost completely pointless. By the end game every character essentially has the same base stats, so running penello or basch as a mage is almost equally effective depending on speccing. In doing so it eliminates their character during combat. I understand why they did it, but I prefer the FFX or XIII approach over 12's because each character's personality is demonstrated through their proficiency in their skills.

Again though, the worst part is the combat, where almost every fight wins itself after a while outside of the occasional esper summon or OP hunt. The managment in XIII or X-2 does the same thing but allows us to actually be engaged in the combat
 

Brown Cap

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hazabaza1 said:
...I dunno. Normally when I don't like a game I just stop playing it.
^ This
But if I had to share one, I would have to say Medal of Honor Airborne. It was so bland. Every once in a while you might feel like what you're doing is worth the time you're spending, but really. I beat it the day I got it. I was severely disappointed.
 

Do4600

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Alpha Protocol. It kept doing things I loved and then doing things no video game should ever do. It was supposed to be a cyber spy game and the final bosses had infinite grenades and a fucking minigun. Also, doors that lead you to another level without telling you you can't go back ever. It was just the right combination of things that looked like they should be good and things that were awful ideas. It was like Deus Ex: Human Revolution in as much as it was a mixed bag with mistakes that were inconsistent with the games selling point except the bad thoroughly outweighed the good and pissed me off a great deal more than any other game within recent memory besides one.

That one is Bioshock: Infinite, I played it on hard the first time through, anything but the most common enemies are like diamond plated nano-tube re-enforced tungsten.

The "heavy" soldiers can take two magazines IN THE HEAD of fully upgraded carbine. I'm not talking about Handy-men or patriots, just the heavier infantry guys. There were points in that game where I was purposefully dying just to get ammo. Not just that I was purposefully dying so that I could put ALL of my ammo into ONE SINGLE ENEMY, then when I was out of ammo and hopefully killed that enemy I would need to be killed again so I would have ammo and salts for the NEXT ENEMY.

That was my only real problem with Infinite: "On 'hard' difficulty the enemies had an unreasonable amount of health."It made the last three hours or so of the game a constant cycle of respawning and killing an enemy or two, respawning and killing a patriot, respawning and killing a handy-man. It just ruined the end of the game. It wasn't difficult just tedious and frustrating.
 

Desenova

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Any of the CoD: Modern Warfare games...just the same thing over and over and over and over and over...I was never engaged, never worried, never challenged by it. "Try the multiplayer!" someone would say. "I didn't realize I bought an MMOFPS..." I would reply.
 

Skoldpadda

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an annoyed writer said:
Skoldpadda said:
No, we are a bunch of poor bastards, which is why we only get to buy games we're relatively sure of beforehand there'll be some quality there, which is why these games often are the worst we've completed (not played).

Why does this go over so many heads? Christ, either I'm a genius or you people are incredibly dense.
High horses ho!

Look pal, I think there's a concept that's passing your oh-so-glorious genius brain up here: have you ever thought that maybe, just maybe, the people who have completed these sub-par games might be...GASP!...Not in control of their buying decisions at the time? I say this because I got that Bionicle game for Christmas, and I didn't get a ton of games then I was 12. I took what I got. Did my uncle and aunt read game reviews? Hell to the fuck no! They just heard my brother and I liked Bionicles. When it's all you get for a long time, you tend to play the crap out of it, regardless of quality. And that's another reason a truly bad game is my worst-completed.
What.
That's got nothing to do with what you said above and what I reacted to.

As for the genius part, take a joke, kid. Now go play with your sister.
 

Starke

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Max_A_Buck said:
The first Kane And Linch game comes to mind. Unskippable cutscenes. "Jenny! Are you okay?" is all I can remember about the whole game now.
Oh god, I'd litterally forgotten that I'd actually finished both Kane and Lynch games.

