Zero Punctuation: iPhone Games

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team star pug

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Sep 29, 2009
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deora2dude said:
team star pug said:
Great review, but it raises the question:
Will we see a zero punctuation christman special? Like Blackadder's, but more synicle.

i love you forever.

the invader zim and blackadder christmas specials are by far the best ever
I haven't seen invader zim but I've went out of my way to watch the blackadder christmas special a few times. Thanks, i'll check it out.
 

emeraldrafael

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Jul 17, 2010
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Fronzel said:
emeraldrafael said:
Fronzel said:
Mostly its potential.
Are you no longer interested in the discussion or do you just have nothing to say?
Partly I've completely forgotten the discussion. But also partly I lost interest. I guess its just person opinion, but i just dont see handhelds as deep, since they are pick up, put down games.
 

emeraldrafael

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Jul 17, 2010
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Fronzel said:
The right to be able to? But relaly, think about it. Games lose something when they go to handhelds. you cant say you're a serious game when you're built for a system designed to be a pick up play for five minutes, then put back down and walk away.
 

chickenlord

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May 14, 2008
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the trick is...when breath on mars...always remember your towel... you see, wrap the towel around your mouth and nose, put a small potted plant in it along with your face and take 1/50th of a breath every 30 seconds...
 

emeraldrafael

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Jul 17, 2010
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Fronzel said:
emeraldrafael said:
Fronzel said:
The right to be able to? But relaly, think about it. Games lose something when they go to handhelds. you cant say you're a serious game when you're built for a system designed to be a pick up play for five minutes, then put back down and walk away.
We've gone completly in a circle back to "handheld games aren't serious games" without addressing any of my attempts to demonstrate the contrary. You yourself say you've forgotten what we're talking about. You're like a brick wall.

And you tell me to think.
I guess. I just dont see how something built to be played for shorts amount of time can be considered a 'serious game" it defeats the purpose of being serious. But, fine, just tell me this. Tell me one game on the handheld that wouldnt benefit from the port to the console if they could do it right. One game that wouldnt be deeper, more involving on a console with all the memory space, all the opportunity. Tell me one, and I'll admit i was wrong. because at the heart, thats my issue with Hand Helds. They're little things built to be time wasters. thats why flash games and most casual games are made for hand helds/quick little five minute plays on your computer.
 

MrGalactus

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Sep 18, 2010
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Falseprophet said:
It is a bit hard to breathe on Mars, but luckily the Android Marketplace has an app for that.
Ba-dumm TISH!

OT: if iphone had a keyboard I woild get one.
 

eightbitsprite

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Oct 4, 2010
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emeraldrafael said:
Fronzel said:
emeraldrafael said:
Fronzel said:
The right to be able to? But relaly, think about it. Games lose something when they go to handhelds. you cant say you're a serious game when you're built for a system designed to be a pick up play for five minutes, then put back down and walk away.
We've gone completly in a circle back to "handheld games aren't serious games" without addressing any of my attempts to demonstrate the contrary. You yourself say you've forgotten what we're talking about. You're like a brick wall.

And you tell me to think.
I guess. I just dont see how something built to be played for shorts amount of time can be considered a 'serious game" it defeats the purpose of being serious. But, fine, just tell me this. Tell me one game on the handheld that wouldnt benefit from the port to the console if they could do it right. One game that wouldnt be deeper, more involving on a console with all the memory space, all the opportunity. Tell me one, and I'll admit i was wrong. because at the heart, thats my issue with Hand Helds. They're little things built to be time wasters. thats why flash games and most casual games are made for hand helds/quick little five minute plays on your computer.
The World Ends With You would be the most lasting example. Mostly because you'd have to change the entire combat system in order to port it properly.
 

Treblaine

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Jul 25, 2008
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great review, I have an ipod touch and I love how fresh the games are but what I can't stand are how so many of the games you simply can never "win"

Flight control will always end with you failing, cube runner inevitably ends with a fatal crash. Most of the games seem to be about endless puzzle progression or "push me till I fail" which are not satisfying at all.

I want a sense of accomplishment with my games; win a race, complete a level, finish the game.

I love my iPod Touch, it is perfect for 90% of my mobile computing but I really am unsatisfied with the games. Touch-screen controls suck for platformers/shooters, iPod desperately needs buttons and an alternate interface like maybe a touch pad on the back for aiming and a D-pad/analogue stick on the left.
 

Megacherv

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Sep 24, 2008
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Hmm...must get a Galaxy Tab so I can play Angry Birds for free on a bigger screen
 

Hexenwolf

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Sep 25, 2008
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newwiseman said:
Haven't watched yet, but I can say I like the device, or platform rather. I own the 4th gen ipod touch, all the functionality but no at&t bill. For a phone I have an Android so I get the best of both worlds.

Most games are poor flash-esq designs but new looks at the 3d engines being designed show a lot of promise from the platform. The problem is the better(*edit - more ccccinematic) the app the more the processor is hit and the shorter the battery life. Not to mention your controller [fingers] often cover what it is you need to do.

The device isn't bad, it has much promise, but developers are hard pressed to design interface options that engage without getting in the way.

my 2 cents.

*edit
Just watched, and I am surprised Yahtzee didn't touch on how a lot of the top 20 free games require you to hide whatever it is your supposed to be doing behind your fingers. Still, I completely agree, Innovation abounds; I would like to see more games take advantage of the accelerometer and gyro (and I don't mean forcing users to shake the device like and epileptic having a fit) but to actually engage you in what your being asked to do.
Do iphone games work on the ipad? That's basically the only thing I can see the size being better for.