Your gaming "kryptonite"

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Azure-Supernova

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Aug 5, 2009
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Having Quests/Missions/Objectives that you have to fail at to progress; especially ones where it doesn't even indicate that you have to lose.

Cinematics that never represent actual gameplay. Like you know how sometimes in a game where your character or a support character will do something so badass during a cut scene, but then they're never capable of doing it in battle, ever.
 

Denamic

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Aug 19, 2009
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Casual puzzle games.
Not because I'm bad at them; I just have a natural aversion to them.
 

DarkhoIlow

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Dec 31, 2009
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Adventure puzzle games.

I'm just bad at them and don't wanna get pissed trying to solve a puzzle so I stay away from them as far as I can.

As a side note,Portal 2 was tolerable,but that isn't an adventure game so doesn't count.:p
 

TehChuckles

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Jan 12, 2011
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I would have to say Anti-Social pricks on a multi-player server. I absolutely hate it when I point out enemy positions and all my team-mates can say is "Shut the fuck up. play your own damn game." rather than pitch in and give back some intel. I guess some people should just stick to the campaign missions.
 

The_ModeRazor

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Jul 29, 2009
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Humanoid NPCs that I cannot kill no matter how hard I try.
I'm a fucking mysoginist bastard, goddamnit! Let me have my psycho fun!
 

PAGEToap44

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Jul 16, 2008
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Unskippable cutscenes, games that rely on their multiplayer without a solid single player experience, games that sneak in an RTS element when it's not wanted (yes I'm talking about you Brutal Legend) and retarded controls. (For instance when you click one of the sticks to reload or when you have to zoom in to shoot but you can't move while doing so.)
 

Merkavar

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Aug 21, 2010
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any puzzle in a game where the outcome your after isnt obvious and there are limited attempts so you have to load and save.
 

Woem

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May 28, 2009
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In an online game: other players that go out of character or otherwise ruin the gaming experience. For example in Red Dead Redemption people that ask to join your posse, and then shoot you in the back.
 

Yossarian1507

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Jan 20, 2010
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Timed sections. Yes, I understand, there is a ticking bomb somewhere, but god damn it, I don't like going Rambo-style on my enemies, because my ass will blow up if I'll take my usual 'careful' approach. Not to mention that some of those sections suffer from time/difficulty dissonance. I almost ate my keyboard at the end of Prototype on the hardest difficulty level. The boss hits like a ton of bricks, my attacks barely do anything AND I have to do it in 5 minutes? Argh.

The only game that did it right was MGS 3 and the final battle. Time limit, but gentle, so you can actually concentrate on the fight itself, while adding the tension like it was supposed to.
 

kevinsux909

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Mar 4, 2010
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Games where i need to play heaps of online to get the platinum trophy (I live in new zealand and have a really bad connection)
 

DefinitelyPsychotic

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Apr 21, 2011
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RaphaelsRedemption said:
Escort missions.

Fuck them.

This! Especially in any Grand Theft Auto games.
It always seemed like the person I escorted started out with less than half health.
Bastards...

Also, the one in inFamous where you have to escort Trish with those medical supplies while riding on top of that bus. That mission was a PAIN IN THE ASS!
 

Yopaz

Sarcastic overlord
Jun 3, 2009
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gamer_parent said:
it's actually surprisingly easy for me to lose interest in a game. There are a huge list of things that can easily turn me off of the game even before I gave it a fair shake

- narrative dissonance between how powerful my character is supposed to be vs. how powerful they actually are. i.e. a superman game where superman gets taken down by a single stray bullet, Contra style? sorry.

- games that give you missions to collect multiple items of the same type. i.e. collecting 12 wolf pelts or some such. Doubly so if the act of collecting these items are not fun in the first place.
I wouldn't say either of these are my kryptonite, but I do find ithilarious in Talesof Symphonia when I see one of my team members using fire ball (weakest spell in the game) and makes the boss I just died 4 times against fall from the blow and start panting until 3 slashes with a sword from a different team member makes him die.

I guess my only kryptonite is games that are hard to get into. If the story takes time to start and the gameplay mechanics take ages to learn I usually stop playing just because I don't want to take time to learn to like a game I didn't like. I know I might miss out big, but I don't have it in me. Kept me from playing Guild Wars (lost the instruction manual too) and also there were no community at all. I guess I am just lazy, but that's got to be my kryptonite.
 

Meric

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Jul 2, 2008
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CQC - never have been able to get my head around it in any game...ever SPs and MPs
 

Yopaz

Sarcastic overlord
Jun 3, 2009
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Jason Danger Keyes said:
I hate a game that provides a long-term punishment for failure, such as an rpg that docks XP when you die or a strategy game that kills characters permanently if they die on a level, especially if you don't have the option to easily go back and do it better.

Edit: Like Pokemon, where they dock HALF OF ALL YOUR MONEY should you ever lose a battle.
Seriously? I actually thought Fire Emblem did a great job when they decided that everyone who dies stay dead, because... it's not like your enemies are revived after you kill them... except for those really important ones who you just beat until they decide to give up. It gives you an actual reason to plan your fights rather than just throw all you got because you know you're stronger and will win no matter what anyway. That might just be me though...
I do hate Pokemon's money stealing though. So many times I've resetted because my money was lost... so many times...
 

spartandude

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Nov 24, 2009
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RPGs with no depth, yes Fable im looking at you
COD MW2 multiplayer
Inconsistant stories
When the game feels rushed or broken

also one thing i hate is when gameplay and story feel disjointed. for example lets say in a game some one dies and all you have to do is run over and give them a med pack and they're fine, but in the story they die and that option isnt there.

also when games with a realistis setting dont feel realistic. For example a game that seems to be doing it well is Battlefield 3 (look at the 12 min trailer) it seems like a real situation and people responding realistically. then look at MW2 where its a realistic setting but not realistic at all