Captcha: Push on

WTF!? o_O NO
 

Starke

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Skoldpadda said:
Dragon Age. Yeah, the first one. Didn't bother with the second. Look, I'm what you spotty snotheads call an "oldfag", okay? You claim your game to be the spiritual successor to Baldur's Gate, you better come up with something better than this endlessly padded out and shallow exercise in patience. It had some qualities, enough for me to persevere with it, but at the end it really shits in your face for your trouble. First a laughable excuse for an endboss (*click click click click click click...*), then, as a reward, the worst thing you can afflict me with: 30 Seconds To Mars. I'd say "Fuck this game", but that sounds a bit hollow when you've actually completed it, n'est-ce pas? Oh, and I actually also beat the expansion Awakening (in less than a day)! And that was even more crap. What can I say, I was unemployed and had time.
Oh god, fucking Dragon Age. There was a decent turn based combat system buried under that game, that they then slapped their trademark "Balder's Gate" real-time with pausing system over, and the whole thing degenerated into one never ending, tactically oversensitive clusterfuck.

There was that turn based flash game they released as a teaser that gave me a lot of hope for the game... and then... ugh.

I don't get to actually claim DAO, though, because I never bothered to finish it.

Then they dusted off the plot and reused it for ME3... lovely. :|

I had no intention of even looking at DA2 until I played the demo on a lark, and discovered Hawke had the option of smarting off without provocation, which was enough to get me to take a look... and what do you know? It's actually more entertaining, and less bullshity. The story is almost as dumb as DAO's, but the ability to mouth off constantly, made it vastly more entertaining.
 

Mert Matthews

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Feb 12, 2012
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Spec Ops: the line

So much brown so much pretentiousness and yest no one realises that you (or atleast i) cannot feel responsible for a choice if there is no other way to progress. Other than that gameplay was literal modern shit. Story was interesting at the start but after every "good guy " tries to shoot they no longer register as that. Maybe you need to be an american fanatic to feel sorry for shooting white americans . Presentation: Sand, brown and yellow. The only reason i finished it because so many people have recommended it for its "confrontative tone" but it turns out those people feel sorry when they kill people who had to die in order for you to progress.

There have been 3 times i felt sorry for characters in games 1. Vampire bloodlines, where you can bring a person so the dude in the hospital will keep selling you blood. I brought the girl from the bar thinking of maybe he will take a dose and leave her... that was not the case... 2. Vampire bloodlines: I do not wish to spoil but lets just say i have been warned by the said person. just a hint: let him/her go if you play the game. 3.Total war series, during a siege where lets just say i now know what Sun Tzu meant when he talked about besieging cities (Protip: . As you can see all of these were my choices. The game continued even after i made them and i could reload a save but sometimes and you gotta bite the bullet and let the dogmeat sleep.

Edit: Typo
 

Machine Man 1992

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I have two: Mass Effect 3 and Turok (2009)

The former was a final insult to a rapidly deteriorating series. One need only look at my "One Last Look At Mass Effect 3" thread for the full story.

The latter I didn't technically finish, because I got stuck on the final boss- A T-Rex that takes a truly absurd number of rockets, bullets, lasers and bullet lasers to the face without dying and eating me in one go. Fuck that game for being a lazy, claustrophobic, tedious pile of utter wank.
 

