AD-Stu said:
I got the impression it was one of those projects that went on for so long and cost so much to develop that there was almost no reasonable level of sales that would make it "successful". Wasn't that the same problem Mankind Divided had too?
In Mankind Divided's case it was more to do with the decisions Squenix made in the run up to it's release.
Between the pre-orders, the multiplayer, the micro transactions and the decision to split the game into multiple 'episodic' parts yet still charge full price Squenix killed off the demand for Mankind Divided.
It had the same problem as Dead Space 3, taking a well liked single player series and cramming all of the worst elements of multiplayer and Free 2 Play games into it. The game just stopping at what feels like the half way mark doesn't help it either.
In this case I think the problem is two fold. The first is that Andromeda isn't a great game. It's full of bugs and the story isn't very engaging.
More important is that nobody really cares. Mass Effect was almost entirely about it's characters and their relationships, Andromeda has none of those characters, Shepard and friends arc finished with Mass Effect 3. If I had any interest left in Mass Effect it was to see the galaxy in the aftermath of the Reaper War, when Andromeda got announced it felt like a massive cop out.