CrimsonBlaze

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werewolfsfury said:
CrimsonBlaze said:
werewolfsfury said:
CrimsonBlaze said:
werewolfsfury said:
CrimsonBlaze said:
werewolfsfury said:
CrimsonBlaze said:
Pokemon Black Version.
-snip-
-snap-
Snikt!
-Blades of Rage-
First of all calm down. Second I never said that G/S/C werent sequels to R/B/Y. I said it was a stand alone sequel because no one directly talks about the previous 3 years until after the game is beaten. It doesn't even give any indication that Kanto and Johto are even connected until then. Black and White 2 are in fact, the first direct sequels in the main pokemon series taking place in the same region 2 years after the events of the original Black and White.
Events from 2 years ago are talked about during the main story? *check*
Team Plasma in now divided into to factions (one run by Ghetsis still trying to conquer the world and the other trying to do what they thought they were doing in the first place)*check*
Iris (who may or may not have been a gym leader depending on the version) Become the new champion after the previous one left*check*
5 gym leaders retire (Chili, Cilan,Cress, Lenora, and Brycen) and get replaced by new comers?( Roxie, Marlon, and the previous M.C.s friend Cheren replacing them? *check*
Finding pokemon that weren't previously native to the region? *check*
All of the old gyms have new puzzles and an entire city is redone with at least 2 or more routes being edited?*check*
An earthquake cutting off the route to the Elite four forcing them to relocate? not a rehash but *check*
Being able to fight both Blue and Red as well as most of the other champions and gym leaders at the PWT? *check*
Being able to travel to the first protagonists hometown? *check*
Being able to fight the previous protagonist(Hilbert/Hilda)? Nope. The game states that he's traveling with the Reshiram/Zekrom you caught in B&W
And here are a bunch of other smaller things I don't care to mention.
http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Black_and_White_Versions_2
B&W 2 are sequels for the many of the same reason G/S/C are.
How quickly did you finish that game anyway? did you not read any of the text? were you unable to/ decided not to use the memory link?
http://www.serebii.net/black2white2/unovalink.shtml
I advise that you go through the game again and actually pay attention this time.
I didn't enjoy Gen 5 and I don't ever want to play through those titles ever again.

Regardless, I don't believe that these titles are broken or incapable of being enjoyed by others. I've played a Pokemon handheld sequel, and a damn good one at that, and I don't get the same notion from the 5th Gen "sequels." Despite the time skip and new features (besides those taken from the previous 4 Gens like Gym Leaders and Pokemon), I don't consider them sequels.
 

Kushan101

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Mr Mystery Guest said:
Metal Gear Solid 3 Snake Eater. I know it's a lot of people's favorite and i enjoyed the first two but this incarnation was a badly written interactive film, not a game. There would be a 70 minute cut scene, then it would let you walk through a door and then play an hour and a half cut scene.

Near the end Snakes mother or something says that the Allies parachuted her behind enemy lines when she was nine months pregnant. Now there is fantasy and there is just insanity. A friend said that it was just very very Japanese. It's not, it's just very very shit. Good job the story divulged that rubbish at the end because if it had done so at the start i would have microwaved the fucking disk for insulting the intelligence of the entire planet. Honestly MGS3 didn't want to involve me, it wanted me to enjoy some cinema popcorn not play it and it was so bad that it stopped me buying a ps3. (I just did though to play The Last of Us. That game is a masterpiece, please check it out).
I'm going to assume you never played MGS 4 - its worse. Far far worse. The cutscene to gameplay ratio is appalling, there is a 20 minute cut scene at the START of the game. 20 minutes.

In fact, I'm going to say that MGS 4 is my worst game I've played all the way through for pretty much all the above reasons. As well as this extremely annoying thing that only I seem to have noticed, why is 50% of Snake's dialogue: "huh?" and "wha?"? It drives me nuts, and its always about things that the rest of us have found really quite fucking obvious by that point.

Bonus points for "its very very Japanese. It's not, it's just very very shit".

At least MGS4 got played all the way through though, Hitman: absolution I played until the 2nd level where I very promptly quit and played Blood Money all the way through again.


*Edit* Ooooh! Changed my mind, only just thought of it: Deus Ex: Invisible War. Good god that game was bad, it was really really dreadful. It speaks volumes about the combat system of a game when the most powerful weapon you will ever equip is a riot baton, you'll also find yourself equipping it because despite the fact that all guns use the same ammo (I know, I know...) you constantly find yourself running low of it.
Lack of diverse locations, boring characters, rather atrocious voice acting.

It really was bad. Don't go play it, just trust me.
 

CyanideSandwich

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Aug 5, 2010
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I recently played Medal of Honor: Warfighter just for achievements. After completing it I felt like a whore for playing a game for any reason other than enjoyment or immersion. It was the first and last game I played purely for achievements.